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  1. #1
    Quote Originally Posted by Shieun View Post
    Correct me if I'm wrong, but the topic of the discussion is weapon grid and not hime team. Also having a sol supporting a team of 2 or more mono element hime (excl. souls) hardly qualifies to be a rainbow team.
    Have you not been following the thread? It's turned into a debate about whether it is better to raise 1 team of each element, or just focus on one element only.

    And actually, now that I think of it, Sol works for the rainbow teams perfectly also. Sol + sniper shot+Joan+10% eid can get you -70% att on any team, for incoming damage reduced to 22.5% of base. And with the free extra 45% elemental attack from ele advantage missing the A def down buff is less critical if you can't fit one in.

  2. #2
    Quote Originally Posted by ohjel View Post
    Have you not been following the thread? It's turned into a debate about whether it is better to raise 1 team of each element, or just focus on one element only.

    And actually, now that I think of it, Sol works for the rainbow teams perfectly also. Sol + sniper shot+Joan+10% eid can get you -70% att on any team, for incoming damage reduced to 22.5% of base. And with the free extra 45% elemental attack from ele advantage missing the A def down buff is less critical if you can't fit one in.
    You kidding me?

    Thats one heck of derailment in just 5 days

    If we're talking about one team vs multiple team, then I'd say at least have two. One main, and the other in case you get an event your main team is weak against.

    Also Sol works great in any element team tbh, that 40% atk down is no joke, it turns a sure death ragnarok sword of Christmas Rage into a plastic toy lightsaber.

    But I never thought running a rainbow element hime is viable due to how the stat bonus mechanic is applied. You will probably need to run HP eidolon so that you get some comfort in survivability when up against RNG and union event..

    FYI, I'm the kind of the guy that find running the following setup is giving me a lot of peace of mind, although I will admit upfront that it is definitely not an optimal build atk/hp wise. I probably have way too much HP for comfort there

    https://imgur.com/a/9718c
    Last edited by Shieun; 12-22-2017 at 07:29 PM.

  3. #3
    to me it looks like you can autobattle almost anything though? sounds comfortable.

  4. #4
    I'm not at that stage yet. Still have a lot of works to do in the weapon grids department and event specific position order, but if it's just common content (ultimate and below), then bar some shitty RNG, I should be able to reliably AAB most of it.

    I suppose enough of me, back to the discussion?

  5. #5

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    If the guide is only about what we have right now, then I say that miracle tickets don't exist, so mono teams are really only going to have 1-2 SSR that you start with unless you whale /get lucky with gatcha.
    My philosophy is to cover future content when it is relevant to current planning. Miracle tickets are an important component of an endgame one-team build. Without them, you'd need to make sure you're happy with your starting team, which for ambitious players would require far more rerolling than I currently advise. It's pretty easy to roll Sol. It's much harder to roll Sol + another SSR you want.

    Thats one heck of derailment in just 5 days
    The problem is that the OP wasn't very clear in stating the purpose of the discussion. That took a few pages to coalesce as the denizens of the Discord channel streamed forth to outline their argument against the current dogma.

    Can you get to -70% with all elements? Or do you mean that Sol is required for all "mono" builds
    I mean that debuffs are important, especially right now, and it's worth designing teams around them. In my guide I don't actually call them "mono-element teams". I instead use "primary, dominant-element team" to avoid confusion.
    Magicami Starter Guide: Rerolling for Success
    Rerolling in Kamihime Project: How to get FREE SSR Kamihime
    Sanahtlig's Kamihime Project Toolbox: Includes damage calculators and other useful tools, data, and info I've designed and collected. Make a copy to edit.

  6. #6
    I agree with all your points sanahtlig, but you are missing my overall argument. I was saying that since debuffs are everything, the rainbow player starting with +45% ele attack and -25% damage taken is a huge leg up. You countered that the mono player can build his super team to get to -70% attack. I was then trying to say that 1: 70% is only for 1 more month, so isn't worth including in theorycrafting, and 2: even if it is, if the rainbow player also has Sol then he too can get to absurd att debuffing.

    To be honest, I am a mono wind player, and even if this thread proves that rainbow is superior, I will probably be too lazy to be willing to grind out 6 teams. But I just think that there needs to be more numbers based arguments about the pro's of 6 teams, as opposed to gut based arguments. I feel like mono and rainbow are both closer in performance then either side wants to admit.

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