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  1. #181

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    Quote Originally Posted by Slashley View Post
    stuff
    Ok, look:
    You posted a load of nonsense based on ignorance or misunderstanding of multiple aspects of the game system. We corrected you. I pointed out that I have a polished tool that does what you spent significant time trying to fumblingly do yourself. You complain that it isn't pretty enough. If you want to continue wasting your time re-inventing the wheel, go ahead. Or you could spend a fraction of that time to figure out how my tools work and move on to do something useful. You can spend your time arguing fruitlessly with and annoying the veterans here, or you can take the advice of those who understand game mechanics that are still new to you. Your choice.
    Magicami Starter Guide: Rerolling for Success
    Rerolling in Kamihime Project: How to get FREE SSR Kamihime
    Sanahtlig's Kamihime Project Toolbox: Includes damage calculators and other useful tools, data, and info I've designed and collected. Make a copy to edit.


  2. #182

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    Quote Originally Posted by noxybell View Post
    My bad. I misread that to mean you looking for a source for the Raid SR ticket. Anyway the SR+ guarantee for 10-chain pulls is here:
    Thank you.
    I am fairly disgusted by how the Gems gacha doesn't operate in the same way, or that there isn't any mention of this anywhere ingame.
    Quote Originally Posted by sanahtlig View Post
    You posted a load of nonsense based on ignorance or misunderstanding of multiple aspects of the game system.
    Multiple? Aside from KH weapon weights - which I had wrong since the game client doesn't report them to you - what else was wrong? Oh, right, the Jewel 10-pull guaranteeing one SR improves the odds slightly too.

    You did claim that the Jewel income I pointed out was wrong, but then refused to provide anything other than "because you're wrong." Alright. Fair enough. Maybe I was, but there was hardly any points in your favor there.
    Quote Originally Posted by sanahtlig View Post
    We corrected you. I pointed out that I have a polished tool that does what you spent significant time trying to fumblingly do yourself. You complain that it isn't pretty enough.
    This is this, and that is that. I thank you for pointing out the weights of the pulls, but complaining about the UI of the spreadsheets is a whole different issue.
    Quote Originally Posted by sanahtlig View Post
    If you want to continue wasting your time re-inventing the wheel, go ahead. Or you could spend a fraction of that time to figure out how my tools work and move on to do something useful.
    Or, you could actually make your tools user-friendly.

    It's not like I was expecting a high chance of that happening, but considering how defensive you got, I guess there's now a 0% chance of that.

    But, one last time, since I doubt you've grasped the core of the issue even. Probably because of annoyance. Fair enough. Anyway. What do you think happened in
    3639-weapon-effect-stats-eidolon-question.html this thread?
    3638-questions-weapon-skill-math-vs-stats.html Or this thread?
    (har, can't post direct links)
    Assuming that these people in question even came back to the thread, do you think they got what they wanted?

    Maybe. But chances are, they clicked on your signature link, then clicked on the spreadsheet link... and then just went "what?"
    Assuming they even found the right tab, since your link opens up at weapon skill enhancement, they probably stared at it for a couple of seconds before shrugging and moving on.

  3. #183

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    Alright, since you're fixated on my Toolbox, I'll break it down:

    This is an expansive project I've been working on for a long time, completely solo (until recently). I find a question I'm interested in, do the math to answer it, test and re-test to find and fix formula errors, label and organize the calculations to my satisfaction, and then publish it for others to use. I know of no one else making calculators that can model the various systems in this game, in any language. I do it primarily to further understanding of these game systems, since generalizations have limitations and simulations are required to model complex systems that vary in different ways depending on the input.

    These tools are provided AS IS, as in they're configured for my use first, and everyone else's use second. I will never sacrifice usability for myself to increase usability for others. I will fix bugs in the formulas, clean up clutter, and provide basic documentation so motivated individuals can make use of these tools--hopefully to generate useful discussion and guides for others.

    You've outlined criticisms with various aspects of the presentation. You claim there's too many tabs (redundant information). You claim there's too few tabs (unrelated tools clustered on the same sheets). You want it to be simpler and easier to find what you're looking for (with the most important info highlighted).

    The Toolbox contains many tools to answer multiple distinct questions. Some tools are related. Some are connected. A few are interconnected, with the output of one feeding into another and back again (I try to avoid this as much as possible, but sometimes complexity balloons, as it did with the damage calculations). To my knowledge, there are no redundant or useless tabs. There are tabs with labels that may SEEM redundant, simply because I shorten them as much as possible to fit more tabs without scrolling. I do in fact organize the tabs with the most important ones (to me) placed first. I actually have no idea what tab users will land on when they click a url to my Toolbox, nor how to control this.

