Page 132 of 157 FirstFirst ... 3282122130131132133134142 ... LastLast
Results 1,311 to 1,320 of 1567
  1. #1311

    Join Date
    May 2017
    Location
    Belarus
    Posts
    636
    Credits
    259
    Personally I believe Im in the midgame.
    Total Power: 35439 (Sol and Ryo-Oh are subs (Lvl 60), Fire Mammon isn't maxed yet, Svarog isnt awakened, Achilles equipped (300 SP from Heracles))
    Weapon Grid: ATK: 15146, HP: 1070 (2 non fire weapons but they have the highest ATK/HP values, 4 SR fire weapons 3 of which are they raid spears)
    Eidolon Grid: ATK: 6833, HP: 2757
    i am very sorry, but that is hardly considered "midgame"
    me myself is probably "midgame"

    Also I'd happily not take Uriel
    aha. Happily. Well, Fire Amon claps at your words.


  2. #1312

    Join Date
    May 2019
    Posts
    13
    Credits
    17
    Quote Originally Posted by Ztzzpz View Post
    Two questions: how to improve my line-up ? Which kami should i choose with my MT?
    This is something I think everyone should always ask: ''With what team do you enjoy playing the most?'' So best aesthetics/wafiu's etc. Answer that for yourself and chose your team accordingly!

    I don't know anything about Wind and Thunder so I'll let others answer that! Also from what I have heared Dark isn't good unless you have the 100% Eidolon.

    Quote Originally Posted by Ztzzpz View Post
    Fire:
    Eidolon: Ifrit lvl40
    Soul: Morgan
    SSR : Sonsaku, Beelzebub EoH, Dakki, Amateratsu
    Line-up: Same except i change Beelzebub for Themis
    Love to play a rampage team, even if it's not the more efficient at the moment. I think i could improve it by taking Ares or Svarog but i'm not sure if it's a good move.
    I main Fire and have read a lot about it from different people and different perspectives. Don't take Ares, it's not MT worthy, you use Ares if you don't have anyone else. If you want to go with Fire pick Svarog for a consistent 30% ATK Buff and insane Ability Damage. Uriel has insane burst, but I believe Svarog holds more value (and she has twintails). UA Svarog is insane as well!

    Quote Originally Posted by Ztzzpz View Post
    Water:
    Eidolon: Fenrir lvl40
    Soul: Shingen
    SSR : Neptune, Cthulhu, Shiva, Lakshmi
    Line-up: Neptune, Cthulhu, Gabriel, Shiva (just hit shiva and lakshmi, did'nt set my line-up yet)
    Trying to make a burst party. I'm lacking of survivability so maybe pick an healer?
    If you are really lacking survivability look into Aphrodite, but you yourself are probably the best judge in that.
    If you wanna go a burst build you will probably need Asherah (Burst Damage Stacking Frame +30% at lvl 75 every 3 turns, Stacks consumed upon use)
    Asherah also has ATK UP A Frame, Shiva has ATK UP A Frame as well. So you will have a good 20% ATK buff for a long time.

    Quote Originally Posted by Ztzzpz View Post
    Light:
    Eidolon: Thunderbird lvl70 or Yule Goat lvl100
    Soul: Hercule thinking to get Shingen
    SSR : Sol(AW), Michael (AW), Eros, Artemis, Takemintaka, Tsukuyomi
    Line-up: Takemi, Artemis, Sol, Michael
    I got some strong hime recently and i didn't play light a lot since. I think it's maybe my strongest team but i need advices to set the line-up and maybe to spent the MT here. Maybe going for Tishtrya can be a good one? I'm thinking to farm for shingen's weapon instead of Herc.
    Tish yes.

    Hope this helped!
    Last edited by Zendo; 06-17-2019 at 03:17 PM. Reason: Typo... I'm tired D:

  3. #1313
    Unregistered Guest
    Imo mid game is where you can comfortably clear GO and AQ5, anything before is early game. End game is probably ragnarok MVP sniping, tower and dummy ranking.

  4. #1314

    Join Date
    May 2019
    Posts
    13
    Credits
    17
    Quote Originally Posted by AutoCrimson View Post
    i am very sorry, but that is hardly considered "midgame"
    me myself is probably "midgame"
    Then I'm early game and I have more reason to value Amaterasu.

    Quote Originally Posted by Unregistered View Post
    Imo mid game is where you can comfortably clear GO and AQ5, anything before is early game. End game is probably ragnarok MVP sniping, tower and dummy ranking.
    Ye, then I'm 100% early game!

