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  1. #1
    Quote Originally Posted by VeryVoodoo View Post
    Something you can adjust if you're failing full AAB, is to set AAB at start with no burst, then switch burst on when you reach stage 3 and continue AAB.
    Sure it's a 2nd step that takes an extra second of time when reaching stage 3, but probably better than failing runs like in your case.
    High chance that you'll just forget about switch it on after an alt-tab

  2. #2
    Quote Originally Posted by nut View Post
    High chance that you'll just forget about switch it on after an alt-tab
    Should probably be fine as long as you remember to do it any time before the first 5 turns of stage 3.
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  3. #3

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    High chance that you'll just forget about switch it on after an alt-tab
    this

    i'll probly just up my assault %%, either on dark or every grid respectively

  4. #4

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    ha ha welp i'm dead.....is what i thought



    holy shit a 3 burst was actually enough to get her stunned??? LMAO
    hercs burst did 1M holy fuck

    selling brand new account with L/E SSR and full plus more fire team.

    has at least 1 SSR of each element.

    rank 41 .
    pm me teehee xox

  5. #5
    Quote Originally Posted by Kitty View Post
    ha ha welp i'm dead.....is what i thought




    holy shit a 3 burst was actually enough to get her stunned??? LMAO
    hercs burst did 1M holy fuck

    Thats aether for ya, best pick for this mtix along with BaalU.
    Shade on KH, fire main.

    Wind Rag farming team:

  6. #6

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    Quote Originally Posted by Ikki View Post
    Thats aether for ya, best pick for this mtix along with BaalU.
    heck yes, with her i'm able to break the cap on hercs' nuke


    ..and of course, a super nice burst
    selling brand new account with L/E SSR and full plus more fire team.

    has at least 1 SSR of each element.

    rank 41 .
    pm me teehee xox

  7. #7

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    Yeah, if your burst increase is that strong, then you can smite the raging bar...

    My light team is dishing about a good 3.25 mil burst with no burst damage increases, but with Michael's buff, meng huo's buff, and light Kaiser's buff. And still needs 2-3 rounds dealing about 400k-600k worth of damage to remove a rage gauge (assuming I don't use skills).

    My typical round 3 run is:

    Turn 1 - use Managarmr and all debuffs
    Turn 2 - use light Kaiser and all buffs (any debuffs that weren't ready as well)
    Turn 3 - summon meng huo, send boss into rage with as little ability damage as possible, nuke with remaining ability damage and then full burst
    Turn 4/5 - send into stun while summoning echidna then tiamat (using Michael's burst guage refill turn 4)
    Turn 6 - unless bad RNG on debuffs and rage guage drain, summon Huanglong to extend stun (never needed, but just in case) then AAB til boss dies.
    Turn 7 and onwards (if nuked) - use Shamash's attract and counter damage to stun, then use huanglong, then set up for metatron and shamash dual burst. When both can burst, unleash it and then AAB with burst turned on

    I've never had a wipe, but it might still be possible since I'm still debuff reliant, so I might drop sniper for PF to see how that goes since I am using the herc axe (but the debuff from it will force the insta-kill nuke if I try to factor in a PF full burst as well as the eidolon frame debuff).

    But since vishnu and metatron can up their burst damage, might be worth using them in place of sol and/or michael
    Last edited by MagicSpice; 12-25-2018 at 05:23 AM.

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