That's why I said a no break SSR weapon. It'll be a long time before you have a full set of SSR weapons of a single element, especially if you're using a Dark or Light team. Until then, you obviously want whatever you can get, which will most likely be disaster weapons or SR weapons from events. If you get a SSR weapon from gacha, it will most likely not be as good in the long run unless you can break it once or twice as a no break SSR gacha weapon is even more difficult to break limit than a event unless you get lucky draws or whale.
I.one star is better than MLB SR how do you come up with that?
2.SR weapon come with elemental boost for whole party with same element with huge sixteen percent even without level it to the high level.
3. Your idea to max it until level 75 will make your experience gone to waste because each level will multiply the cost (experience)
4 it will be such a huge waste of experience if somehow you need to sacrifice it.
5. This game is a race against time SR weapon with same element will give much faster strength boos than SSR with no boost because leveling high level costed a lot.
well i can say for sure right now in my inventory, all of my highest ATK wpns are SSR. so if i am to take your advice it would mean going out of the way to max some lower level SR's rather than keep upping my SSR's to 75.
SSR wpns also come with afflictions or beneficial side effects.
That side effect only works if you put in your heroic spirit so only one of your weapon can give you the effect.
Yes maxing SR weapon only need few quest. Try expert quest it often give you SR enhancement material.
Having many variation of element will give you disadvantage. If it is your playstyle it's up to you. There is a reason it's highly recommended to settle with one element.
Also important to keep in mind that SSR weapon burst does a LOT more than SR weapon burst. My Sieg with damage amp can do like 170k with SSR weapon + ele weakness and only 120k with SR weapon + ele weakness.
The difference is a 3.5x modifier vs. 4.5x. It's important for Siegfried, but no so much for the other heroic spirits.
SSR weapons equipped as secondary aren't that much stronger than SR weapons, especially before LV85. So comparisons between a single-element team and a rotating opposite-element team come down to tradeoffs between assault skill and the 45-48% elemental advantage (together with 25% lower damage received). Rotating teams compare favorably at low weapon skill levels. But as content increases in difficulty and demands ever-higher damage output, you'll be forced to level assault skill for 6 elements instead of 1 and farm weapons for every element just to keep pace. Not to mention some of your teams won't have the proper balance to clear difficult content like Ultimate (lacking healing, debuffs, utility or all of the above). It's better to invest heavily in one element that has the best team composition. It'll pay off in the long-term, even if at low levels you're still changing teams for every event. The base stats from the weapons will still buff each team.
Magicami Starter Guide: Rerolling for Success
Rerolling in Kamihime Project: How to get FREE SSR Kamihime
Sanahtlig's Kamihime Project Toolbox: Includes damage calculators and other useful tools, data, and info I've designed and collected. Make a copy to edit.
so what do u do with non-water (or non-main) SSR wpns? use it for upgrade fodder or leave it at lv1?
and that is exactly my dilemma. i can easily get 1 (or 2) star SSR wpn on each event.... each time a different element. or i can go all in 1 element in which case i m stuck with lots of SR wpns.
as it stands i m probably going multi element because i dont have an imba KH and i dont want to reroll
1.
Stat-wise I think max MLB SR are usually equal or inferior to 2 star event SSR and 1 star gacha SSR hime weapons with himeless 1 star gacha SSR being superior to those. Also I think some of the stronger gacha himeless weapon SSR at zero stars are equal in stat to some of the weaker SR at max MLB.
2,3,5.
You also get a higher skill level ceiling with a SSR than SR with the 16% vs. 13% or 6% vs. 3% if you don't upgrade. However to get to lvl 10 with a SSR is equal to getting to lvl 20 with a SR in terms of R so it is 11% vs. 13% in terms of equal cost in Rs. So if you have the Rs to spend you can compensate for lost stats with the 3% higher skill.
4. It costs 173 Rs to get from lvl 1 skill to lvl 20 skill with a SSR or roughly ~17300 xp (not counting that you might gain less xp because you must feed Rs to SRs) if the Rs are the same weapon type so thats roughly 17 lvls in terms of xp for a SSR when its leveling from 75 to 100. But I think the amount of xp to reach lvl 75 to begin with is roughly the same as going from 75 to 100. So unless you get all super success you won't be wasting xp by using Rs to get to skill lvl 20 for a SSR.
However that is only in regards to non-main hand weapons, weapons that are max MLB have increased in burst when used as main-hand. So I think max MLB SR in the main hand are superior to SSR except those that are max MLB.
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My bad its 173 Rs and 27 SRs so ~20000 xp but the point still stand.