    Quote Originally Posted by AutoCrimson View Post
    aha. Happily. Well, Fire Amon claps at your words.
    Another waifu right there haha.
    Last edited by Zendo; 06-17-2019 at 03:23 PM. Reason: Felt like adding a comment to this was better than posting another reply.

  5. #1315
    Quote Originally Posted by Ztzzpz View Post
    Two questions: how to improve my line-up ? Which kami should i choose with my MT?
    I think light is your strongest, though your wind is very solid, too. Your light himes cover a lot of bases though and is extremely versatile if you learn how to use them, so I would go with light. Also, LB2 Thunderbird is very good, she's like a mini-fluffy and is as good as you can get until you draw fluffy herself (if ever, I'm still waiting for mine.)

    MT: definitely Tish.

    For most light builds, Mike AW and Tish will be the backbone, then you decide what you need most for a given encounter. Nice thing about light is that every SSR hime fits a certain role almost perfectly:

    Sol - use her when you need group heal and/or deal with annoying debuffs and/or deal with annoying buffs
    Eros - use her when Sol can't deal with some annoying debuffs (primarily paralyze and ability seal; zombie can be a problem for Sol as she heals before she cleanses; Eros can also deal with doom if your hime is near full health though I usually use Sol for that, too)
    SSR Arty - frame A def down and nuke (frame B is already covered by Tish btw)
    LT - elemental def down, mob control (AoE blind) or dark nuke (Tish + Arty + LT = def down cap)
    Take - short encounters, debuff resistant or low hp bosses (basically every advent rag or lower and low lvl UE battles - Take will make short work of them.) Note that though it takes practice, but you can use Take effectively for long encounters, too.

    If you ever have the good fortune to pull more light SSRs, note that they're generally very easy to slot in and out depending on what you need:

    Lugh (released in several days) - C frame def down and insane DPS machine (like Uriel AW level insane) - should be your next mtix if you stick with light
    Metatron (AW) - burst repair - put her in the first sub slot, so if accidents happen, she can burst instantly and not break your full burst. With AW, she's actually worthy of taking Arty/LT's spot for debuff resistant stuff.
    Frey - rage punisher
    Raphael (AW) - ultimate staller with orb eat, dizzy and BP (with AW coming soon)

    For what you have, assuming you mtix Tish, a beginner friendly lineup would be Tish, Mike, Arty, LT. Once you learn to use Take, I would use her instead of Arty or LT and either Ex Ambush or rely on Herc's axe to make up for the def down.

    Don't be afraid to go into battle without Sol, since Tish's single target heal is a full-health heal (for 20% cost of Tish's hp.) With someone like Take, you usually finish the enemy before they finish you, and Tish can deal with those random consecutive DATA proc on the same hime emergency heal situations.

    The typical ordering would be Tish, Michael AW, then the other two you pick - Tish casts TA buff on burst bottleneck (usually the soul, but if you're using Herc or Shingen, it might be Michael.) If you're using Take or draw someone like Lugh, you might want her in front of Tish since they're both faster than Tish when they use their abilities.

    When you have so many light SSRs, it should be easy and fun to adapt your light team, since they all fill different roles and fill they very well. For some other elements, when you try to swap one hime out, it's like you have to resolve a Rubik's cube to cover all the buffs and debuffs again. Not so with light. I enjoy building light teams so much that I even composed a poem for it:

    Mike plus Tish equals burst machine.
    Pick two more and you have a great team.
    They all have their roles and don't step on each others' toes.
    Choosing is easy as pie then you kiss your enemies good bye.

  6. #1316

    Join Date
    May 2018
    Posts
    11
    Credits
    11
    Oh? And would you care to explain this "ideal fire team" then?
    Uriel>Svarog>Amon with one flex slot where you can choose between Ares AW,Acala AW(situational),Dakki Amaterasu and IMO Ares AW is generally the default pick.

    Anyone who doesnt have one of those 3 should never pick Ama as a MT and even if they do its STILL not a good idea because shes not even in the top 3 of situational picks AND she will be even more irrelevant when Fire Frey and Vagahn come out.

    You mean that in 99% of the cases when things matter... doesn't count somehow? Care to explain how on that one as well?
    That situation is not even close to 99% of the cases but ive come to realise that char atk is alot better then i realised for newer players so ill concede that point.
    Last edited by KitKat; 06-17-2019 at 04:01 PM.

