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  1. #691
    Quote Originally Posted by Cobblemaniac View Post
    Added with the fact that she'll be nothing but a debuff slave. Her blob eat is pretty suss, and she doesn't have any other functionality out of that. AW is 9+ months away, so it's not exactly practical.
    That's why I've said "long term". In short term Snow Raph is better.
    Cthulhu should work pretty ok with Vohu Manah (and everyone and their mother want Vohu), so even without AW she's not completely useless.

    As for whole debuff debate. I am not sold on this "debuffs are thing of the past", because they are certainly used for Guild War for example. Thing here is that new Kamihime tend to have something more than debuffs and every 30% ele down hime is basically broken as fuck.
    Specifically with Light, team of Lugh, Iris, Michael, Tishtrya/Atum that is meta now also get 50% def down from himes alone.


  2. #692

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    Quote Originally Posted by Gludateton View Post
    --
    Cthulhu should work pretty ok with Vohu Manah (and everyone and their mother want Vohu), --
    I still don't understand the value of Vohu. I had a discussion about that in here. Which is, of course, closed now, since Laventale would much rather have this place be a chat rather than a forum.

    Getting back on track:
    Quote Originally Posted by Cobblemaniac View Post
    --
    If I were to convey what Bear was trying to say from all the way back it would be this: accept the loss of debuffs being the cornerstone strategy and move forward. It's about time to think what we can do without debuffs.
    So, here's the question again:

    What CAN you do?

    Mind you, none of those Hime aren't even out yet (well, uh, Michael is, just not Awakened). So that's not exactly an answer when you're going to need the next... 3-4 Miracle Tickets to get there. Mind you, on Nutaku saving up Jewels is probably useless (unless they have just changed the bonus rate).

    At the moment, the best answer seems to be "better hope you are lucky and get all the SSRs and have a full Grid and get good rng against bosses lul"

  3. #693

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    Quote Originally Posted by Gludateton View Post
    That's why I've said "long term". In short term Snow Raph is better.
    Cthulhu should work pretty ok with Vohu Manah (and everyone and their mother want Vohu), so even without AW she's not completely useless.

    As for whole debuff debate. I am not sold on this "debuffs are thing of the past", because they are certainly used for Guild War for example. Thing here is that new Kamihime tend to have something more than debuffs and every 30% ele down hime is basically broken as fuck.
    Specifically with Light, team of Lugh, Iris, Michael, Tishtrya/Atum that is meta now also get 50% def down from himes alone.


    Put it this way.

    "Debuffs are a thing of the past" is more of saying it's only useful for content that was introduced in the past. Ragnaroks (here, it would be DMM's Ultimate), some GOs (Barong and Icarus are examples of debuff punishing bosses), AQ5 and below and stuff are still vulnerable to debuffs.

    What happens when you move on to tower and hrags and AQ6, however, with quite the debuff resistance? That is what we mean by debuff is a thing of the past. We don't mean never use debuffs (that would be silly, why would you never use a tool on your arsenal?), we mean don't use it as a crutch, and most certainly don't center your strategy around only the debuffs, which we observe happens quite a lot here in this forum.

    Thing here is that new Kamihime tend to have something more than debuffs and every 30% ele down hime is basically broken as fuck.
    I will quote you and take a different context out of your quote to explain my point. The reason why new himes > old himes is precisely because they offer something other than debuffs. E.g. Iris isn't broken just because she has the 30% light res down, das a good reason, but she's also broken because of the prism passive. Contrast that to... let's say Samael. Her debuffs are all pretty good, but at the end of the day, pit her against an LCatRag and she's... well you get my idea. Debuffs are still appreciated, debuff slaves aren't.

    Quote Originally Posted by Slashley View Post
    I still don't understand the value of Vohu. I had a discussion about that in here. Which is, of course, closed now, since Laventale would much rather have this place be a chat rather than a forum.

    Getting back on track:So, here's the question again:

    What CAN you do?

    Mind you, none of those Hime aren't even out yet (well, uh, Michael is, just not Awakened). So that's not exactly an answer when you're going to need the next... 3-4 Miracle Tickets to get there. Mind you, on Nutaku saving up Jewels is probably useless (unless they have just changed the bonus rate).

    At the moment, the best answer seems to be "better hope you are lucky and get all the SSRs and have a full Grid and get good rng against bosses lul"
    Continue with your current ways, while being aware of what the future meta holds.

