Quote Originally Posted by CBW View Post
There's no guide to cure "picky" lol.
I think the real question is...

Is it actually worth leveling just "any" SSR Accessory?

I think we can divide Accessory enigmas into four tiers:
T1 (in a complete different league of good): Affliction+ (rare)
T2 (great): Atk+ (rare), dbl+ (rare)
T3 (good): HP+ (uncommon), def(common), drop rate+ (rare)
T4 (utter trash): Gauge (common), ability+ (common), status res+ (uncommon), burst+ (rare)

T4 is just there to flood in garbage and should be ignored. The only difference between T2 and T3 is that the latter doesn't help in your damage output, and as such, some people might choose to ignore T3 as well. T1 is in its own power level, as nothing else can hope to compare to it. However, T1 doesn't apply to all Hime - only those who have debuffs can make use out of it.

Also, what are the differences between R, SR and SSR? Four things:
1. Rarity, you can get dozens of Rs every day, 6 SRs per day but only like 1 SSR a week (if even that).
2. Number of enigmas, most Rs with 1, most SRs with 2 and most SSRs with 3.
3. Base stats. Roughly 550 atk on R, 750 SR, 1200 SSR.
4. Number of materials required to reach level cap. 3145 for R, 7245 for SR, 13345 for SSR.

Now then. With the premise out of the way, finally to the point.

Is it really worth leveling up SSRs, just because they're SSRs?
Playing around with Sanahtlig's accessory comparison tool, at 40k Atk and 120% Assault (pretty normal for current stage of non-whale end-game), triple Rs with Atk ties with three SSRs of garbage. In attack, that is. The HP difference means that the SSRs pull ahead by a bit. Regardless, we're talking about a resource difference of 9435 vs. 40035! And if we're looking at Gem cost, it's 6k vs. 180k+. I don't know if Gems even matter to people playing the US anymore, but it matters to those poor souls who play in the EU.

So, triple Rs are about as good as triple SSRs. At the fraction of the cost. If an SSR has a T2 or even T3 ability, then they'll absolutely demolish the Rs, of course.

So, what about SRs, then?
Finding double T2 SRs is really, really tough. I think over the past months, I've found a total of...five, across all the elements combined. But because def+ is fairly common, it isn't unrealistic to find a multiple T2+T3 SRs per week. And, when it comes to these, three of them absolutely demolish three garbage tier SSRs. The SSRs need to have 3/9 T2/T3 to roughly tie, and 4/9 to just barely pull ahead. And seeing as almost all of those 3-4 is going to be def+, the SSRs will lose in damage. And this is at 21735 vs. 40035 resources spent.

So, triple SRs are far better than triple SSRs. Of course, if you get lucky and keep finding SSRs that have not just one T2, but also at least another T2/T3 enigma, then the SSRs will be far better.

The caveat of using Rs and SRs is that eventually, you might replace them. However, keep in mind that this is true with garbage tier SSRs as well. The gain from 6/9 T2/T3 SSRs and 0/9 SSRs is almost double. Because enigmas matter that much. This isn't realistic until AQ5 is released though - since until then, you get far too few SSRs to even find a single T2 reliably. But once you start finding 3x SSRs a day that is feasible.

Of course, the question then is, CAN you clear AQ5? There's quite a lot of doomsayers around, and only time will tell if playing smart will enable people to go around the barriers. But even playing smart, you will probably need key SSRs, which is not really feasible for non-whales. Time will tell.