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  1. #11

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    Quote Originally Posted by Raene View Post
    X-posted from the other union thread, as others may see it here better.

    My union has found out some information that others might find useful

    1) Buffs cap out at 400 per day, total.
    This means you should try to farm 400 Holy Grails per day. Buffs also seem to be limited at 99 Per category, though this is unconfirmed right now. If this is the case, we plan to spend 99 in Attack+, 99 in Double attack rate +, 99 in Tripple attack rate+, and 99 in burst damage+, with leftovers into HP or Affliction rate+
    From previous information earlier in this thread, buffs are reset daily, and must be spent again. For this cause, optimally try to prepare 400 grails in advance, and spend all 400 as soon as the day is reset.
    This answers my question above, thank you. I saw that you posted this on that smaller thread but thank you for posting it to this [Event] thread.


  2. #12

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    For the union buffs I was told it caps out 400 (100 can go into each with 8 different choices) and resets everyday, so you can't do what you're saying with leftovers since you're already at the cap for the day with your picks.

    Personal opinion on priorities:
    1. Atk. Pretty much a necessity if you want to get anywhere.
    2. HP. Extend survivability for more attacks.
    3. Burst damage. Everyone can use burst and it's godsend during burst hours and Siegfried.
    4. Triple Attack. More attacks and quicker burst gauge fill for more damage. RNG though.
    5. Double Attack. Same as above, unless double attack has some higher success rate. JP wiki lists nothing.
    6. Regen? Or is it heal increase? This can be quite useful as well but honestly a low priority since this isn't a solo job. Might good for inactive unions though.
    7/8. Affliction rate buffs are fairly useless this fight.

    - - - Updated - - -

    Could someone verify if the boss levels reset each day? Or is that just buff? I actually can't find where it's mentioned, only mentions of union buff reseting. I mean it seems a little impossible if it doesn't.

  3. Quote Originally Posted by Raene View Post
    X-posted from the other union thread, as others may see it here better.

    Attachment 5512
    Here was our union's progress after ~11 hours of launch so far. We plan to almost double these numbers once our Burst Times appear and more of our heavy-hitters log on for the day, and we start spending Seeds.
    I know it's late for this one, but does your union have any slots left and what requirements does it have ?

  4. #14

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    Quote Originally Posted by Aidoru View Post
    Could someone verify if the boss levels reset each day? Or is that just buff? I actually can't find where it's mentioned, only mentions of union buff reseting. I mean it seems a little impossible if it doesn't.
    "毎日午前五時に全てのレベルがリセ トされる。"
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  5. #15

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    Quote Originally Posted by sanahtlig View Post
    "毎日午前五時に全てのレベルがリセ トされる。"
    Thanks, was having a hard time finding it. Wished it was mentioned in game too but I guess it'll be a normal thing after a day.

  6. #16
    Quote Originally Posted by Aidoru View Post
    For the union buffs I was told it caps out 400 (100 can go into each with 8 different choices) and resets everyday, so you can't do what you're saying with leftovers since you're already at the cap for the day with your picks.

    Personal opinion on priorities:
    1. Atk. Pretty much a necessity if you want to get anywhere.
    2. HP. Extend survivability for more attacks.
    3. Burst damage. Everyone can use burst and it's godsend during burst hours and Siegfried.
    4. Triple Attack. More attacks and quicker burst gauge fill for more damage. RNG though.
    5. Double Attack. Same as above, unless double attack has some higher success rate. JP wiki lists nothing.
    6. Regen? Or is it heal increase? This can be quite useful as well but honestly a low priority since this isn't a solo job. Might good for inactive unions though.
    7/8. Affliction rate buffs are fairly useless this fight.
    From a team-work perspective, if you're working together with your union to defeat bosses: I would say that HP is nice, but really unneeded. Perhaps if you're a union with alot of Solo-players, but that's not really the structure of this event.

    This event allows deaths really leniently- you simply die, and join another raid! No downsides. Also due to the fact we want to QUICKLY down bosses, if your guild is active enough you can simply Glass-Cannon into a raid, deal say, 20% of the boss's HP, and let another 4 union members do the same thing after you die. Each spending only 3-5 turns attacking, and then leaving for another raid to do the same.
    Of course, working in teams is alot more efficient, 1 person can apply debuffs while the others deal DPS, but that's another topic entirely. Also this approach uses alot of Seeds/BP, which after the -50% cost and the previous event, alot of our members have more seeds than they could possibly ever use. (I have 600+ seeds, for example.)

    Basically it depends on your union: If you have strong and active members who can mop up High- Level Demons, just go glass cannon buffs.
    If you've only got 1-2 players trying to slug through an extended fight and can't afford to die- Then maybe spend some into HP - See also: You should've joined an active union! (Too late now though)

    I have noticed alot of debuffs are bouncing off of the Demon bosses ineffectively, and Dizzy/Charm effects are EXTREMELY useful in general if you can get them to stick.
    I would say pump everything into attack, double rate, triple rate and burst.
    You can take some out of double/triple/burst and feed extras into HP if you feel the need for it. Chance to land ailments on boss is also very good as well, when you consider Dark teams usually bring alot of debuffs - And that the Demons seems to innately resist a higher rate of debuffs than others. However, though it's useful, I can't see justifying spending buff points into this when the other buffs are just simply better.

