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  1. #101
    I presume everyone here is aware that the ultimate end-game goal is to have 6 mono-element team and grids.

    How you get there, doesn't quite matter isn't it? The journey for monogrids and rainbowgrids user take to get there is more or less the same. Monogrids player will slowly build their team one grid to another grid. Rainbowgrids will slowly level up their SSRs weapon one element to another element.

    If we're talking how fast you get there, it really depends on your luck with gem gacha/weapon cave. The more time you can sink in the game, the faster you'll get there.

    If we're talking how easy each content is, I'll say monogrids will struggle when they do not get elemental advantage/get elemental disadvantage, which rainbowgrids will probably not experience. But if both monogrids and rainbowgrids have equal playing ground (same hime quality, same weapon quality, same eidolon quality), monogrids should have a better damage output when compared to the rainbowgrids, because of the stacking of the same element SL that rainbowgrids will not get.

    Also FYI, I wouldn't call someone that uses 10 mono-element weapon + 1 off-element weapon a rainbow grid user. I'd classify a rainbow grid user as someone who has less than 50% of his weapon grid in 1 element, anything more is just mono element user building towards a monogrid.

    So, to say which grid is better, that's a hard conclusion to draw. Both grids have their pros and cons. Anyone will have to think carefully of their own circumstances (playing time, etc) before adopting an approach.

    I'd say rainbowgrids rely less on RNG and event timing because your team will be decided by who you got from gacha and event timing wouldnt matter for you because you just farm them anyway.

    Monogrid will need the right element himes and right event timing to start building their team. It's not going to be a good time to be a fire user (for example) if the next 4 months events are going to be a non-fire event and so on. If you cant access event SSRs, it can put quite a bit of delay on your progression towards getting a monogrid.

    With that said, aside from of some ragnarok difficulty content and perhaps the tier 4 accessory (do correct me if i'm wrong), monogrids can clear those content with disaster drops anyway, so its not like you're going to be seriously hindered from getting to the end goal.
    Last edited by Shieun; 12-22-2017 at 05:48 PM.


  2. #102
    Quote Originally Posted by sanahtlig View Post
    Compared to a neutral-element team with -70% ATK (admittedly somewhat of a temporary exploit), an element-advantaged team with -20% ATK would be taking double damage.
    Can you get to -70% with all elements? Or do you mean that Sol is required for all "mono" builds, which supports my argument that rainbow gives more flexibility? Besides, the cap is dropping to 50% in 1 month, and anyone starting won't be able to get a -10% att eidolon for a long time, so they will only even be able to reach 60% att down. If the guide is only about what we have right now, then I say that miracle tickets don't exist, so mono teams are really only going to have 1-2 SSR that you start with unless you whale /get lucky with gatcha.

    Edit:
    And actually, now that I think of it, Sol works for the rainbow teams perfectly also. Sol + sniper shot+Joan+10% eid can get you -70% att on any team, for incoming damage reduced to 22.5% of base with ele advantage. The rest of your team barely matters with that much reduction. And with the free extra 45% elemental attack from ele advantage missing the A def down buff is less critical if you can't fit one in.
    Last edited by ohjel; 12-22-2017 at 06:17 PM.

  3. #103
    Unregistered Guest
    Don't forget Caspiel if you can work really fast!

  4. #104
    Quote Originally Posted by ohjel View Post
    Can you get to -70% with all elements? Or do you mean that Sol is required for all "mono" builds, which supports my argument that rainbow gives more flexibility? Besides, the cap is dropping to 50% in 1 month, and anyone starting won't be able to get a -10% att eidolon for a long time, so they will only even be able to reach 60% att down. If the guide is only about what we have right now, then I say that miracle tickets don't exist, so mono teams are really only going to have 1-2 SSR that you start with unless you whale /get lucky with gatcha.
    Correct me if I'm wrong, but the topic of the discussion is weapon grid and not hime team. Also having a sol supporting a team of 2 or more mono element hime (excl. souls) hardly qualifies for a rainbow team.
    Last edited by Shieun; 12-22-2017 at 06:12 PM.

