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  1. #1

    Mono vs. Rainbow Grid

    I've been wondering for a while now about people arguing here & there about rainbow & monogrids, but never seen an example presenting actual values on it. So when I was asked someone which to choose, I thought I might as well be the one to overview an example.
    I used my current dark monogrid for it & built a rainbow grid focusing on maximizing atk value while keeping dark SSRs.
    I'm going to calculate with SL10 monogrids compared to SL20 rainbow grids, as making a monogrid for each element is much more costly than keeping one rainbow grid that might alternate only a little bit for each element.
    It should be noted that this is just a calculation of my own grid. There might be rainbow grids with better values or monogridders might prefer less defender weapon on their grid.

    Also it should be mentioned that mono & rainbow grid are just 2 different paths with the same destination: full on-element SSR grid. As time passes monogrid will swap SR weapons to SSR, and rainbow grid will swap off-element SSRs to on-element. You shouldn't forget about that part.

    I attached the picture showing my team with mono(left side) and rainbow(right side) grid
    I've been playing for 6 months, starting from Phoenix/Apocalypse rematch. This grid was built during that time.

    Introduction done. Onto the main part: (and yes, it's going to be long)


    Applied DMG-calculation:
    Displayed attack value
      × (1+ assault value + character eidolon effect + attack buff + assist)
      × (1+ elemental advantage + elemental eidolon effect + elemental buff)
      × (1+ ally attack debuff)
      × (1+ union buff)
      × (1+ other buff correction)
      ÷ {enemy defense × (1 + enemy defense debuff)}

    This calculation will only consider unbuffed version of the DMG & disregard the defense of the enemy:
    Displayed attack value
      × (1+ assault value + character eidolon effect)
      × (1+ elemental advantage + elemental eidolon effect)

    HP in battle:
    Displayed HP × (1 + defender value + eidolon effect)

    Assumptions:
    Monogrid is SL10
    Rainbow grid is SL20
    Pride skill counted as assault
    +1k correction to displayed atk value as Apocalypse lance is 0* instead of MLB
    +90 correction to displayed HP value for the reason above
    Using 40/20 character eidolon + 40% elemental eidolon
    Elemental advantage on both cases

    Grid:
    No dual skill weapons, hope it won't cause misunderstanding that I use "SSR assault" instead of "large assault" and so on.
    2 assault SSR + 1 pride SSR -> calculating with 3 assault SSR
    2 defender SSR
    5 assault SR(monogrid) / 5 off-element SSR(rainbow grid)

    Monogrid(left side):
    Attack
    37676+1000=38676 base attack on Mordred(Apo lance correction)
    3x SSR assault weapon(3x11% bonus)
    5x SR assault weapon(5x8% bonus)
    38676x(1+3x0.11+5x0.08+0.4)x(1+0.45+0.4)=152402

    HP
    6241+90=6331 base HP on Mordred(Apo lance correction)
    2 SSR defender weapon(2x11% bonus)
    6331x(1+2x0.11+0.2)=8990

    Rainbow grid(right side):
    Attack
    42125+1000=43125 base attack on Mordred (Apo lance correction)
    3x SSR assault weapon(3x16% bonus)
    43125x(1+3x0.16+0.4)x(1+0.45+0.4)=149988

    HP
    6362+90=6452 base hp on Mordred(Apo lance correction)
    2x SSR defender weapon(2x16% bonus)
    6452x(1+2x0,16+0,2)=9807

    So what happens if we say that you use only one monogrid, which you can SL20, but in exchange lose elemental advantage most of the time?
    It shouldn't be forgotten that elemental advantage has other benefits: higher debuff stickrate & lower incoming damage.

    Advanced(SL20) monogrid:
    Attack
    37676+1000=38676 base attack on Mordred(Apo lance correction)
    3x SSR assault weapon(3x16% bonus)
    5x SR assault weapon(5x13% bonus)
    2x 40% elemental eidolon, instead of 1 character+1 elemental

    No elemental advantage:
    38676x(1+3x0.16+5x0.13)x(1+2x0,4)=148283
    Elemental advantage:
    38676x(1+3x0.16+5x0.13)x(1+0.45+2x0.4)=185354

    HP
    6241+90=6331 base HP on Mordred(Apo lance correction)
    2 SSR defender wep(2x16% bonus)
    No eidolon bonus
    6331x(1+2x0.16)=8356

    Finally, it might be interesting to see what happens if you stick with 40/20 eidolon + elemental eidolon combo with the advanced monogrid:
    Attack
    37676+1000=38676 base attack on Mordred(Apo lance correction)
    3x SSR assault weapon(3x16% bonus)
    5x SR assault weapon(5x13% bonus)
    40% character + 40% elemental bonus from eidolons

    No elemental advantage:
    38676x(1+3x0.16+5x0.13+0.4)x(1+0,4)=136990
    Elemental advantage:
    38676x(1+3x0.16+5x0.13+0.4)x(1+0.45+0.4)=181023

    Footnote: the difference is way lower between 2x elemental & 1 character + 1 elemental eidolon if you have elemental advantage. Thought it might be worth mentioning.

