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  1. #1
    well the minute statistics don't bother me enough to learn that mess, i would rather rely on general advice from people, ive already upgraded from standard to expert for the event through a couple changes i made, it has helped, looking at a spreadsheet of endless numbers doesnt teach me how they interact or the direction of eidolons and weapons that i dont currently have. What i should try to input so far my weapons and eidolons are rather straightforward after the thread advice from people, i have two assault water weapons, slap them in where they weren't before, 10/20% more damage, let me clear expert a few times, where i couldn't before.

    i probably wont touch the toolbox until i've got the rest down, to micromanage and perfect things, toolbox spreadsheet is intimidating :P. and its not a learning tool, some people might be able to learn from it, but people learn in different ways, poked it before i even posted and couldn't wrap my head around it :P. its awesome that your'e proud of it though. But its experience vs statistics and percentages to me. They both hold a place. exploring and learning for myself with a spreadsheet aint as fun is all :<

    yay for people and the human element and thankyou threadlings regardless! (also holy crap this captcha expires fast)

  2. #2

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    I wonder how the weapon skill level works. Because when you check the skills affecting a hime in edit window, it only says there are 2 of ATK up, 3 of ATK up+, etc. According to rarity, regardless of level.

  3. #3
    not terribly sure either, how many skillups a non LB'd weapon has, and what the increase is.

  4. #4

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    Quote Originally Posted by Sempai View Post
    I wonder how the weapon skill level works. Because when you check the skills affecting a hime in edit window, it only says there are 2 of ATK up, 3 of ATK up+, etc. According to rarity, regardless of level.
    0.5% per skill level. Add 3% base for SR (the + skill) or 8% base for SSR (the ++ skill). HP and Attack have the same values, just obviously only increase their respective stats. So...
    Level 7 R = level 1 SR
    Level 17 R = level 11 SR = level 1 SSR.

    The game doesn't tell you how much you have, so you have to calculate it yourself. Yeah, have fun with that. Thanks, devs!

  5. #5
    Quote Originally Posted by Slashley View Post
    0.5% per skill level. Add 3% base for SR (the + skill) or 8% base for SSR (the ++ skill). HP and Attack have the same values, just obviously only increase their respective stats. So...
    Level 7 R = level 1 SR
    Level 17 R = level 11 SR = level 1 SSR.

    The game doesn't tell you how much you have, so you have to calculate it yourself. Yeah, have fun with that. Thanks, devs!
    I thought that base for SSR is 6%, that is lvl 1 SSR = 6.5%

    Once one or two join, the rest will join like locusts for the easy kill.
    -sanahtlig
    no one cares about thunder. its like that one cousin you know is there - but refuse to acknowledge its existence
    - certain someone from dmm kamihime discord

  6. #6
    awesome, thanks for the weapontips, enhance seems to work better and give more skillup chance if its a rare of the same element, correct? and what is the max skill level for r/sr/ssr?

    also noticed in edit, the "f" and "r" in diamonds, which i only imagine to be front and rear, and that seems to make sense, but is there any difference to them?
    Last edited by Naes; 07-27-2017 at 06:55 AM.

  7. #7

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    Element doesn't matter when upgrading skill and it doesn't need to be same rarity. Higher rarity material will have add a higher success rate to skill up while the weapon you're trying to level up will require more the higher rarity it is.

    And yes F and R in character menu is front and rear. Supposedly you get targeted less in the rear but the chances feel so minor it's a rather ignorable mechanic (until we get something like a boss overdrive only only the front row, if ever). The only order IMO to care about is setting them in a order to use their buffs better in auto battle.

  8. #8

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    Quote Originally Posted by Aidoru View Post
    And yes F and R in character menu is front and rear. Supposedly you get targeted less in the rear but the chances feel so minor it's a rather ignorable mechanic (until we get something like a boss overdrive only only the front row, if ever). The only order IMO to care about is setting them in a order to use their buffs better in auto battle.
    I put Belphegor, who doesn't have a self-heal, in the front row and she usually dies before Shiva (who I put in the back row). Their max HP is similar. Souls have higher HP and passive DEF buffs so they tend to be sturdier. My third frontliner is Triton, who has a spammable self-heal + ATK/DEF buff. Sol tends to die about as frequently as Belphegor because she doesn't benefit from my elemental HP buffs.
    Last edited by sanahtlig; 07-27-2017 at 10:17 AM.
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