  7. #1317
    Quote Originally Posted by Zendo View Post
    (as I was typing this I noticed dreamlitz mention assault value, no clue what that is D: If you can elaborate I'd appreciate it)
    Some weapons have a skill called [fancy adjective] assault where the adjective is dependent on the element and power of the skill. Those weapons give what the community generally refer to as assault values. They count towards any himes whose element matches that of the weapon.

    The assault value is X+0.5*weapon skill level (NOT to be confused with the weapon level - the skill level number appears next to the skill when you check its details and goes up to 20, except for FLB weapons, which go up to 30.) X depends on the power of the assault skill - small(no plus sign next to skill) = 0%, medium (+) = 3%, large (++) = 6%.

    Unfortunately, the game does not sum up the assault values for you, so you have to go and check every equipped weapon and do the math yourself to come up with it. Note that there is a closely related skill called pride that also gives assault values, but is dependent on hp - lower the hp higher the assault.

    A highly simplified dmg formula is dmg = base atk * (1 + assault) * (1 + elemental) * (a bunch of other stuff that's probably beyond the scope of the current discussion.)

    That formula is the basis for Slashley's comment about you wanting to boost what you have less of, all else being equal (the disagreement is really about when all else is not equal and which situations actually matter if I am not misreading everyone's comments.)

  8. #1318

    Join Date
    May 2019
    Posts
    13
    Credits
    17
    Quote Originally Posted by dreamlitz View Post
    The assault value is X+0.5*weapon skill level (NOT to be confused with the weapon level - the skill level number appears next to the skill when you check its details and goes up to 20, except for FLB weapons, which go up to 30.) X depends on the power of the assault skill - small(no plus sign next to skill) = 0%, medium (+) = 3%, large (++) = 6%.
    Understood, Thanks!

    I'll calculate this for myself and see if I'm on track.

    Quote Originally Posted by dreamlitz View Post
    the game does not sum up the assault values for you, so you have to go and check every equipped weapon and do the math yourself to come up with it.
    Imagine video game designers making information accessable for players, or thinking about whats convenient to them? This is mostly sarcasm but true in some cases...

  9. #1319

    Join Date
    Jul 2017
    Posts
    3,601
    Credits
    3,784
    Quote Originally Posted by KitKat View Post
    Uriel>Svarog>Amon with one flex slot where you can choose between Ares AW,Acala AW(situational),Dakki Amaterasu and IMO Ares AW is generally the default pick.

    Anyone who doesnt have one of those 3 should never pick Ama as a MT and even if they do its STILL not a good idea because shes not even in the top 3 of situational picks AND she will be even more irrelevant when Fire Frey and Vagahn come out.
    You'd run with 0 debuffs?
    I mean, there is content out there where that works, but I doubt that that's the optimal path for most content.
    Quote Originally Posted by KitKat View Post
    That situation is not even close to 99% of the cases but ive come to realise that char atk is alot better then i realised for newer players so ill concede that point.
    What "newer players"?
    Let's say you have 9x 21% Assault FLB weapons. That makes you hit 189% Assault.
    You run elemental advantage, a friend P2W Eidolon (100%) and offensive Soul weapon. That's 175% Elemental.

    Which is better for you, Adra or Crom's Crotch?
    And mind you, this is with the quiiiiite unlikely scenario that you're running 189% Assault.

  10. #1320
    Unregistered Guest
    Quote Originally Posted by Slashley View Post
    You'd run with 0 debuffs?
    You still need debuffs for solo content?

    Wasting one MT for a KH just for a SS replace is BS.
    Next MT you can get the strongest fire Unit => Fire Freyr
    She has 30% fire RST down, she is faster than Uriel, can hit cap too and does way more spike dmg.

    Obv Amaterasu looks really garbage in comparison
    You'd have 50 def down, but you'd have a slowpoke, and debuffs aren't even necessary, the 30 down is a bonus with Frey anyway
    considering that Frey is just a god tier unit in general.

    Furthermore Cerberus has a guaranteed 15% def down which means you would already have 45% def down if you use Fire Freyr and a Cerberus support.

    Therefore use your current MT for Svarog, Uriel or Fire Amon.
    Any of those 3 paired with Fire Freyr is already solid

    And tbh if you need debuffs get Hercules and run SS.
    you are better off to run Fire Amon than Amaterasu.

    Anyway if you guys are sane then don't waste a MT for a useless unit which will become completly useless soon.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •