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  1. #81
    Quote Originally Posted by sanahtlig View Post

    Do note that I ran with a +60% Fafnir.
    so next step is Belial


  2. #82

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    Quote Originally Posted by mustafa View Post
    so next step is Belial
    Well no, because that wouldn't buff my Water team.
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  3. #83
    Quote Originally Posted by sanahtlig View Post
    That's a bad idea because unlike Cthulhu, Dark Amon doesn't bring additional utility to the team, and just has lower HP.
    I disagree with this part. Even if Chtulu is stronger on her own, in that situation its less obvious. Mad cultism dupe with Raphael's abilities, making it less interesting than it should be.
    So basically, compared to Amon, she brings a 8 turns cd charge reduction.

    Amon on the other hand brings utility that are, indeed, useless on the first 2 waves, but that makes the last boss more smooth. Catastrophe fist hits a % of the rage bar, even without being buffed by elemental dmg (with Raphael its more than 1/3 of the bar instantly gone), and sometimes the boss wont even break the stun with the extension.
    And again, she allows you to run sniper shot.

    Also you're wrong about her stats. Amon has higher base value in both hp and atk, with the advantage of being dark element.

    I was glad when i finally got Diana, but Amon is far from being a bad choice to complete a light team. And in that situation, far from being worse than Chtulu.
    There is only one "miracle" fix for light anyway : Tsukuyomi ^-^

  4. #84

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    The comparison isn't Cthulhu vs. Dark Amon. It's Dark Amon vs. Diana.
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  5. #85
    Quote Originally Posted by sanahtlig View Post
    The comparison isn't Cthulhu vs. Dark Amon. It's Dark Amon vs. Diana.
    Well, kind of. You're explaining why it would be fine to replace Diana with Chtulu, but not with Amon. And i simply disagree with that.

    Imo its a bad idea for both.

  6. #86

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Gift received at 10-19-2017 from Kitty
Message: my baka!!! it's...for you....! 
not that i wanted to do it for you or anything....buy i happened to buy 2 so......blah!!!!
    Quote Originally Posted by sanahtlig View Post
    When Gaia or Sol die, I'd lose all my damage and wipe. That's what would happen.

    Do note that I ran with a +60% Fafnir. That increased damage, though I've run with Garuda and that works as well, although a bit slower.

    Replacing Diana and Sniper Shot with Cthulhu and Ambush sounds interesting, but that sacrifices -10% ATK. There's a big difference between taking 35% and 45% damage, so keep that in mind. But post ATK debuff cap, that sounds like a plan--especially for those who don't have Raphael.
    when will attack debuff cap will be implemented in our version anyway?
    i may try it out when it happens using both her and raphael in team (unless i find other good light kami instead of her)
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  7. #87

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    Quote Originally Posted by CaptainNoobCN View Post
    when will attack debuff cap will be implemented in our version anyway?
    Was February in DMM. Sustain builds will be hit hard, but if they've been spending Miracle tickets wisely, players should be able to transition into stronger builds with the second Miracle ticket in April.
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  8. #88

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    I used the damage numbers in my video to estimate the unmitigated damage of the Rank 4 boss's Rage Overdrive: about 15k x 3 hits. When the ATK debuff cap of -50% is implemented (probably in February or early March), maximum mitigation from ATK debuffs will be 7500 damage; 1-shots on characters without HP buffs or not topped off will become a dangerous possibility. Stacking that with Joan's -40% damage cut will mitigate that to 4500; still enough to 2-shot characters in many cases. Compare that to 2700, which is possible now with -70% ATK and allows a character to potentially take 3 hits and still live. Sustain builds will be massively nerfed, so keep that in mind as you develop your team. Builds with Gaia should still be viable, but those relying on Joan may be overwhelmed.
    Last edited by sanahtlig; 01-10-2018 at 10:26 AM.
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  9. #89

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    To shave some time off clears, I subbed out Gaia for Poseidon. This gets clear times down to 10-11 min. My strategy here is to rely on -70% ATK to hold damage in check until Rage. When the boss overdrives, it kills 0-2 characters, causing Gaia to be subbed in only as needed (since she lowers damage by 20%) and rendering me invulnerable to the next Overdrive. This should work as long as I get my Burst off before the boss Rage Overdrives. One nice feature of this setup is that it allows me to get full ATK debuffs on all the trash. For Wind I'd use Triton instead of Poseidon to prevent buffed combo attacks.

    I made a couple mistakes in this attempt. I was planning to Burst the mid-boss with -40% DEF to ensure debuffs were off CD for the boss, but accidentally slapped on the last debuff, so I held my Burst. Probably could've gotten a faster clear if I'd done that right. When I got to the boss I preemptively unloaded Fafnir, but should've waited and kept Sphinx in reserve, as the boss then resisted Mordred's affliction resistance down.

    Last edited by sanahtlig; 01-12-2018 at 11:31 AM.
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  10. #90

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    *sigh*
    Sunday is here again, and so, the random waves.

    Against my Water team, wave1, Thunder. Nice. What a pain in the ass. Killed Triton too.
    Wave2, Dullahan, with -70% Atk it wasn't much trouble. Will probably oneshot somebody once -50% cap comes along though.
    Wave3, Thunder again. Come on.

    Despite not having Triton's combo-, everything was going fine, until it was time for the Rage push. Time refresh debuffs!
    Sphinx, miss. Sphinx debuff was still up too.
    Andromeda Sniper Shot, miss miss.
    Ryu-Oh A Atk lands, A Def miss, Black Propaganda miss. Wow, thanks +4% Affliction from Accessories!
    Sol's C Atk, miss.
    Belphegor back-up B debuffs, needed to wait for old Sniper Shot to expire... miss miss. For this one the Sphinx debuff was gone.

    .... really. REALLY.
    Yeah, that was a wipe. -30% Atk, -0% Def and no Black Propaganda in Rage phase against anti-Element was just not doable, not even with Belphegor's OP Rage gauge down skill. Even if Triton's back-up A Atk debuff would've been available, it probably still wouldn't have been anywhere near enough.

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