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  1. #1

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    i'm just waiting to see the upgrades...

  2. #2

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    Quote Originally Posted by MagicSpice View Post
    i'm just waiting to see the upgrades...
    10x damage multiplier, damage cap 2m, extra 30% elemental atk buff or riot.

    ... No but seriously I'm not sure how they're gonna buff Shiva with anything interesting since her moveset is just... plain and simple nukey.

  3. #3

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    Quote Originally Posted by Cobblemaniac View Post
    10x damage multiplier, damage cap 2m, extra 30% elemental atk buff or riot.

    ... No but seriously I'm not sure how they're gonna buff Shiva with anything interesting since her moveset is just... plain and simple nukey.
    It'll either be like Odin, and they'll just give her higher damage modifiers and give the Atk+ skill something trivial, like a new buff that gives +10% Assault against Fire only.

    Or it'll be like Cu, and Shiva's Atk+ will give her a self-buff of Elem+ (+100%) for 3t, burst gives a new unique buff which quadruples damage dealt by abilities for 3t, damage caps removed from nukes, new passive makes each instance of dealing damage with abilities give +30 burst.

    Those are basically the only two modes the DMM devs have when it comes to Awakenings. It's either "wow the best thing in this Awakening is a higher burst modifier I guess?" or "jesus christ what are they thinking?"

  4. #4
    Unregistered Guest
    Looks like descriptions are starting to be filled in for Shiva's awakening

    Krystallos? (single target nuke) goes from 4-5x to 6-7x; soft damage cap raised from 600k to 800k
    Rig Veda (party assault buff) goes from 20% to... 25-30%; gains +20? element and... stinger/critical buff, I believe. (Kyuusho is the name for that system, isn't it)
    Mahakala (all enemies nuke) goes from 2.5-3x to 3-4x; cooldown lowered from 6 to 5, lining up with the other abilities. Also gains a self-only +20 burst gauge?
    2nd passive: Reduce ability cooldown when damaged?
    Awakening effect added: self-only 3 turn ability performance buff. 'Performance' usually means a buff to both damage and the soft damage cap, and there's a note saying that the first ability's cap gets raised to 1 million+ with this buff.

  5. #5
    Unregistered Guest
    Err, that last line should be 'burst effect', not awakening effect. Weird typo, yes.

    So yea, it ended up being an... okay awakening? Not rediculous, but it bumps Shiva up to a level where I can use her without feeling annoyed.

  6. #6

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    Quote Originally Posted by Unregistered View Post
    Err, that last line should be 'burst effect', not awakening effect. Weird typo, yes.

    So yea, it ended up being an... okay awakening? Not rediculous, but it bumps Shiva up to a level where I can use her without feeling annoyed.
    A party wide crit buff?

    Also, does crit actually stack? Like if you run Shiva with Asherah.

  7. #7
    Unregistered Guest
    Crit buff is good, but we'll need to wait and see exactly how strong it is.
    Crits, in ability form, seem to occupy the same frame, so they don't seem to stack?

    Note that I specify in ability form, because the weapon skill stinger works differently. Stinger effects kind of exist independently; each individual stinger skill gets rolled. Then you add up the number of 'successes/activations'. Each activation throws +20% (additively) onto the special frame. And I have no idea how stinger and crit buff abilities interact.

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