Magicami Starter Guide: Rerolling for Success
Rerolling in Kamihime Project: How to get FREE SSR Kamihime
Sanahtlig's Kamihime Project Toolbox: Includes damage calculators and other useful tools, data, and info I've designed and collected. Make a copy to edit.
I used the damage numbers in my video to estimate the unmitigated damage of the Rank 4 boss's Rage Overdrive: about 15k x 3 hits. When the ATK debuff cap of -50% is implemented (probably in February or early March), maximum mitigation from ATK debuffs will be 7500 damage; 1-shots on characters without HP buffs or not topped off will become a dangerous possibility. Stacking that with Joan's -40% damage cut will mitigate that to 4500; still enough to 2-shot characters in many cases. Compare that to 2700, which is possible now with -70% ATK and allows a character to potentially take 3 hits and still live. Sustain builds will be massively nerfed, so keep that in mind as you develop your team. Builds with Gaia should still be viable, but those relying on Joan may be overwhelmed.
Last edited by sanahtlig; 01-10-2018 at 10:26 AM.
Magicami Starter Guide: Rerolling for Success
Rerolling in Kamihime Project: How to get FREE SSR Kamihime
Sanahtlig's Kamihime Project Toolbox: Includes damage calculators and other useful tools, data, and info I've designed and collected. Make a copy to edit.
To shave some time off clears, I subbed out Gaia for Poseidon. This gets clear times down to 10-11 min. My strategy here is to rely on -70% ATK to hold damage in check until Rage. When the boss overdrives, it kills 0-2 characters, causing Gaia to be subbed in only as needed (since she lowers damage by 20%) and rendering me invulnerable to the next Overdrive. This should work as long as I get my Burst off before the boss Rage Overdrives. One nice feature of this setup is that it allows me to get full ATK debuffs on all the trash. For Wind I'd use Triton instead of Poseidon to prevent buffed combo attacks.
I made a couple mistakes in this attempt. I was planning to Burst the mid-boss with -40% DEF to ensure debuffs were off CD for the boss, but accidentally slapped on the last debuff, so I held my Burst. Probably could've gotten a faster clear if I'd done that right. When I got to the boss I preemptively unloaded Fafnir, but should've waited and kept Sphinx in reserve, as the boss then resisted Mordred's affliction resistance down.
Last edited by sanahtlig; 01-12-2018 at 11:31 AM.
Magicami Starter Guide: Rerolling for Success
Rerolling in Kamihime Project: How to get FREE SSR Kamihime
Sanahtlig's Kamihime Project Toolbox: Includes damage calculators and other useful tools, data, and info I've designed and collected. Make a copy to edit.
*sigh*
Sunday is here again, and so, the random waves.
Against my Water team, wave1, Thunder. Nice. What a pain in the ass. Killed Triton too.
Wave2, Dullahan, with -70% Atk it wasn't much trouble. Will probably oneshot somebody once -50% cap comes along though.
Wave3, Thunder again. Come on.
Despite not having Triton's combo-, everything was going fine, until it was time for the Rage push. Time refresh debuffs!
Sphinx, miss. Sphinx debuff was still up too.
Andromeda Sniper Shot, miss miss.
Ryu-Oh A Atk lands, A Def miss, Black Propaganda miss. Wow, thanks +4% Affliction from Accessories!
Sol's C Atk, miss.
Belphegor back-up B debuffs, needed to wait for old Sniper Shot to expire... miss miss. For this one the Sphinx debuff was gone.
.... really. REALLY.
Yeah, that was a wipe. -30% Atk, -0% Def and no Black Propaganda in Rage phase against anti-Element was just not doable, not even with Belphegor's OP Rage gauge down skill. Even if Triton's back-up A Atk debuff would've been available, it probably still wouldn't have been anywhere near enough.
There's actually no guarantee that Sphinx's debuff is as strong as Mordred's. While we assume it is, most eidolon effects are actually much weaker than the ones provided by Souls and SR+ characters.
And in fact, according to the JP wiki, Sphinx's skill is indeed weaker than Mordred's. Seems to have a lower accuracy too. So you rely on it at your own peril.
But no doubt elemental disadvantage provides a penalty to debuff accuracy as well. It was the combination of Thunder + Sphinx that did you in.
Magicami Starter Guide: Rerolling for Success
Rerolling in Kamihime Project: How to get FREE SSR Kamihime
Sanahtlig's Kamihime Project Toolbox: Includes damage calculators and other useful tools, data, and info I've designed and collected. Make a copy to edit.
Such is life.
Also, Sphinx is weaker? I could've sworn I've used Mordred to overwrite it, AND the other way around. But I think Balor was stronger than Mordred... oh well. Sphinx is still a "free" Eidolon to use due to her very high statline. Bringing Mordred into randomland would probably not work out all too well, I need those second heals badly.
Second run was zero problems. Since 2/6 elements are bad to encounter for all non-Light/Dark teams, I suppose I'll encounter one-ish difficult stage this time. I swear to god if I get 2 or 3 tough ones, I'm going to... I'm going to... I'm going to shake my fist angrily at some random direction, because that's totally going to help!