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  1. #1
    I know there are calculators out there for such purpose, but people might not know about such thing existing, might not bother the effort to learn how to use & put in their actual values, or just feel lost after having a look at the calculator.
    The point of this post was to analyse an actual example and present it, but you're right on that I should probably link it at the end as I already mentioned that they can play around with the numbers.
    Last edited by nonsensei; 12-17-2017 at 04:11 AM.

  2. #2

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    A few points:
    1. Use the average of character-level attack values (the 5 in your frontline), not the team ATK value (which is not used by the game in damage calculations).
    2. Use grids of max level and skill level SRs and SSRs if you want to make this comparison relevant to endgame players. At least one of your SSRs isn't max level. You can calculate the change in attack value by simple addition/subtraction.
    3. Such calculations don't factor in one of the most important game mechanics: access to debuffs. Your best mono-element team will presumably have excellent debuff access; it's likely that at least one of your other elements will be debuff-deficient. You can use my Temporary Effects Calculator to estimate the effect of differential access to ATK and DEF down, as well as elemental advantage. The Advanced Damage Calculator can also factor in debuff miss rate (if you know this rate) and buff duration.
    Magicami Starter Guide: Rerolling for Success
    Rerolling in Kamihime Project: How to get FREE SSR Kamihime
    Sanahtlig's Kamihime Project Toolbox: Includes damage calculators and other useful tools, data, and info I've designed and collected. Make a copy to edit.

  3. #3
    1. - I was considering that as well, but average is highly dependant on what himes you got(how high their base stats are), while soul's attack as far as I know is only dependant on the grid & bonuses.
    2.
    • My only unmaxed weapon on the grid is the 0* Apocalypse lance, which I corrected in my calculations by adding 1000 atk value & 90 HP which is roughly the difference between 0* & MLB.

    • I used SL10 monogrid first based on the assumption that that's roughly the manageable cost-wise for every element compared to rainbow SL20. (Also factors like SL10+ SR will result in sunk resources since SL10 SR wep is worth 350 skill level experience)

    • I also made a max SLed calculation for monogrid which took into consideration that cost-wise that would end you up with a single monogrid for a longer time. I also made the calculation for both having elemental advantage or neutral in this case.


    3. - I pointed out in the end of the post that this calculation disregards that factor & that it should also be taken into consideration, but the whole point of this was to make an actual example instead of going into generalization of assuming if you had this or that hime & debuffs.

    But all of these were explained in the analyzation.

    Sorry for the too much edit if you were reading it, something got screwed up.
    Last edited by nonsensei; 12-17-2017 at 11:40 AM.

  4. #4

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    So what would you conclude from this analysis? How should other players use these results to guide their own gear decisions?
    Magicami Starter Guide: Rerolling for Success
    Rerolling in Kamihime Project: How to get FREE SSR Kamihime
    Sanahtlig's Kamihime Project Toolbox: Includes damage calculators and other useful tools, data, and info I've designed and collected. Make a copy to edit.

  5. #5
    Unregistered Guest
    Unless I'm reading it wrong, why is the mono grid only given sl10 weapon while the other is given sl20 weapons? Shoudnt you compare both grids using the same skill levels weapons?

  6. #6
    TNinja Guest
    To compare both of them actually not easy both have their own merit
    monogrid will have consequence to collect a lot SR weapons.
    Forcing not advantageous element to ragna also danger.

    So why not just rainbow grid
    You dont need to waste the SR you grid and use because there is SSR now
    You have good stat stick that affect HP and attack in all element.

  7. #7
    TNinja Guest
    In more neutral answer actually both are situational answers. if in the past i choose to play rainbow as there is no OP eido that can let me push through everything with damage but it may change when I00% eido come. We will see how I00% eido elevate the damage of weapon skill to let player push through everything with just damage of one element regardless himes rarity.

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