  5. #105
    Quote Originally Posted by Shieun View Post
    Correct me if I'm wrong, but the topic of the discussion is weapon grid and not hime team. Also having a sol supporting a team of 2 or more mono element hime (excl. souls) hardly qualifies to be a rainbow team.
    Have you not been following the thread? It's turned into a debate about whether it is better to raise 1 team of each element, or just focus on one element only.

    And actually, now that I think of it, Sol works for the rainbow teams perfectly also. Sol + sniper shot+Joan+10% eid can get you -70% att on any team, for incoming damage reduced to 22.5% of base. And with the free extra 45% elemental attack from ele advantage missing the A def down buff is less critical if you can't fit one in.

  6. #106
    Quote Originally Posted by ohjel View Post
    Have you not been following the thread? It's turned into a debate about whether it is better to raise 1 team of each element, or just focus on one element only.

    And actually, now that I think of it, Sol works for the rainbow teams perfectly also. Sol + sniper shot+Joan+10% eid can get you -70% att on any team, for incoming damage reduced to 22.5% of base. And with the free extra 45% elemental attack from ele advantage missing the A def down buff is less critical if you can't fit one in.
    You kidding me?

    Thats one heck of derailment in just 5 days

    If we're talking about one team vs multiple team, then I'd say at least have two. One main, and the other in case you get an event your main team is weak against.

    Also Sol works great in any element team tbh, that 40% atk down is no joke, it turns a sure death ragnarok sword of Christmas Rage into a plastic toy lightsaber.

    But I never thought running a rainbow element hime is viable due to how the stat bonus mechanic is applied. You will probably need to run HP eidolon so that you get some comfort in survivability when up against RNG and union event..

    FYI, I'm the kind of the guy that find running the following setup is giving me a lot of peace of mind, although I will admit upfront that it is definitely not an optimal build atk/hp wise. I probably have way too much HP for comfort there

    https://imgur.com/a/9718c
    Last edited by Shieun; 12-22-2017 at 06:29 PM.

  7. to me it looks like you can autobattle almost anything though? sounds comfortable.

  8. #108
    I'm not at that stage yet. Still have a lot of works to do in the weapon grids department and event specific position order, but if it's just common content (ultimate and below), then bar some shitty RNG, I should be able to reliably AAB most of it.

    I suppose enough of me, back to the discussion?

  9. #109

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    If the guide is only about what we have right now, then I say that miracle tickets don't exist, so mono teams are really only going to have 1-2 SSR that you start with unless you whale /get lucky with gatcha.
    My philosophy is to cover future content when it is relevant to current planning. Miracle tickets are an important component of an endgame one-team build. Without them, you'd need to make sure you're happy with your starting team, which for ambitious players would require far more rerolling than I currently advise. It's pretty easy to roll Sol. It's much harder to roll Sol + another SSR you want.

    Thats one heck of derailment in just 5 days
    The problem is that the OP wasn't very clear in stating the purpose of the discussion. That took a few pages to coalesce as the denizens of the Discord channel streamed forth to outline their argument against the current dogma.

    Can you get to -70% with all elements? Or do you mean that Sol is required for all "mono" builds
    I mean that debuffs are important, especially right now, and it's worth designing teams around them. In my guide I don't actually call them "mono-element teams". I instead use "primary, dominant-element team" to avoid confusion.
    Magicami Starter Guide: Rerolling for Success
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  10. #110
    I agree with all your points sanahtlig, but you are missing my overall argument. I was saying that since debuffs are everything, the rainbow player starting with +45% ele attack and -25% damage taken is a huge leg up. You countered that the mono player can build his super team to get to -70% attack. I was then trying to say that 1: 70% is only for 1 more month, so isn't worth including in theorycrafting, and 2: even if it is, if the rainbow player also has Sol then he too can get to absurd att debuffing.

    To be honest, I am a mono wind player, and even if this thread proves that rainbow is superior, I will probably be too lazy to be willing to grind out 6 teams. But I just think that there needs to be more numbers based arguments about the pro's of 6 teams, as opposed to gut based arguments. I feel like mono and rainbow are both closer in performance then either side wants to admit.

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