@sanahtlig,
so is this correct order of priority for wpn levels?
Main element SSR assault > main element SSR defender > main element SR assault > off-element SSR assault > main element SR defender
@sanahtlig,
so is this correct order of priority for wpn levels?
Main element SSR assault > main element SSR defender > main element SR assault > off-element SSR assault > main element SR defender
There's a lot more variety than that. I'd put it like this:
SSR > SR assault > everything else which is not worth skill leveling. There's not much point assigning priorities to the various SSR skills until you have 11+ same-element SSRs to choose from, which you don't and won't have for a very long time. As for XP leveling, you should level your grid equally to raise your stats as fast as possible.
Magicami Starter Guide: Rerolling for Success
Rerolling in Kamihime Project: How to get FREE SSR Kamihime
Sanahtlig's Kamihime Project Toolbox: Includes damage calculators and other useful tools, data, and info I've designed and collected. Make a copy to edit.
Here's a question.
... which you might actually already have a calculator for, but I'm lazy!
Not that we've learned of Vine, how important is Cthulhu for Water teams?
My Mordred-Belphegor-Triton-Ryu-Oh-Sol team is doing very well. But, what irks me the most is Sol's damage output. Against neutral, the other team members whack for ~25k and Sol for ~7k. Swapping Sol for SSR Nike should increase minimum damage output per turn from 107k to 125k.
Of course, there are a whole load of ups and downs.
+ Using Cthulhu gives access to Overdrive Extension. Not something I've played around with, but I'm sure it's ridiculously powerful, particularly against tough match-ups *cough*Thunder wave2*cough*
+ Cthulhu, if replacing Belphegor, would get me a third -Atk A debuff, allowing me to -50% the entire wave1. Not sure if I want to replace Belphegor though, since replacing Triton would mean that I'd be able to 1-turn neutral element wave3 Rage phases (due to Cthulhu having higher Burst modifier).
+ Frees up Vine for more stats from an Eidolon stats.
+ Sol isn't as vulnerable against Thunder.
+ Sol gives instant access to -50% Atk, even in wave1.
-+ Back-up A Def debuff from SSR Nike would be very good, but Cthulhu effectively does the same damn thing. Actually a bit better since it stacks with Ryu-Oh when necessary.
- A 16% damage increase just from having a fifth Water character is no freaking joke.
I have plenty of time before the second Miracle Ticket, but regardless of what happens I don't see dropping Cthulhu entirely. It's just a matter of which order do I get Cthulhu-Water Raphael-SSR Nike.
Cthulhu is extremely important for Water teams. The AoE -DEF is indispensable on trash, the Charm lands at a decent rate (30-50%) and greatly aids in delaying overdrives (one of Water's key strengths), she has a free -ATK buff, and the overdrive reduction is useful though unreliable. However, for teams with Ryu-Oh and Vine, she's somewhat dispensable. Keep in mind that Sol only reduces damage by about 15%. That matters on bosses, but for trash Cthulhu's AoE -DEF provides a damage boost that far exceeds the loss.
Having 3 -ATK doesn't really matter. With Cthulhu, you'd kill the first trash mob in Rank 4 in 2-3T anyway. Triton's main utility in a group with Cthulhu is her Combo attack down. Her self-heal also makes her pretty durable as a frontliner.
I use Cthulhu and Triton in my Rank 4 team, though I suppose if I didn't have Gaia in reserve I'd be more afraid of the final boss's Raging Overdrive. Instead, I'm mostly worried about triple attacks taking out someone important early on. If I were to spend my next Miracle ticket on my Water team, I'd replace Sol with Nike though. Snow Raphael is a lower priority for me since I want Sniper Shot to deal with the trash. Bringing in SSR Nike would allow me to sub out Sol, Gabriel, and Triton and bring in Shiva and Poseidon instead. The trash can't combo attack me to death if they're dead, and Blind from Apocalypse should be sufficient to deal with the other phases.
Magicami Starter Guide: Rerolling for Success
Rerolling in Kamihime Project: How to get FREE SSR Kamihime
Sanahtlig's Kamihime Project Toolbox: Includes damage calculators and other useful tools, data, and info I've designed and collected. Make a copy to edit.
Do you have general recommended team builds for each individual accessory quest?
I've been thinking about writing a Rank 4 Accessory Quest guide. But briefly, most teams will want to use Mordred to ensure debuffs land and for Black Propaganda. Having Gaia in reserve, if available, is extremely handy for dealing with the final boss's Raging Overdrive. You'll need at least one source of healing, and ideally you'll want DEF at -40% before Vine. -ATK to -30-40% without eidolons is important for most teams except Fire.
That assumes maxed neutral-element teams. For non-maxed teams with elemental advantage, it's really going to depend on ATK power and specific characters available. If you don't have enough offensive power to burn the boss during Rage, you're going to quickly run into trouble, particularly when something goes wrong like a character dying prematurely or a debuff missing.
Magicami Starter Guide: Rerolling for Success
Rerolling in Kamihime Project: How to get FREE SSR Kamihime
Sanahtlig's Kamihime Project Toolbox: Includes damage calculators and other useful tools, data, and info I've designed and collected. Make a copy to edit.
Sounds pretty tricky for farming accessories for your own element...
One section I don't particularly understand is Gaia: is there a need to run her in the main team if you're not confident in your damage output? I notice that the boss does a stupid amount of damage with a single hit for the overdrive, basically meaning probably 3 himes without Gaia around will just straight up explode, so why not have Gaia in the main in case something screws up really badly during the last boss?
Additionally, how much base atk power would you actually require from your weapons (assault skills and eidolon boost included) running a neutral element maxed team?