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  1. #11
    TNinja Guest
    Quote Originally Posted by Slashley View Post
    Uuuuh no they're not. A monogrid will always outperform rainbow by a long shot.
    Really i use rainbow with skill level 2 but i can kill ultimate with only auto attack not even auto ability and kill ragna without any hime dying.


  2. #12
    TNinja Guest
    And i'm not using SSR himes at all in context to this event.

  3. #13

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    Well that's nice. But that doesn't change the fact that monogrids are by far superior to rainbows.

  4. #14

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    Quote Originally Posted by Slashley View Post
    Uuuuh no they're not. A monogrid will always outperform rainbow by a long shot.
    I think the point of this long exercise was to show that an immature (rainbow) grid of SSR weapons can match or outperform an immature mono-element weapon grid (skill level not maxed, mostly SRs). I'm not sure though because the overarching purpose of the analysis was lost in the process of establishing the model. I have seen data that supports this particular conclusion, but it assumes you can field a full complement of debuffs for each element. That's not always possible.
    Last edited by sanahtlig; 12-17-2017 at 02:13 PM.
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  5. #15
    TNinja Guest
    Quote Originally Posted by Slashley View Post
    Well that's nice. But that doesn't change the fact that monogrids are by far superior to rainbows.
    Actually i see more people around that using rainbow more succesful to clear ragna quicker than monogrid but if your argument is number well big number mean nothing if cant kill ragna without elemental advantage. monogrid has weak stats and hp against off element ragna will insta kill esp with no SSR himes.

  6. #16
    TNinja Guest
    I actually dont like to debate using just a perception like this as its will yield no conclusion.
    So i'm going to say about weakness of using monogrid.
    I. it will much lower base hp esp if you use hp eido and the difference usually significantly big
    2. Not using elemental advantage the debuff hardly stick make the ragna battle very risky.
    3. incoming damage also bigger and when your base hp is low you cant sustain the health.
    4. Too much focusing on one elemental will screw you when facing its weakness element.
    5. You wont last long in union event using neutral element let alone its weakness because most the time you dont have much element to choose or hime to choose as you mostly too busy farming raids for weapon than farming fang or other limit break items for other element. so you most the time left with only one team to choose nothing else.
    6. When SSR arrive your SR will become obsolete and it mean you waste all effort to grid it
    7. Your bonus stat cannot be focused in one weapon and become scarce you cant maximize the bonus status from gacha you get
    I wont debate it cuz i also lack solid data for comparation also busy too, just helping to shed the light

  7. #17
    Unregistered Guest
    Quote Originally Posted by TNinja View Post
    I actually dont like to debate using just a perception like this as its will yield no conclusion.
    So i'm going to say about weakness of using monogrid.
    I. it will much lower base hp esp if you use hp eido and the difference usually significantly big
    2. Not using elemental advantage the debuff hardly stick make the ragna battle very risky.
    3. incoming damage also bigger and when your base hp is low you cant sustain the health.
    4. Too much focusing on one elemental will screw you when facing its weakness element.
    5. You wont last long in union event using neutral element let alone its weakness because most the time you dont have much element to choose or hime to choose as you mostly too busy farming raids for weapon than farming fang or other limit break items for other element. so you most the time left with only one team to choose nothing else.
    6. When SSR arrive your SR will become obsolete and it mean you waste all effort to grid it
    7. Your bonus stat cannot be focused in one weapon and become scarce you cant maximize the bonus status from gacha you get
    I wont debate it cuz i also lack solid data for comparation also busy too, just helping to shed the light
    Most of your points make no sense or are completely wrong.

    1. If you're using a mixed grid, you're losing several weapon buffs. A decently leveled defender weapon or two of your team's element can easily make up the difference for using a mono grid of SSR and SR weapons.

    2. Debuff's success rate is not as big of an issue that you're making it and can be taken care of with Mordred and several other ways.

    3. #1.

    4. Who does that? Any decent player will have a back up party to deal with weakness element and if you're using dark or light, you don't have this problem to begin with. People who've played long enough will have a decently leveled grid for every element and can still easily prioritize one or two over the rest.

    5. Union events aren't solo, they're team based and again, you're over exaggerating another simple matter of farming/doing your dailies for break limit materials. The only time break limit materials is an issue is if you just started playing. It doesn't take long to where you'll eventually get to the point you have so much extra you won't have anything to use them on.

    6. Using low level gear while working up to high level gear is the staple gameplay of any RPG game. If it helped you clear an event, then in no way it was a waste as it helped you progress. You're not just going to magically get a full SSR grid out of no where nor are you going to be able to successfully farm a max break weapon using nothing. You need to build from scratch and starting off the game you use R and SR weapons.