    That's mostly relevant in the field of whaling sure, but potentially what you can do now:

    1. Wait for the correct himes to save your jewels for/ whale for.
    2. Mtix the correct (those that won't be invalidated) himes for future content. Mike should be a priority pick because of her AW for example.
    3. Avoid those himes that can get powercreeped hard if you can help it.

    So in conclusion... not much really. Do research, continue powering your grid and profit.

    And since this is a miracle ticket thread, surely now you know what you can do with the knowledge of future content?

    Edit: Vohu's case... would be freeing up space for less debuff slaves, as well as being able to reasonably keep up burst gen for the cost of her skill 3. What she is is basically a massive middle finger to fire content (that don't got silly debuff res) with her 30% atk down and def break equivalents, which then allows you to drop a whole lotta debuff slaves (otherwise you normally run Ryu-Oh, Cthulhu and Snow Raphy to hit cap). Pick 1 of the 3, and you have 2 slots for dps. Slip in Asherah, and Shiva AW and you now have more dmg output than you normally would with the old setups.
    Last edited by Cobblemaniac; 12-01-2018 at 06:59 AM.

  4. #694
    Quote Originally Posted by Slashley View Post
    I still don't understand the value of Vohu.
    Vohu is 30% def down (water ele down to be exact) together with being fast at gaining BG.
    30% ele down means you can get just one 20% def down Kamihime or SS as extra and you have 2-3 places for whatever Kamihime you like.
    Fast BG gain means she won't be deadweight when it comes to FB.

    Quote Originally Posted by Slashley View Post
    Getting back on track:So, here's the question again:

    What CAN you do?

    Mind you, none of those Hime aren't even out yet (well, uh, Michael is, just not Awakened). So that's not exactly an answer when you're going to need the next... 3-4 Miracle Tickets to get there. Mind you, on Nutaku saving up Jewels is probably useless (unless they have just changed the bonus rate).

    At the moment, the best answer seems to be "better hope you are lucky and get all the SSRs and have a full Grid and get good rng against bosses lul"
    Nutaku did boost drop rates for Kamihime (it's 15x now). Aside from that you can get Michael and maybe Atum, hoard for Lugh/Iris and mtix other one... not that great plan tbh with Atum being rather weak now and all.
    SSR Artemis is not bad either. You can probably mtix both Tishtrya and Lugh. With team of Lugh/Tishtrya/SSR Artemis/Michael you also have quite ridiculous team.
    There are some options.

  5. #695

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    Quote Originally Posted by Gludateton View Post
    Vohu is 30% def down (water ele down to be exact) together with being fast at gaining BG.
    30% ele down means you can get just one 20% def down Kamihime or SS as extra and you have 2-3 places for whatever Kamihime you like.
    Fast BG gain means she won't be deadweight when it comes to FB.


    Nutaku did boost drop rates for Kamihime (it's 15x now). Aside from that you can get Michael and maybe Atum, hoard for Lugh/Iris and mtix other one... not that great plan tbh with Atum being rather weak now and all.
    SSR Artemis is not bad either. You can probably mtix both Tishtrya and Lugh. With team of Lugh/Tishtrya/SSR Artemis/Michael you also have quite ridiculous team.
    There are some options.
    Mike, Tish, Lugh, Iris is the optimal direction if you're gonna commit to light.

    SSArty will fall short, 520k cap in 6t is too little dmg compared to the other girls. Besides, Lugh is SSArty but she does literally everything better (except being a cute waifu).

    Iris is also absolutely borken. Aside from the obvious 30% light res down, she effectively has 20BG/t (except if you fighting DCatRag) and what is effectively 7 passives that give pretty silly buffs to her. Oh, and a chance to get all 7 passives at once.

    For the lazy, here are the mechanics:

    Skill 3 gains 1 prism of a colour corresponding to a rainbow, or a rainbow coloured prism, on a 1t cd with +10BG.
    Burst activates the effects of all stacked prisms (does not overlap with rainbow).

    Red: Inspiration (zeal but no dmg taken)
    Orange: Crit
    Yellow: Light element up
    Green: Vigor
    Blue: DA up
    Indigo: TA
    Violet: Special atk up
    Rainbow: All the effects

    Effects from coloured prisms last for 5t, effects from rainbow last for 7t.
    Last edited by Cobblemaniac; 12-01-2018 at 07:11 AM.

