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  1. #681

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    Quote Originally Posted by Cobblemaniac View Post
    Snow Raphy would be my first pick for water, since she covers quite a lot of utilities for your team. A blob eat with reasonable accuracy, and a 30% damage cut for 2t are pretty useful additions. And while debuffs are still useful, a 15% B frame still compliments Celia well. This way you free up sniper shot EX for PF as well.
    Ok thanks for your reply, who do i bench for her then? Shiva I guess?


  2. #682

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    Quote Originally Posted by Gludateton View Post
    I would also consider Cthulhu as a long term pick. Not that great combo with Celia though.
    Added with the fact that she'll be nothing but a debuff slave. Her blob eat is pretty suss, and she doesn't have any other functionality out of that. AW is 9+ months away, so it's not exactly practical.

    Quote Originally Posted by Alaryn View Post
    Ok thanks for your reply, who do i bench for her then? Shiva I guess?
    I would bench Ea tbh. Shiva's actually gonna be doing more in terms of dmg than Ea consistently.

  3. #683
    Quote Originally Posted by Cobblemaniac View Post
    Added with the fact that she'll be nothing but a debuff slave.
    Water dont really have any new nice toys until vohu though... so Cthulhu is still going to be viable for a while.

    With that said, considering water will not get anything nice until later on, better move away from water if you can.

  4. #684

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    Quote Originally Posted by Shieun View Post
    Water dont really have any new nice toys until vohu though... so Cthulhu is still going to be viable for a while.

    With that said, considering water will not get anything nice until later on, better move away from water if you can.
    Cries in powercreep

  5. #685

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    Quote Originally Posted by Cobblemaniac View Post
    --
    You will hear a lot of DMM players doomsaying debuffs, because the main caveat here is that you don't center your gameplay around debuffs. And that means you don't center your miracle tickets, and your team building (unless you have no choice) around debuff himes. It's past year 1 kamhime already, debuffs are given many fingers from the devs because it's that good. Quite basically, buffs will become the good ones soon because debuffs become 0%. And 10% will look better than 0%.
    --
    The problem with that is, there isn't much else you CAN build your team around. Because yeah, debuffs really are that good. I remember asking Bear the "then what?" question, but Bear being Bear, he basically just waved off the whole question. I think his best answer was "Berserk + Guard + Intercept", which is nice... for a turn. If the enemy happens to triple attack that turn. And only works for a select few element with select few exact Hime.

    Aside from Svarog and Uriel, there's basically no Hime that can do respectable damage when debuffs aren't up (though we are getting more). Debuffs are extremely central to the game, and high resistance bosses just ruin the game for everyone who isn't an ultraspacewhale. You know, people not able to bring forth the very best full SSR combinations of on-element Hime into every fight.

    You work with what you have, and debuffs are what makes "what you happen to have" work so far. Well, actually, we're past that stage now - you work with what you have and you have that full slvl20 Assault Grid to back it up.

  6. #686

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    Quote Originally Posted by Slashley View Post
    The problem with that is, there isn't much else you CAN build your team around. Because yeah, debuffs really are that good. I remember asking Bear the "then what?" question, but Bear being Bear, he basically just waved off the whole question. I think his best answer was "Berserk + Guard + Intercept", which is nice... for a turn. If the enemy happens to triple attack that turn. And only works for a select few element with select few exact Hime.

    Aside from Svarog and Uriel, there's basically no Hime that can do respectable damage when debuffs aren't up (though we are getting more). Debuffs are extremely central to the game, and high resistance bosses just ruin the game for everyone who isn't an ultraspacewhale. You know, people not able to bring forth the very best full SSR combinations of on-element Hime into every fight.

    You work with what you have, and debuffs are what makes "what you happen to have" work so far. Well, actually, we're past that stage now - you work with what you have and you have that full slvl20 Assault Grid to back it up.
    You're on the right track. Work with whatever you have, but the idea is that you take your focus away from debuffs as the main cornerstone of your teambuilding strategy moving forward. That does mean you're working with less, and the idea sucks, but that's how it is.

    It's a good thing to have, a luxury, that when it lands, you take full advantage of it. But you can't treat it as a necessity anymore, not with the incoming mainstay mechanics that invalidate debuffs. You can still use debuffs to handle the current content in the future, but you gonna have to use something else other than debuffs for the higher level content. It alone simply is not sufficient.

    Aside from Svarog and Uriel, there's basically no Hime that can do respectable damage when debuffs aren't up (though we are getting more). Debuffs are extremely central to the game, and high resistance bosses just ruin the game for everyone who isn't an ultraspacewhale. You know, people not able to bring forth the very best full SSR combinations of on-element Hime into every fight.
    There actually exists a perfect (relatively) dps setup for light in DMM right now, if you're willing to take some time to look at the DMM wiki. (Which is why I banzai'ed light somewhere else). The future himes do actually do a lot more than just debuff and do have respectable dmg output methods (fast burst setups, fast nukes, you name it). That's where I'd be aiming my theorycrafting at, future content. Because as I feel this forum tends to miss, it doesn't look very far at future content and wonder what they'll be doing with it at all. There isn't any reason we shouldn't be using the information to our own advantage and yet we're kinda staling with the old meta.

    You work with what you have and you have that full slvl20 Assault Grid to back it up.
    Exactly.
    Last edited by Cobblemaniac; 12-01-2018 at 05:48 AM.

  7. #687

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    Quote Originally Posted by Cobblemaniac View Post
    -- There actually exists a perfect (relatively) dps setup for light in DMM right now, if you're willing to take some time to look at the DMM wiki.--
    Link?

    Let's face it, the DMM wiki is an endless bog.

  8. #688

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    Quote Originally Posted by Slashley View Post
    Link?

    Let's face it, the DMM wiki is an endless bog.
    Uh. The DMM wiki is exactly what I used. As well as talking to some DMM players.

    Let's just start with a single example to get you up to speed. Look for "Roux" (supposed to be Lugh), and see how borken she is for starters.
    Last edited by Cobblemaniac; 12-01-2018 at 06:21 AM.

  9. #689

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    It was just four months ago when I PM'd you an analysis on Lugh (06-29-2018), after Bear shrugged you off...

    Anyway. I thought that there's some DMM page that does a full page on team comps, hidden somewhere in that endless swamp, but apparently not.
    EDIT: Hey, that's more than four months. Close enough!
    Last edited by Slashley; 12-01-2018 at 06:29 AM.

  10. #690

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    Quote Originally Posted by Slashley View Post
    It was just four months ago when I PM'd you an analysis on Lugh (06-29-2018), after Bear shrugged you off...

    Anyway. I thought that there's some DMM page that does a full page on team comps, hidden somewhere in that endless swamp, but apparently not.
    EDIT: Hey, that's more than four months. Close enough!
    I forgot lul... Sorry these things slip my mind very often.



    A list of light himes to look out for would be Mike AW Lugh Tishtriya Iris Takeminakata Metatron AW... basically a whole lot of light himes. Probably every light hime post-tish helps with dps in one way or another.

    If I were to convey what Bear was trying to say from all the way back it would be this: accept the loss of debuffs being the cornerstone strategy and move forward. It's about time to think what we can do without debuffs.
    Last edited by Cobblemaniac; 12-01-2018 at 06:37 AM.

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