So basically unless I draw Diana, Amaterasu is the safest/most powerfull option, giving me the B-frame debuffs. If I draw Diana I can go Raph istead and use Sniper Shot to get the B-frame. Correct?
So basically unless I draw Diana, Amaterasu is the safest/most powerfull option, giving me the B-frame debuffs. If I draw Diana I can go Raph istead and use Sniper Shot to get the B-frame. Correct?
Seeing as how you have Sol, mixing up your team element composition too much may not be the best idea. Sol is already a better unit to use over both Amaterasu and Cthulu, unless in a team of their own element. You're better off sticking with Sniper Shot + Sol, but if you really wanted, Amaterasu would provide you more use in comparison to Cthulu.
All but maybe thunder, as of right now, are perfectly viable teams. People don't need to be so fixated on the idea of min/maxing, not that you need to for this game, it's not as difficult as some make it seem.
If I had to guess, I would say it's maybe because thunder is lacking general utilities that's easier to get from other elements or because thunder is heavily reliant on its SSRs himes. I recall someone saying Thunder is the 'expensive team'.
Not sure what this has to do with the topic.
Ah, but that's the point. Since that's exactly min/maxing.
As for SSRs, hmm. Hard to say. There's a couple of decent SRs for Thunder, but generally no element will do "well" without at least one SR. Dark will probably be best off if we get Koihime, since Nyarl-LuBu will have -30% Atk Def covered. And then there's Beelz, the queen of SRs.
Thunder is lacking core debuffs, especially right now. Look at Slashley's team from the video he just posted. He has a pretty good team, yet he's still only fielding -25% ATK and -30% DEF, and he's relying on Mordred's -10% class B debuff. On top of that, he has no healing, so if that Ragnarok boss came at the end of a series of trash and no healing potions dropped, he'd be in serious trouble. Thunder has to compensate for this fragility with overwhelming damage, enough to end the fight quickly before attrition sets in. That means it won't do well without multiple high-powered SSRs in content that's harder than Advent Ragnaroks. SRs just won't cut it, especially for Burst damage.
Light is fine for now (so long as you have Diana or Amaterasu), as it has some good SRs that can fill essential utility skills that players would otherwise need the EX slot / Soul for. But Light isn't going to scale very well when more difficult content comes along, especially prior to the 2nd Miracle ticket and Sol's Awakening. Accessory Quests are coming soon (probably in the next month), so you'll get a chance to see for yourself. IMO, relying on Sniper Shot being slotted at all times is a pretty fundamental weakness. That goes for Thunder too.
Last edited by sanahtlig; 11-19-2017 at 09:15 AM.
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