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  1. #1

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    Damage calculator for estimating buff/debuff effects

    Damage calculator (browse to the tab)

    I created a general damage calculator which accepts a variety of modifiers including HP, ATK, DEF, and DMG (reduction), and outputs the modified damage and--most importantly--how this affects the hits til death (HTD). Hits to death is a stat I came up with that's a bit more intuitive than effective HP, but serves the same purpose. For example, imagine a scenario where you could reduce incoming damage by 90%. 5% more damage reduction on top of that seems paltry, but it actually DOUBLES your survivability.

    One notable result is that defense down amplifies damage far more potently than an equivalent percentage of character attack up. 50% attack up increases your damage by <50% (because it's additive with assault skill). Defense down acts as a direct multiplier; 50% defense down translates to a 100% damage increase. Furthermore, the benefit increases as you near the cap of 50%: 49->50% defense down provides a nearly 4% damage increase!

    Defense down is thus extremely valuable, and reaching the cap is quite difficult, even in a raid situation. Most teams will max at -40% (20% each from type A and type B debuffs), which provides a 67% damage increase. You can use the calculator I've provided to calculate how much your team would benefit by switching in different skills, especially on your soul.
    Last edited by sanahtlig; 04-15-2017 at 07:01 PM.


  2. #2
    Do you know how much Def down the Yamata no Orochi eidolon does?

  3. #3

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    Quote Originally Posted by Losticus View Post
    Do you know how much Def down the Yamata no Orochi eidolon does?
    -12% according to the JP wiki. The considerable trade-off in base stats could be worth the increased DMG at high levels of defense down (30%+)--if it lands. And certainly your raid group would benefit greatly.
    Last edited by sanahtlig; 04-15-2017 at 02:14 PM.

  4. #4
    Unregistered Guest
    So the Ambush skill (20% A-frame), Amaterasu (20% B-frame), and Yamata no Orochi hits max? Sounds awesome, I wonder how much stats it would take to replace her. Who has C-frame Def down?

    Also feel free to correct me on any of that, I think I got it right but i'm not positive.

    - - - Updated - - -

    Cthulhu and Thanatos have C-frame def down

  5. #5
    Yamata no Orochi at max LB has 1488 atk, and considering that event eidolons atk ranges from 1200 (Phoenix sux...) up tp 2100 it might not be as big of a trade off, if you can max lb Yamata no orochi and if you dont have max LB gacha SSR summons. Then trade off is quite big. But hey, my bet is that they will eventually introduce event summon with def down XD
    Last edited by felix; 04-15-2017 at 02:40 PM.

  6. #6

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    Quote Originally Posted by Unregistered View Post
    So the Ambush skill (20% A-frame), Amaterasu (20% B-frame), and Yamata no Orochi hits max? Sounds awesome, I wonder how much stats it would take to replace her. Who has C-frame Def down?

    Also feel free to correct me on any of that, I think I got it right but i'm not positive.
    C-type defense down debuffs don't yet exist in our version.

    Other options to reach 50% defense down besides Yamata no Orochi include C-type debuffs from the kamihime Cthulu and Thanatos, the Burst effect from the SSR weapons Mag Shureft and Guilty Wrath, and the Full-Burst modifier to Snipe from Dantalion's personal weapon Syaruru Blast.

  7. #7
    Quote Originally Posted by sanahtlig View Post
    C-type defense down debuffs don't yet exist in our version.

    Other options to reach 50% defense down besides Yamata no Orochi include C-type debuffs from the kamihime Cthulu and Thanatos, the Burst effect from the SSR weapons Mag Shureft and Guilty Wrath, and the Full-Burst modifier to Snipe from Dantalion's personal weapon Syaruru Blast.
    You are forgetting latest DMM gacha SSR summon (Fraserberg or w/e its called) that has -20% on Eidolon-only frame, but we will get it in about a year or so so... yeah.

    P.S. Will it be too much to ask for an Atk DWN calculator? Im interested to know if atk down debuff also scales better at 40%->50%...

  8. #8

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    Quote Originally Posted by felix View Post
    P.S. Will it be too much to ask for an Atk DWN calculator? Im interested to know if atk down debuff also scales better at 40%->50%...
    I'll look into making an Effective HP calculator. That seems more generalizable.

  9. #9
    Unregistered Guest
    Oh, Fraserberg is supposed to be Hraesvelgr.

  10. #10

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    I added a general damage calculator to the same tab, which accepts a variety of modifiers including HP, ATK, DEF, and DMG (reduction), and outputs the modified damage and--most importantly--how this affects the hits til death (HTD). This is a stat I came up with that's a bit more intuitive than effective HP, but serves the same purpose. For example, imagine a scenario where you could reduce incoming damage by 90%. 5% more damage reduction on top of that seems paltry, but it actually DOUBLES your survivability.

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