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  1. #1
    Quote Originally Posted by Unregistered View Post
    Though using Amaterasu as an example of a kamihime with 3 good skills, I'm not sure what to think. (Her only real use is her 20/20 atkdef down.)
    Amaterasu adds a lot of survavibility to many teams.

    Her shield gives +30% Def and a 400 HP regen for 3 turns.
    And blindness usually prevent a Kami from being murdered when a boss get a lucky double/triple attack.

  2. #2

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    Quote Originally Posted by Waniiii View Post
    And blindness usually prevent a Kami from being murdered when a boss get a lucky double/triple attack.
    Unless Amaterasu's Blindness has a higher accuracy rate than Mordred's, I'm a bit skeptical of its usefulness (Mordred's has her debuff resistance reduction behind it and still usually misses!). Combo attack down is a far more reliable method to mitigate spike damage from normal attacks. I never see combo attacks with it applied, other than bosses that buff their own combo attack rate, and it rarely misses.

    Not to say Amaterasu isn't great, but she alone can't cover all the damage mitigation and healing to keep a party going in long fights. Without a complementary ATK debuff, the party will still take a beating, and that's a potential problem for Fire teams in particular.
    Magicami Starter Guide: Rerolling for Success
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  3. #3
    Unregistered Guest
    Quote Originally Posted by Waniiii View Post
    Amaterasu adds a lot of survavibility to many teams.

    Her shield gives +30% Def and a 400 HP regen for 3 turns.
    And blindness usually prevent a Kami from being murdered when a boss get a lucky double/triple attack.
    Sol's 3minute -20% cframe atk down and heals will easily out match a 3 turn def up and regen. Blind is easily replaceable.

  4. #4

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    For the optimal or near-optimal builds I covered, for any off-element team where Amaterasu fits, Sol can be subbed with equivalent or better results. Meanwhile Sol fits in Water and Wind builds, while Amaterasu does not. Conversely, Amaterasu is optimal for Fire, while Light is weaker in general and thus Sol lacks a true optimal build.
    Last edited by sanahtlig; 10-29-2017 at 04:15 PM.
    Magicami Starter Guide: Rerolling for Success
    Rerolling in Kamihime Project: How to get FREE SSR Kamihime
    Sanahtlig's Kamihime Project Toolbox: Includes damage calculators and other useful tools, data, and info I've designed and collected. Make a copy to edit.

  5. #5
    Quote Originally Posted by Unregistered View Post
    I'm not sure about several of the kamihimes hes mentioned either, will those even be out for the first ticket? Though using Amaterasu as an example of a kamihime with 3 good skills, I'm not sure what to think. (Her only real use is her 20/20 atkdef down.)
    Quote Originally Posted by Waniiii View Post
    Amaterasu adds a lot of survavibility to many teams.

    Her shield gives +30% Def and a 400 HP regen for 3 turns.
    And blindness usually prevent a Kami from being murdered when a boss get a lucky double/triple attack.
    Quote Originally Posted by Unregistered View Post
    Sol's 3minute -20% cframe atk down and heals will easily out match a 3 turn def up and regen. Blind is easily replaceable.
    My post was about the usefulness of Amaterasu, not a comparison of Amaterasu vs Sol.

    For Fire teams, Amaterasu is one of the key Kamis, as fire in general lacks healing/debuffs.

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