    I could summarize information better. I could write user guides to help users find what they're looking for and understand the layout. But I haven't seen any demand for these things. I see one person who, after starting an argument and getting piled on, is looking for something, anything, to nitpick (which is what started the whole argument in the first place, that I joined only belatedly).

    If I'm wrong, and you're genuinely interested in contributing, then pick a tool you're interested in, figure out how it works (by playing with it and asking me questions), and then suggest to me how I can make it better. The more specific, circumscribed, and easier to implement your suggestions are, the more likely I'll implement them. You can find me on Discord if you want to talk further.
    Magicami Starter Guide: Rerolling for Success
    Rerolling in Kamihime Project: How to get FREE SSR Kamihime
    Sanahtlig's Kamihime Project Toolbox: Includes damage calculators and other useful tools, data, and info I've designed and collected. Make a copy to edit.

  4. #184

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    ok, got my 2nd copy - might stop now and just focus on getting tickets

    first time in an event that I actually can farm expert

    just dat I don't get lazy and don't use auto

    [Event 15] Advent Battle vs Yatagarasu-staybackwoman.jpg

    have to aim for that bottom chick that disables something that I can't heal LOL (the weird sad moaning face icon) - if she gets dat buff or Crow-chan in the 2nd battle - I'm pretty much screwed LOL
    Last edited by AgentFakku; 07-30-2017 at 06:56 PM. Reason: dupe image
    Nutaku: July 2016 | Flower Knight Girl: 835228859 | DMM: 646263953 飢えたハンター


    Plays Flower Knight Girl, Aigis, Kamihime
    Dropped Harem Heroes. Staff deleted my nice reason for not spending $.

    Signature made by Myrdin

  5. #185
    wheeeeew, i was away for a few project on my IRL stuff. and here i am looking at heated debate on this thread. tbh it is a fun-to-read kind of debate thou.

    few things i get from this is the fact we need a pinned thread of either FAQ or extensive guide on mechanism, basically all that developer didnt mention in their tutorial (and FAQ about sana's toolbox would be awesome too). im willing to help if any1 wants to do that, im defintely not going to do it alone thou (also, please remake the account trade thread :P).
    Last edited by Rhenosa; 07-30-2017 at 09:54 PM. Reason: typo

  6. Gah, annoying. I've finally finished my grind - as in I have the mats lined up for exchanging for fully MBL eidolon and weapon SSRs... with not a damn single platinum chest drop. Used ultimate to farm the whole way of course, but not even one? I haven't done the actual exchange yet for their final copies just in case one drops, but come on!!!!

    Now of course the question is do I keep using some of my half-elixers to keep up my stock so i can keep changing them in for more half-elixers.... or just call it quits. Got enough for MBL SSRs, a MBL SR, and a copy of all the others.

  7. #187

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    I collected 600 iron tokens to trade in for half-elixirs. The shop should be modified starting with the Garuda revival in November, adding a 20/Advent limit, leaving enough time to do about 100 trade-ins until then.
    Magicami Starter Guide: Rerolling for Success
    Rerolling in Kamihime Project: How to get FREE SSR Kamihime
    Sanahtlig's Kamihime Project Toolbox: Includes damage calculators and other useful tools, data, and info I've designed and collected. Make a copy to edit.

  8. #188

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Gift received at 10-19-2017 from Kitty
Message: my baka!!! it's...for you....! 
not that i wanted to do it for you or anything....buy i happened to buy 2 so......blah!!!!
    Quote Originally Posted by sanahtlig View Post
    I collected 600 iron tokens to trade in for half-elixirs. The shop should be modified starting with the Garuda revival in November, adding a 20/Advent limit, leaving enough time to do about 100 trade-ins until then.
    the amount of half elixers we can get form event shop 2ill be limited starting garuda's rematch? that sucks :/
    ID:201799
    my main eidolon [last update July 13th]

  9. #189
    Now I am in a dilemma...

    I can either save my last tokens to MLB the 2nd assault SR, or I can save my remaining token for half elixirs.

    Considering that I am likely to build fire as my main element, which should benefit me more? A second MLB SR assault weapon, or 30 more half elixirs?

  10. #190
    TNinja Guest
    Quote Originally Posted by Shieun View Post
    Now I am in a dilemma...

    I can either save my last tokens to MLB the 2nd assault SR, or I can save my remaining token for half elixirs.

    Considering that I am likely to build fire as my main element, which should benefit me more? A second MLB SR assault weapon, or 30 more half elixirs?
    Why do you mlb so many SR after all. well you can farm more to get more mats if you want tomlb but technically getting HE is more priftable because you can get SR from raid too.

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