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  1. #91

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    Quote Originally Posted by Slashley View Post
    Double Advents have a ~25% AP reduction. Normally Ultimate costs 40 AP, but during these, it's 30AP. I don't think the lower difficulties scale similarly, but since Ultimate is ultimately the only one that matters...
    I can't even do ultimate, so it doesn't really make a different for me at the lower ones as they are still the same.


  2. #92

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    man im using same pattern for 10 hours per day - 2x half-elix, ultimate, deplete AP, rinse and repeat.. double advent are really tedious...

  3. #93

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    I repeated the same basic strategy and won both Ragnaroks again today. I subbed Belphegor for Shiva, but that caused me to eat 2 Rage Overdrives and dragged the fight out unnecessarily. Probably will make Belphegor first support to help with Rage or Stun, should anyone die.

    I switched Garuda back in for Medusa and still had Burst generation issues; Burst wasn't ready until Stun. I've found overall that Petrify isn't too much of a problem if you have 3 cleanses; over the course of 3 matches I've never had any characters still Petrified on my attack turn. Obviously you're still at the mercy of RNG (same as with Rahab and debuffs), but with the right layout Petrify shouldn't be an issue in most encounters, even without a team with especially high damage output.
    Last edited by sanahtlig; 09-16-2017 at 11:26 AM.
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  4. #94
    Quote Originally Posted by Pareidolia View Post
    Most events are jokes at this point, I'm just Rank 67 having joined the game in June, my Fire team has 10k HP without Eidolon Effects (11k with Cthugha) and a weapon Grid that grants me 17-25k hits on Rahab hahaha
    I'm done with all the Weapons and Rahab, going for kawaii Medusa-Chan
    Rank 67, 3 months played, and your 10k hp fire team is hitting a water boss with 17-25k each hit. interesting... I really want to see your team and weapons
    Last edited by fucka; 09-16-2017 at 11:37 AM.

  5. #95
    Well, according to him, he has 9 SSR Himes too.

  6. #96

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    there is no way fire team will hit water for 25k by normal attack.

  7. #97

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    Quote Originally Posted by fucka View Post
    Rank 67, 3 months played, and your 10k hp fire team is hitting a water boss with 17-25k each hit. interesting... I really want to see your team and weapons
    Rank 69 Now, Used 30 Half Elixirs on Medusa hahaha
    My weapons are 15K, all Fire Except Garuda Deva (Wind) 5 Defender, 4 Assault Skill Level over 14 on all, two Defenders on 20, my Eidolons are lacking though, I got 8560 AT On Eidolons, Level 100 Garuda, Yata-Garasu, Vitra, 96 Cthugha, 70 Dullahan and from Gacha I have Behemoth, Takemikazuchi, Girimehkala, Thunderbird
    (So I still need to level Medusa, Rahab and Cthugha to get on 10K Eidolon Attack), anyhow when I get home I'll PM you my weapons and so if you're curious, you should know that I've just focused on Fire since I started and cleared all events (except Dullahan cause I was in a trip and Typhon cause my net was ass) with said Fire team-

  8. #98

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    Quote Originally Posted by AutoCrimson View Post
    there is no way fire team will hit water for 25k by normal attack.
    Funny, there is, as I said I've only focused on Fire so my grid is pretty overpowered and made to beat most advents and raids, anyways I did get pretty lucky with 300 pulls getting me SSR and with 3000 Nutaku Gold getting me an SSR Hime Pull, but the reroll I got was beastly at the beginning as well within two hours, I think
    My team is perfect as in it has no major weakness, it has -40 def and attack debuffs, attack buffs x3 for the whole party with a defense buff of Amaterasu, a healer and if needed I have Behemoth as an Eidolon

  9. #99

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    your KH has nothing to do with your grid, you know.. as i said, there is no way fire team will hit water for 25k by normal attack. yes, with due debuff/buffs applied it CAN hit that much, but thats not "normal" attack by defo

  10. #100

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    I know, someone said that I had x number of SSR Himes, that was a quick reply to his comment, and ofcourse it would be heckin retarded if a Fire Team could hit water that much by default but if you know your team the Debuffs lasts enough for you to get the six turns and the cooldown resetting on Ragnarok and as Arthur has a 4 turn CD on her Attack Buff and Svarog has no Cooldown whatsoever (it actually lets you stack more and more buffs each three turns) you never run out of Debuffs/Buffs in my team at least, normal vanilla hits against Rahab are 11-13k
    Last edited by Pareidolia; 09-16-2017 at 01:00 PM.

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