    HP
    6241+90=6331 base HP on Mordred(Apo lance correction)
    2 SSR defender wep(2x16% bonus)
    20% eido bonus
    6331x(1+2x0.16+0.2)=9623


    Keep in mind that this calculation only considers the HP & DMG without actually considering team setup. This means that buffs & debuffs coming with each setup is disregarded, so you might want to have a look at your own setup before making your pick.

    A final footnote: depending on how many on-element SSR assault you have in a rainbow grid, the applied DMG might change quite alot. Having 1-2 less or more of them will make quite a difference. Feel free to play with the numbers if you're curious what happens if you change this or that.
    Here is the tool to do that: https://docs.google.com/spreadsheets...#gid=848984711
    All credits for the tool goes to Sanahtlig.
    Attached Thumbnails Attached Thumbnails Mono vs. Rainbow Grid-unnamed-1-.jpg  
    Last edited by nonsensei; 12-17-2017 at 04:14 AM.


  2. #2

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    That was a lot of effort, considering that The Sanahtlig's toolbox has a weapon calc. In one minute, I can slap a skill level 130 weapon with 0 atk against a 4000 atk skill level 0 weapon and instantly know that it's a whopping 37% damage loss. For my stats.

  3. #3
    I know there are calculators out there for such purpose, but people might not know about such thing existing, might not bother the effort to learn how to use & put in their actual values, or just feel lost after having a look at the calculator.
    The point of this post was to analyse an actual example and present it, but you're right on that I should probably link it at the end as I already mentioned that they can play around with the numbers.
    Last edited by nonsensei; 12-17-2017 at 04:11 AM.

  4. #4

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    A few points:
    1. Use the average of character-level attack values (the 5 in your frontline), not the team ATK value (which is not used by the game in damage calculations).
    2. Use grids of max level and skill level SRs and SSRs if you want to make this comparison relevant to endgame players. At least one of your SSRs isn't max level. You can calculate the change in attack value by simple addition/subtraction.
    3. Such calculations don't factor in one of the most important game mechanics: access to debuffs. Your best mono-element team will presumably have excellent debuff access; it's likely that at least one of your other elements will be debuff-deficient. You can use my Temporary Effects Calculator to estimate the effect of differential access to ATK and DEF down, as well as elemental advantage. The Advanced Damage Calculator can also factor in debuff miss rate (if you know this rate) and buff duration.
    Magicami Starter Guide: Rerolling for Success
    Rerolling in Kamihime Project: How to get FREE SSR Kamihime
    Sanahtlig's Kamihime Project Toolbox: Includes damage calculators and other useful tools, data, and info I've designed and collected. Make a copy to edit.

  5. #5
    1. - I was considering that as well, but average is highly dependant on what himes you got(how high their base stats are), while soul's attack as far as I know is only dependant on the grid & bonuses.
    2.
    • My only unmaxed weapon on the grid is the 0* Apocalypse lance, which I corrected in my calculations by adding 1000 atk value & 90 HP which is roughly the difference between 0* & MLB.

    • I used SL10 monogrid first based on the assumption that that's roughly the manageable cost-wise for every element compared to rainbow SL20. (Also factors like SL10+ SR will result in sunk resources since SL10 SR wep is worth 350 skill level experience)

    • I also made a max SLed calculation for monogrid which took into consideration that cost-wise that would end you up with a single monogrid for a longer time. I also made the calculation for both having elemental advantage or neutral in this case.


    3. - I pointed out in the end of the post that this calculation disregards that factor & that it should also be taken into consideration, but the whole point of this was to make an actual example instead of going into generalization of assuming if you had this or that hime & debuffs.

    But all of these were explained in the analyzation.

    Sorry for the too much edit if you were reading it, something got screwed up.
    Last edited by nonsensei; 12-17-2017 at 11:40 AM.

  6. #6

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    So what would you conclude from this analysis? How should other players use these results to guide their own gear decisions?
    Magicami Starter Guide: Rerolling for Success
    Rerolling in Kamihime Project: How to get FREE SSR Kamihime
    Sanahtlig's Kamihime Project Toolbox: Includes damage calculators and other useful tools, data, and info I've designed and collected. Make a copy to edit.

  7. #7
    Unregistered Guest
    Unless I'm reading it wrong, why is the mono grid only given sl10 weapon while the other is given sl20 weapons? Shoudnt you compare both grids using the same skill levels weapons?

  8. #8
    TNinja Guest
    To compare both of them actually not easy both have their own merit
    monogrid will have consequence to collect a lot SR weapons.
    Forcing not advantageous element to ragna also danger.

    So why not just rainbow grid
    You dont need to waste the SR you grid and use because there is SSR now
    You have good stat stick that affect HP and attack in all element.

  9. #9
    TNinja Guest
    In more neutral answer actually both are situational answers. if in the past i choose to play rainbow as there is no OP eido that can let me push through everything with damage but it may change when I00% eido come. We will see how I00% eido elevate the damage of weapon skill to let player push through everything with just damage of one element regardless himes rarity.

  10. #10

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    Quote Originally Posted by TNinja View Post
    In more neutral answer actually both are situational answers.--
    Uuuuh no they're not. A monogrid will always outperform rainbow by a long shot.

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