    7. No idea what you're talking about.

  8. #18
    Answer to Sanahtlig

    There is no conclusion to the analysis in regards what should be better to use. This was supposed to present a comparison for monogrid vs rainbow grid as the title says. The point of it is to present actual values given an actual grid. So basically wanted to make an analysis that doesn't talk in just general about the question, but shows you data.
    It seems that you guyz are really focusing on the SL10 part, while the advanced monogrid(SL20) is also part of the calculation. It seems like my idea of keeping a lower monogrid of each element which would be the SL10 isn't to your liking. But that doesn't mean that it is talking about the actual one-way monogrid, and I think that was made pretty clear since there is a whole part calculating with that grid seperately as well.
    As the results show, none of the choices are significantly better than the rest in terms of grid at the current stage. And the current stage should be a pretty advanced one, since we are talking about 6 months spam of time.
    Also since I haven't taken into consideration the team setup, I can't conclude which to choose, either since that's not the point of the analysis. There are also great guides already made by you on that subject, so I didn't feel the need to discuss that... and my analysis is already a lengthy one even without that.

    If there was a conclusion to this, it's that none of the choices is the "correct" one which I thought important to point out as I have mostly seen people being biased on one of the choices. Rainbow grid is also a way to do things: the lazy way. You will reach high enough output rather fast in exchange for a slower progress later on while building monogrids for each element takes time. And building a single monogrid would be around the same cost as building rainbow grid since you will have to keep a sub-element as well for countering the elemental disadvantage of your single monogrid. It will outperform rainbow grid on elemental advantage, that's certainly true, but you will lose that most of the time while rainbow grid will maintain it due to its flexibility. In that case their dmg output seems to be around the same in the analysis. While you would have the right debuffs on your monogrid team, you would lose lowered dmg incoming from enemies, the higher stickrate for debuffs and a higher HP.

    And it seems I should make it clear that I myself am using a monogrid team, but the topic picked my interest and as I was investigating the matter, I found myself doing something that might be worth posting.


    Quote Originally Posted by Unregistered View Post
    Unless I'm reading it wrong, why is the mono grid only given sl10 weapon while the other is given sl20 weapons? Shoudnt you compare both grids using the same skill levels weapons?
    That was already asked by Sanahtlig as well, and it's also discussed in the introduction part, and I made a calculation on SL20 case as well.
    Answering your question, the point is that rainbow grid needs lower resources to maintain while if you want to build monogrid while still aiming for utilizing elemental advantage, you would need to build a monogrid for all element which results in a much higher cost, hence the lowered skill levels.
    Last edited by nonsensei; 12-17-2017 at 03:27 PM.

  9. #19
    SlickFenix Guest
    I think the purpose of this post was to show that there really isn't a huge difference early on in Mono vs Rainbow grid. So, I think it's to help players that are starting/still building.

    He even mentions in the beginning that the endgame is to get to a Mono SSR Grid. He is just showing a little bit of difference in how ppl can get there.

    With the introduction of daily Gem caves it can now be a little harder to argue which ones builds faster (although do newer players really have enough HE to hit the gem caves that hard to build the mono grid faster?). Rainbow Grid is easier because you only have to SL the SSRs, and get a higher Atk and HP Quickly. Whereas the mono grid you have to make sure you get the right weapons, and spamming Disaster Raids takes a while to get all the weapons you need. Then Skill Leveling takes a lot of time and resources.

    Players can choose whichever way they please to build up to that grid, and this was just intended to show that going the Rainbow route initially may not be that bad. Personally I have decided that I will skill level each of my grids as that Ele comes up in a Union Raid. So, since the end of last Union raid I have been working on my Wind Grid, and am using a Rainbow Grid for this event. I have decent grids for Fire, Water, and Light. My Rainbow grids have been working just fine for the other 3 elements. However I'm almost at a 50k Total Atk rating with my Rainbow grid.

  10. #20
    TNinja Guest
    Quote Originally Posted by Unregistered View Post
    Most of your points make no sense or are completely wrong.

    1. If you're using a mixed grid, you're losing several weapon buffs. A decently leveled defender weapon or two of your team's element can easily make up the difference for using a mono grid of SSR and SR weapons.

    2. Debuff's success rate is not as big of an issue that you're making it and can be taken care of with Mordred and several other ways.

    3. #1.

    4. Who does that? Any decent player will have a back up party to deal with weakness element and if you're using dark or light, you don't have this problem to begin with. People who've played long enough will have a decently leveled grid for every element and can still easily prioritize one or two over the rest.

    5. Union events aren't solo, they're team based and again, you're over exaggerating another simple matter of farming/doing your dailies for break limit materials. The only time break limit materials is an issue is if you just started playing. It doesn't take long to where you'll eventually get to the point you have so much extra you won't have anything to use them on.

    6. Using low level gear while working up to high level gear is the staple gameplay of any RPG game. If it helped you clear an event, then in no way it was a waste as it helped you progress. You're not just going to magically get a full SSR grid out of no where nor are you going to be able to successfully farm a max break weapon using nothing. You need to build from scratch and starting off the game you use R and SR weapons.

    7. No idea what you're talking about.
    I can counter all the argument but wont because its situational answer and perception not something solid and im busy too
    so i will answer number 7 its about you cant put bonus stat from accumulation of plus one in SR weapon at best it will scarce.

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