Quote Originally Posted by SlickFenix View Post
No, the most because it will still give bonus to any other damage dealing ability, but you will see the greatest effect for that bonus on Kami that have multi-hit abilities like the ones that I stated.
-- Ability Damage is at it's most effective on Multi-hit (I did not say it's the best effect), --
See, this is again where I get high and mighty. Since I still don't think you've quite grasped the idea. Maybe that's just me being really bad at expressing it... anyway, you're using the word "most" effective here. It's not "most", it's "only"

Let's take another example. Nemesis. Nemesis has TWO damaging Abilities. One that hits for 3.5x damage (six turns) and one that hits for 4x damage (eight turns). So that's from 3.5/6 = 0.58 damage per turn to 3.55/6 = 0.59 per turn, and from 4/8 = 0.5 to 4.05/8 = 0.51 per turn. So... Nemesis goes from 1+0.58+0.5 = 2.08 to 1+0.59+0.51 = 2.1. That's a... 1.007 increase (when not using rounding, numbers written down here are with rounding). So 0.7% increase. And mind you - this is NEMESIS who has TWO damage Abilities and we're not factoring in bursts or damage caps in yet. Hime who have ONE damaging Ability can expect a whopping 0.35% damage increase from Ability+. Suddenly, Gauge- sounds like a lot better option than Ability+, no?

tl;dr; FORGET Ability+. It has "okay" status on a couple of extremely specific SSR Hime only (note: not any SRs due to extremely low damage caps). So saying that it's "most effective" is just outright wrong - Ability+ is entirely useless for anyone who isn't exactly Ares/Susanoo/Azazel/Brahma/SSR Artemis/Arianrhod. Seriously, use the relatively abundant and extremely cheap Atk+ R Accessories over Ability+.


Also, if you want me to be high and mighty, I'd like to point out that HP+ is going to diminish in value soon. As we'll soon start getting FLBs, Assault/HP weapons will become more and more common throughout the elements and we'll start hitting 12k+ HP with relative ease. When that happens, a few % of base HP isn't going to mean much. Meanwhile, Def+ will continue to give more and more EHP (Effective HP). As such, you should probably lower HP+ along with Ability+ into the "fodderable" section if we're thinking six months or more into the future.

And finally, Dbl+ actually scales with your damage output, which means that... it isn't all that bad. Really, the only reason it's not in "useful" section is because it doesn't directly benefit your bursts.