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  1. #21

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    This talk of currency is meaningless because the digital content in these games, like baseball cards, has no inherent value. Instead, the value is determined primarily by supply, i.e. rarity. As the items become more plentiful, they lose their value. This is illustrated most clearly in games like Girls Kingdom where the primary difference in rarities was simply how hard they were to get, as the stats were very similar. Yet still, players strove quite hard to get these rare characters simply because they were rare.

    In short, rare characters are valuable because they're rare. If they become common, they're no longer valuable. The talk of "greed" over Gatcha rates is misdirected (or not properly elucidated) because players will always want that which they don't have--and if they didn't, that would signal the game's imminent collapse.

    A discussion that makes more sense would be where the game falls on the "pay to win scale", as you could certainly argue that design decisions disadvantage free players to a greater or lesser extent from game to game. How much of an advantage does a player get for $15/month? Is that advantage greatly increased for $100/month? Does the game reward money invested on a diminishing returns scale, or does return increase with each additional dollar (very insidious--players beware!). Is there an optimal breakpoint that gives you the greatest return for your dollar?
    Last edited by sanahtlig; 07-20-2017 at 09:30 AM.
    Magicami Starter Guide: Rerolling for Success
    Rerolling in Kamihime Project: How to get FREE SSR Kamihime
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  2. #22

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    I feel like that makes it even easier to compare then, as something like obtaining Sol or Amaterasu is by far more valuable than any 6star flower knight girl or 5star tank in armor blitz, the highest ranks in their respective games.

  3. #23

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    Quote Originally Posted by Aidoru View Post
    I feel like that makes it even easier to compare then, as something like obtaining Sol or Amaterasu is by far more valuable than any 6star flower knight girl or 5star tank in armor blitz, the highest ranks in their respective games.
    I agree w/ Aidoru

    since an SSR Kamihime makes it much easier to do events in Kamihime (well you can say the same thing for Rainbow girl in FK but in FK, you can still clear modes w/ 5*/Gold)

    However in Kamihime, it's shit harder to clear modes with just SR Kamihime

    then again, I don't have Eidolons max out due to me having not enough free time due to work

    Kamihime requires more time to grind than FK in my experience
    Nutaku: July 2016 | Flower Knight Girl: 835228859 | DMM: 646263953 飢えたハンター


    Plays Flower Knight Girl, Aigis, Kamihime
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  4. #24
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    Longterm average is 70 jewels a day if you never miss a day. IIRC the login bonus adds up to 240 jewels over 12 days, for an average of 20 jewels/day. Of course, since it's in a 12 day cycle, you don't exactly get a roll every 4-5 days. But if you're planning for months down the road, the 70 jewels/day average works as a baseline estimate before taking event gains into consideration.

    And then on the other end of the spectrum, there's Aigis. A premium roll takes 5 crystals. You are handed a crystal on the 5th, 10th, 15th, 20th, and 25th day you login for each calendar month. No, not the 30th; gotta be fair to February. You're basically reliant on event gains here, although the longterm average of event crystals is below 1/day.

  5. #25

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    Quote Originally Posted by twilightdream View Post
    --
    I can't answer your first curious since it's a spoil.--
    I asked a question. You dodged it.

    Feel free to answer it.
    Quote Originally Posted by twilightdream View Post
    --
    And your second curious is already been answer by Kamipro system.
    If you play it your will know that this game need a lot of micro management.
    Uh, again, what?
    Are you saying that since you can't just click on the game once, it's bad?

    I dunno, I think that's what makes it a... game. But feel free to elaborate further.

  6. #26

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    Different strokes for different folks - I seen folks drop Kamihime since they aren't into it

    don't bug Twilight Dream on it

    Anyways, I wish I kept track of how many 10 Gem pulls I did to actually figure out if the game gives out more gems than the other games

    It definitely beat Aigis but not sure Flower Knight Gir

    Plus, we had million, Anime Expo 2017, another million bonus gem secondary login bonus events
    Nutaku: July 2016 | Flower Knight Girl: 835228859 | DMM: 646263953 飢えたハンター


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  7. #27
    Quote Originally Posted by HungryHunter View Post
    don't bug Twilight Dream on it
    It's not really bugging ain't it? He made a claim, in this case the Gacha for SSR getting more difficult in the future. This is very pertinent to the original discussion, so naturally people are eager for answers or insights.

    It's like if I claim I knew KH will be shelved and cancelled next month, and somebody asked for clarification or justification, and I replied with I wouldn't answer that because I would say too much. Then that was not very satisfactory right?

  8. #28

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    I just remember, I spent most of gems on expanding inventory

    b/c I thought inventory expands when u lvl up like on Aigis - I didn't see it

    didn't do much pulls
    Nutaku: July 2016 | Flower Knight Girl: 835228859 | DMM: 646263953 飢えたハンター


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  9. #29

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    Quote Originally Posted by noxybell View Post
    It's not really bugging ain't it? He made a claim, in this case the Gacha for SSR getting more difficult in the future. This is very pertinent to the original discussion, so naturally people are eager for answers or insights.

    It's like if I claim I knew KH will be shelved and cancelled next month, and somebody asked for clarification or justification, and I replied with I wouldn't answer that because I would say too much. Then that was not very satisfactory right?
    I said it b/c

    more like da fella attitude is offputting

    ur more polite than the other dude
    Nutaku: July 2016 | Flower Knight Girl: 835228859 | DMM: 646263953 飢えたハンター


    Plays Flower Knight Girl, Aigis, Kamihime
    Dropped Harem Heroes. Staff deleted my nice reason for not spending $.

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  10. #30
    Unregistered Guest
    FKG's a bit like Aigis in that you don't really expect to get your game currency through login bonus/dailies, but instead through events. But FKG's more generous in that regard as it's very consistent in effectively offering 8 gems per week through the new event, plus 1 gem per week through reprints. And with the way they design event maps now, things are almost entirely a question of whether you have the stats. The stripping away of required interaction has its own sets of pros/cons, of course. But anyway, after a certain point, the event gems are as easily acquired as another game's dailies.
    So it effectively alternates between 5 and 6 weeks between each 10+1 draw as far as reliable gem gains go.

    As far as a 10 draw in Kamihime goes... 840 jewels over a 12 day cycle? 36 days (3 full cycles) gets you to 2520 jewels. 480 jewels left before you hit 3k... that's 10 days worth of dailies, but within those 10 days, you should gain 140 jewels from login bonus (I don't remember which days). It should take no more than 45 days to generate 3k jewels via login/dailies.
    Event gains would be uneven, as it would vary depending on the event type. Also, have we settled on 2 days break between events? Eh, I guess for back of the envelope style estimates, we can go with assuming an event every 10 days. Advents are 50/100/150/200 jewels each. Raids are 200+ each (wait, do the story missions in raid event give jewels too?). Union events.... vary depending on union. For myself, I'd probably estimate 200 jewels per event to be safe (disregarding whatever jewels I roll through raid gacha). There's maybe about 3.5 events over 3 cycles; definitely at least 1 event per 12 day cycle. You can underestimate at 3 events over 36 days and still probably come out with a 10 draw worth of jewels in that time period. So, ~5 weeks for every 10 draw is my estimate, without accounting for random special bonuses.

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