Garbage
Garbage
Okay
Yeah, I'd say food. For SR+, I accept only two useful enigmas. So just about all of them end up being Atk+ Def+, just because of just how common Def+ is.
Garbage
Garbage
Okay
Yeah, I'd say food. For SR+, I accept only two useful enigmas. So just about all of them end up being Atk+ Def+, just because of just how common Def+ is.
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actually, SSR amon could somewhat work with that...
affliction rate definitely is better (she got stun duration increase and 25% def drop), but amon has that ONE SKILL THAT ONLY IS USEFUL UNDER RAGING
so not a total waste at least. still not worth leveling though. mainly just extra stats or exp fodder
now that i'm really starting to dig up some more accessories (kinda running off element between wind and light). curious as to how each affect is ranked...
i know for a fact that burst and ability damage are the worst, but what would each effect be on a scale of 1 to 10?
Here's my personal list:
Affliction rate > Atk > Def > HP > Affliction resist > Ability damage > Mode Gauge > Burst damage
For ability damage however, I guess the rare exception would be to stick it on himes with strong multi hit nukes (SSR Artemis for example). Still, not sure whether I'd go for it actively, more like if you had an accessory with 2+ ability damage, there's the option if you don't have anything better.
As for drop rate up... I abstain from ranking that. Every little buff in drop rate counts, but I'm not so sure you'll want to afford that while the powercreep updates are coming soon...