    Boss has 0 debuffs that they cast on the player, so "Chance to resist Ailments" is 100% useless, at least for this event. Definitely never spend anything for that.

    - - - Updated - - -

    Quote Originally Posted by CrimsonRunner View Post
    I know it's late for this one, but does your union have any slots left and what requirements does it have ?
    We've been prepared for this Event for almost a month now, so we've finished with inactivity cleanups and have 30 active members already set to go, sorry
    Last edited by Raene; 07-13-2017 at 12:51 PM.

  7. #17

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    Quote Originally Posted by Raene View Post
    From a team-work perspective, if you're working together with your union to defeat bosses: I would say that HP is nice, but really unneeded. Perhaps if you're a union with alot of Solo-players, but that's not really the structure of this event.

    This event allows deaths really leniently- you simply die, and join another raid! No downsides. Also due to the fact we want to QUICKLY down bosses, if your guild is active enough you can simply Glass-Cannon into a raid, deal say, 20% of the boss's HP, and let another 4 union members do the same thing after you die. Each spending only 3-5 turns attacking, and then leaving for another raid to do the same.
    Of course, working in teams is alot more efficient, 1 person can apply debuffs while the others deal DPS, but that's another topic entirely. Also this approach uses alot of Seeds/BP, which after the -50% cost and the previous event, alot of our members have more seeds than they could possibly ever use. (I have 600+ seeds, for example.)

    Basically it depends on your union: If you have strong and active members who can mop up High- Level Demons, just go glass cannon buffs.
    If you've only got 1-2 players trying to slug through an extended fight and can't afford to die- Then maybe spend some into HP - See also: You should've joined an active union! (Too late now though)

    I have noticed alot of debuffs are bouncing off of the Demon bosses ineffectively, and Dizzy/Charm effects are EXTREMELY useful in general if you can get them to stick.
    I would say pump everything into attack, double rate, triple rate and burst.
    You can take some out of double/triple/burst and feed extras into HP if you feel the need for it.

    Boss has 0 debuffs that they cast on the player, so "Chance to resist Ailments" is 100% useless, definitely never spend anything for that.
    It'd vary amongst union definitely.

    I choose HP 2nd cause it's the closest thing we have to defense. I dunno about yours but our Ultimate can deal around 4~5k per hit and over 10k if buffed. Extending our lifeline to get in hits is important, even if we can delay her overdrive with the ridiculousness that she goes between rage and stun these fights, her regular hits will pick us off and heals are in no way enough since they're fixed. We can't exactly glass cannon when we can't survive til our cannon is ready, that being a full burst.

    Regardless, the union I'm in isn't going to have any problems with completing event and we're up to the 50~60's already with some already done with their 3 mil.
    Last edited by Aidoru; 07-13-2017 at 01:11 PM.

  8. #18
    That feeling when you've made the mistake of not leaving your own "union" (just a solo union for doing daily quests) before the event starts and have to do it all solo. :S

    Think the Ultimates might be a bit beyond me unfortunately, though it seems atleast from the rewards this event isn't really worth putting any effort into since there's nothing really important available, just some souls I'll never use after leveling.

  9. #19
    Quote Originally Posted by OtherGuy02 View Post
    That feeling when you've made the mistake of not leaving your own "union" (just a solo union for doing daily quests) before the event starts and have to do it all solo. :S

    Think the Ultimates might be a bit beyond me unfortunately, though it seems atleast from the rewards this event isn't really worth putting any effort into since there's nothing really important available, just some souls I'll never use after leveling.
    You can still JOIN unions while this event is ongoing. You just can't leave or be kicked from one. Too bad that you count as inside a union though, it's gonna be extremely hard to unlock alot of the rewards. Plus side is there's no SSR's that you miss out on though.

    If other people are union-less right now, definitely go find an active union ASAP! I'm sure unions with vacancies are all desperately trying to fill their ranks (Judging by the amount of Scouts people have been spamming mindless for the last week)
    Last edited by Raene; 07-13-2017 at 01:18 PM.

  10. #20

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    Quote Originally Posted by Aidoru View Post
    Regardless, the union I'm in isn't going to have any problems with completing event and we're up to the 50's already with several already done with their 3 mil.
    That's sort of ominous since those who've already done their 3mil PP (especially those just spamming Lilims on auto) might take a break for the rest of the event, leaving others to do the thankless heavy lifting of grinding Ultimates for the rest of the week. If you're counting on people to pitch in when they're no longer getting personal rewards, then you have a much more optimistic view of human nature than I. Expect participation to decline significantly over the course of the week as the novelty of the event wears off.
    Last edited by sanahtlig; 07-13-2017 at 01:22 PM.
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