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  1. #1
    Im using Hades Osiris Amon and Susanoo.

    So i should focus on Satan to replace Amon by August and replace Susanoo with Pluto? Do i even bother to awaken Susanoo?

  2. #2

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    Awakened Satan and Amon together should be more effective than Awakened Susanoo. It depends on what's available with the 2nd Miracle ticket though. I'd get Thanatos or Pluto over Satan.
    Last edited by sanahtlig; 02-18-2018 at 12:02 PM.
    Magicami Starter Guide: Rerolling for Success
    Rerolling in Kamihime Project: How to get FREE SSR Kamihime
    Sanahtlig's Kamihime Project Toolbox: Includes damage calculators and other useful tools, data, and info I've designed and collected. Make a copy to edit.

  3. #3

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    Added a section on Awakening.

    Awakening
    Awakening was introduced 10/16/17 in the English version. About once per month, a previously released SSR kamihime becomes eligible for strengthening. By expending Draconic eyes on an eligible LV80 kamihime, the character’s upgraded form is unlocked. The character’s level and stats are reset to LV1 in the process, so the character is temporarily weaker until the levels are regained. As the character gains levels, existing abilities morph into upgraded versions, which is typically the most significant effect of Awakening.

    The English version has roughly followed the DMM Awakening schedule of 1 Awakening per month, and also with the same release order.

    Notable Awakenings (2/18/18; core SSRs): Gaia, Thor, Svarog, Titania, Ares, Sol, Hades, Satan, Uriel. Other SSRs are typically not worth Awakening unless you have an excess of shards or limited access to strong kamihime.

    Awakening requires 3 Draconic Eyes (= 30 Draconic Eye shards), which are typically the limiting material. Additional Limit Break materials are required to reach max level once again. Limit Break material requirements can be viewed in the DMM version wiki. Note that these reflect reduced costs that were implemented in the DMM version; costs in the English version are currently considerably higher (as of 2/18/18). The reduced costs are expected to be implemented soon.

    Draconic Eye shard sources
    Weekly quest: 1/week
    Advent events: 2 each (not always implemented in the shop)
    Raid events: 2 each
    Union events: 2 each
    Duplicate Gatcha SSR kamihime: 10 shards per occurrence

    A total of ~10 shards are available per month, so an active player capable of farming all content efficiently should be able to Awaken 1 kamihime per 3 months. Most players will have more Draconic Eyes than eligible SSRs to Awaken, or at least eligible SSRs that would be useful for them to Awaken.
    Magicami Starter Guide: Rerolling for Success
    Rerolling in Kamihime Project: How to get FREE SSR Kamihime
    Sanahtlig's Kamihime Project Toolbox: Includes damage calculators and other useful tools, data, and info I've designed and collected. Make a copy to edit.

  4. #4

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    Added a sub-section explaining the usefulness of Vine to the existing section Building a well-balanced team.

    Eidolons can supplement debuff deficiencies (to a point).
    ATK down (-10%): Yatagarasu (9T), Jormugand (10T)
    DEF down (-10%): Vine (SR, 8T)
    Blind: Apocalypse (10T)
    Affliction resistance down: Sphinx (9T)

    The story SR eidolon Vine in particular is very important, as most teams otherwise lack the capability to exceed -40% DEF without specific rare SSR kamihime. Teams at the -40% DEF threshold can gain as much as 16% damage (-4% from low stats relative to event SSRs) by running Vine. Vine can be purchased in the event shop by players who’ve reached the Dark-element world in the story quests. Farming the necessary single copy takes only about 250AP once players have reached this chapter.

    Note that relying on eidolons has a tradeoff: the summon ability typically won’t be available for 8-10 turns, and only one can be used per turn. This can be a significant drawback in brief encounters, such as Advent Ragnaroks, where the fight is usually decided before summon abilities are ready.
    Magicami Starter Guide: Rerolling for Success
    Rerolling in Kamihime Project: How to get FREE SSR Kamihime
    Sanahtlig's Kamihime Project Toolbox: Includes damage calculators and other useful tools, data, and info I've designed and collected. Make a copy to edit.

  5. #5
    I have a question, why is it that on sanahtlig's guide it says we should prioritize leveling the skill of assault weapons over others?

    I have a defensive debuff/healing-based water team. Wouldn't +HP water weapons be better than assault in my case?

  6. #6
    Quote Originally Posted by Asdef91 View Post
    I have a question, why is it that on sanahtlig's guide it says we should prioritize leveling the skill of assault weapons over others?

    I have a defensive debuff/healing-based water team. Wouldn't +HP water weapons be better than assault in my case?
    Stalling is not a good tactic. It gives more opportunities for debuffs to miss or the boss to combo attack; offense is the best defense. In many cases lacking the offense required to stun the boss quickly makes it impossible to win. Adding HP doesn't do anything to the cap on healing abilities, either.

    Just to note, I'm not saying that defensive teams are bad, I'm saying defensive teams don't focus on Defender.

  7. #7
    @sanahtlig,

    in your guide under light, you said: "With Sol and Light Tsukuyomi, Modred + Ambush allows light to reach -45 DEF and -40 ATK"

    Are you sure that is correct?

    Sol (-20 ATK C) + Mordred (-10 ATK B) = -30 ATK (of course, if you have Eros, its another -20 ATK A for a total of -50 ATK)

    Ambush (-20 DEF A) + Mordred (-10 DEF B) + L Tsukuyomi (-15 L Resist) = -45 DEF (so you are correct here)

  8. #8

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    Quote Originally Posted by QXZ View Post
    @sanahtlig,

    in your guide under light, you said: "With Sol and Light Tsukuyomi, Modred + Ambush allows light to reach -45 DEF and -40 ATK"

    Are you sure that is correct?
    Modified as follows: "With Sol, Light Tsukuyomi, and Eros, Mordred + Ambush allows Light to reach -45% DEF and -50% ATK."

    Skill leveling SR Defender weapons is not generally worthwhile. Until you complete a full grid of SSR weapons and SR Assault weapons, better to fill the empty slots with LV85+ off-element SSRs. The shop weapons aren't useful because they have lower stats than the Disaster SRs, and also you can only get 3 copies until the shop resets (unknown when this happens).
    Magicami Starter Guide: Rerolling for Success
    Rerolling in Kamihime Project: How to get FREE SSR Kamihime
    Sanahtlig's Kamihime Project Toolbox: Includes damage calculators and other useful tools, data, and info I've designed and collected. Make a copy to edit.

  9. #9
    @sanahtlig,

    so is this correct order of priority for wpn levels?

    Main element SSR assault > main element SSR defender > main element SR assault > off-element SSR assault > main element SR defender

  10. #10

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    Quote Originally Posted by QXZ View Post
    so is this correct order of priority for wpn levels?

    Main element SSR assault > main element SSR defender > main element SR assault > off-element SSR assault > main element SR defender
    There's a lot more variety than that. I'd put it like this:
    SSR > SR assault > everything else which is not worth skill leveling. There's not much point assigning priorities to the various SSR skills until you have 11+ same-element SSRs to choose from, which you don't and won't have for a very long time. As for XP leveling, you should level your grid equally to raise your stats as fast as possible.
    Magicami Starter Guide: Rerolling for Success
    Rerolling in Kamihime Project: How to get FREE SSR Kamihime
    Sanahtlig's Kamihime Project Toolbox: Includes damage calculators and other useful tools, data, and info I've designed and collected. Make a copy to edit.

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