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  1. #1
    Quote Originally Posted by Biodeamon View Post
    By 3x the usual amount I mean it costs three times the usual in game currency such as DP requires only 100 medals for a R ticket, FKG requires 5 for an R ticket, Armor blitz requires 75 cores, etc. whereas K project requires 300 jewels. That's at least 300% increase for the required currency to buy a R ticket.
    is that calculation include the nutaku gold rate?is 100 medal for DP cost 1/3 nutaku gold for 300 jewels on kamipro? what about the daily reward kamipro gave 50 jewels daily, which means 1/6 of 300 jewels needed for gacha is DP daily reward gave more?

    i never played DP so idk, there is lots of variables, not just numbers. there is a reason why 1 dollar isnt the same with 1 euro.

  2. #2

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    This talk of currency is meaningless because the digital content in these games, like baseball cards, has no inherent value. Instead, the value is determined primarily by supply, i.e. rarity. As the items become more plentiful, they lose their value. This is illustrated most clearly in games like Girls Kingdom where the primary difference in rarities was simply how hard they were to get, as the stats were very similar. Yet still, players strove quite hard to get these rare characters simply because they were rare.

    In short, rare characters are valuable because they're rare. If they become common, they're no longer valuable. The talk of "greed" over Gatcha rates is misdirected (or not properly elucidated) because players will always want that which they don't have--and if they didn't, that would signal the game's imminent collapse.

    A discussion that makes more sense would be where the game falls on the "pay to win scale", as you could certainly argue that design decisions disadvantage free players to a greater or lesser extent from game to game. How much of an advantage does a player get for $15/month? Is that advantage greatly increased for $100/month? Does the game reward money invested on a diminishing returns scale, or does return increase with each additional dollar (very insidious--players beware!). Is there an optimal breakpoint that gives you the greatest return for your dollar?
    Last edited by sanahtlig; 07-20-2017 at 09:30 AM.
    Magicami Starter Guide: Rerolling for Success
    Rerolling in Kamihime Project: How to get FREE SSR Kamihime
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  3. #3
    Well, I play granblue fantasy too, I'm level 28 and I already have two SSR (they are very important in my team) without spending a cent meanwhile in Kamihime I have spent 30 dollars (not much I know) and hundreds of jewels and time (many times more than in GB) and I only have one SSR kami. I would like to have more chances to get SSR kami

    Enviado desde mi M8 Pro mediante Tapatalk

  4. #4
    As with all Gacha games you can talk about luck and distribution but unless it has an inbuilt system that Im not aware of like Fire Element Heroes (your % chance to roll a 5 star goes up for every time you roll and dont get one) or Hearthstone (you are guaranteed a legendary after 40 packs) its just simply luck of the draw, and it doesnt strike me as any more unfair as most gacha games. I can share my own personal experience of:

    Rahab event, rolled a 3000 jewel gacha and bought a 10 ticket too, got a single SR kami and that was it. Noticed I had 2 random gacha tickets from dailies sitting there - used them and rolled SSR Amaterasu followed by SSR Dark Kaiser Dragon on 2 individual roles. ::WTFFace::

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