  6. #696
    Quote Originally Posted by Cobblemaniac View Post
    Mike, Tish, Lugh, Iris is the optimal direction if you're gonna commit to light.

    SSArty will fall short, 520k cap in 6t is too little dmg compared to the other girls. Besides, Lugh is SSArty but she does literally everything better (except being a cute waifu).

    Iris is also absolutely borken. Aside from the obvious 30% light res down, she effectively has 20BG/t (except if you fighting DCatRag) and what is effectively 7 passives that give pretty silly buffs to her. Oh, and a chance to get all 7 passives at once.
    820k cap in 6T (she has two nukes not one).
    Both Lugh and Iris are absolutely broken (first one need healer though, hence Tishtrya or Atum), but they come like 1.5 months apart of each other, so I can just wish good luck to someone trying to pull both of them.

  7. #697

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    Quote Originally Posted by Gludateton View Post
    820k cap in 6T (she has two nukes not one).
    Both Lugh and Iris are absolutely broken (first one need healer though, hence Tishtrya or Atum), but they come like 1.5 months apart of each other, so I can just wish good luck to someone trying to pull both of them.
    Is still pitiful considering she doesn't have boosted BG.

    Tish and Lugh can be mtixed separately. Lugh in particular could simply use the heal from Tish and continue steroid nuking for longer.

    Also... maybe it's time to bring this to the general thread.

  8. #698

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    Quote Originally Posted by Cobblemaniac View Post
    --
    Also... maybe it's time to bring this to the general thread.
    But why? At the way it's going, it's looking like "THE ONLY CORRECT WAY TO USE MIRACLE TICKETS HENCEFORTH WILL BE FOR THIS ONE EXACT LIGHT BUILD AND YOU HAD BETTER LIKE IT"

  9. #699
    Quote Originally Posted by Slashley View Post
    But why? At the way it's going, it's looking like "THE ONLY CORRECT WAY TO USE MIRACLE TICKETS HENCEFORTH WILL BE FOR THIS ONE EXACT LIGHT BUILD AND YOU HAD BETTER LIKE IT"
    It's so true I can't even laugh at it.

  10. #700

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    Quote Originally Posted by Slashley View Post
    But why? At the way it's going, it's looking like "THE ONLY CORRECT WAY TO USE MIRACLE TICKETS HENCEFORTH WILL BE FOR THIS ONE EXACT LIGHT BUILD AND YOU HAD BETTER LIKE IT"


    That's for if you want a universally applicable build. And after all, that's the definition of a meta anyway, gotta go for the most optimal picks.

    Besides, I'd note that I focused the scope pretty narrowly to prove my point of debuffs aren't exactly vital. In that case, I might have made it sound like thou shalt pick only light, so let's see what options we have for other elements.

    Fire is a pretty good current example of that, and future inclusions like SSR fire Amon only serve to cement the idea further. Oh, and Amon's another example of a good buffer. Fire Mammon becomes sorta a burst slave, but that's not really too bad considering burst isn't given the finger as hard as debuffs are.

    Wind will continue to do wind chain burst things, but now everyone is a Herc with the inclusion of Azzy AW... which btw if you haven't seen what she does, give her DMM entry a read. I creamed the first time I saw it.

    Thunder has some good options as well. Now I know you'll have issues with thunder Aphro, but vigor + heal + barrier is a really good way to deal damage. And end the fight quickly. Baal U is a semi debuff slave but her combo+ should be decent enough for her to catch up on burst and not be a deadweight. Raiko is... you know. Diancecht also exists to sustain your team (and maybe even for Afro if need be) potentially harder than Sol given this setup.

    Water... a bit on the underwhelming side. You'll pretty much be running Shiva AW + Cthulhu AW + Vohu + Lakshimi all the time. And considering how late the good water girls come... it's not a good time to be a water main. Maybe fit in Pussy AW as well somewhere in the team.

    Dark is kinda like the meme of DMM now. The best way I can describe dark teams... they're no more than the sum of their abilities. Just use whatever has the best combo of abilities lul.

    And that's a really rough breakdown of the hime setups you can go with teams other than light. There are options outside of debuffs.

    Oh, and I wanted to move this to general because this is becoming more a discussion than a thread for recommending mtixes. Uh... reply wherever and I'll answer wherever.
    Last edited by Cobblemaniac; 12-01-2018 at 08:13 AM.

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