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  1. #1

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    Quote Originally Posted by Gludateton View Post
    Vohu is 30% def down (water ele down to be exact) together with being fast at gaining BG.
    30% ele down means you can get just one 20% def down Kamihime or SS as extra and you have 2-3 places for whatever Kamihime you like.
    Fast BG gain means she won't be deadweight when it comes to FB.


    Nutaku did boost drop rates for Kamihime (it's 15x now). Aside from that you can get Michael and maybe Atum, hoard for Lugh/Iris and mtix other one... not that great plan tbh with Atum being rather weak now and all.
    SSR Artemis is not bad either. You can probably mtix both Tishtrya and Lugh. With team of Lugh/Tishtrya/SSR Artemis/Michael you also have quite ridiculous team.
    There are some options.
    Mike, Tish, Lugh, Iris is the optimal direction if you're gonna commit to light.

    SSArty will fall short, 520k cap in 6t is too little dmg compared to the other girls. Besides, Lugh is SSArty but she does literally everything better (except being a cute waifu).

    Iris is also absolutely borken. Aside from the obvious 30% light res down, she effectively has 20BG/t (except if you fighting DCatRag) and what is effectively 7 passives that give pretty silly buffs to her. Oh, and a chance to get all 7 passives at once.

    For the lazy, here are the mechanics:

    Skill 3 gains 1 prism of a colour corresponding to a rainbow, or a rainbow coloured prism, on a 1t cd with +10BG.
    Burst activates the effects of all stacked prisms (does not overlap with rainbow).

    Red: Inspiration (zeal but no dmg taken)
    Orange: Crit
    Yellow: Light element up
    Green: Vigor
    Blue: DA up
    Indigo: TA
    Violet: Special atk up
    Rainbow: All the effects

    Effects from coloured prisms last for 5t, effects from rainbow last for 7t.
    Last edited by Cobblemaniac; 12-01-2018 at 08:11 AM.

  2. #2
    Quote Originally Posted by Cobblemaniac View Post
    Mike, Tish, Lugh, Iris is the optimal direction if you're gonna commit to light.

    SSArty will fall short, 520k cap in 6t is too little dmg compared to the other girls. Besides, Lugh is SSArty but she does literally everything better (except being a cute waifu).

    Iris is also absolutely borken. Aside from the obvious 30% light res down, she effectively has 20BG/t (except if you fighting DCatRag) and what is effectively 7 passives that give pretty silly buffs to her. Oh, and a chance to get all 7 passives at once.
    820k cap in 6T (she has two nukes not one).
    Both Lugh and Iris are absolutely broken (first one need healer though, hence Tishtrya or Atum), but they come like 1.5 months apart of each other, so I can just wish good luck to someone trying to pull both of them.

  3. #3

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    Quote Originally Posted by Gludateton View Post
    820k cap in 6T (she has two nukes not one).
    Both Lugh and Iris are absolutely broken (first one need healer though, hence Tishtrya or Atum), but they come like 1.5 months apart of each other, so I can just wish good luck to someone trying to pull both of them.
    Is still pitiful considering she doesn't have boosted BG.

    Tish and Lugh can be mtixed separately. Lugh in particular could simply use the heal from Tish and continue steroid nuking for longer.

    Also... maybe it's time to bring this to the general thread.

  4. #4

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    Quote Originally Posted by Cobblemaniac View Post
    --
    Also... maybe it's time to bring this to the general thread.
    But why? At the way it's going, it's looking like "THE ONLY CORRECT WAY TO USE MIRACLE TICKETS HENCEFORTH WILL BE FOR THIS ONE EXACT LIGHT BUILD AND YOU HAD BETTER LIKE IT"

  5. #5
    Quote Originally Posted by Slashley View Post
    But why? At the way it's going, it's looking like "THE ONLY CORRECT WAY TO USE MIRACLE TICKETS HENCEFORTH WILL BE FOR THIS ONE EXACT LIGHT BUILD AND YOU HAD BETTER LIKE IT"
    It's so true I can't even laugh at it.

  6. #6

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    Quote Originally Posted by Slashley View Post
    But why? At the way it's going, it's looking like "THE ONLY CORRECT WAY TO USE MIRACLE TICKETS HENCEFORTH WILL BE FOR THIS ONE EXACT LIGHT BUILD AND YOU HAD BETTER LIKE IT"


    That's for if you want a universally applicable build. And after all, that's the definition of a meta anyway, gotta go for the most optimal picks.

    Besides, I'd note that I focused the scope pretty narrowly to prove my point of debuffs aren't exactly vital. In that case, I might have made it sound like thou shalt pick only light, so let's see what options we have for other elements.

    Fire is a pretty good current example of that, and future inclusions like SSR fire Amon only serve to cement the idea further. Oh, and Amon's another example of a good buffer. Fire Mammon becomes sorta a burst slave, but that's not really too bad considering burst isn't given the finger as hard as debuffs are.

    Wind will continue to do wind chain burst things, but now everyone is a Herc with the inclusion of Azzy AW... which btw if you haven't seen what she does, give her DMM entry a read. I creamed the first time I saw it.

    Thunder has some good options as well. Now I know you'll have issues with thunder Aphro, but vigor + heal + barrier is a really good way to deal damage. And end the fight quickly. Baal U is a semi debuff slave but her combo+ should be decent enough for her to catch up on burst and not be a deadweight. Raiko is... you know. Diancecht also exists to sustain your team (and maybe even for Afro if need be) potentially harder than Sol given this setup.

    Water... a bit on the underwhelming side. You'll pretty much be running Shiva AW + Cthulhu AW + Vohu + Lakshimi all the time. And considering how late the good water girls come... it's not a good time to be a water main. Maybe fit in Pussy AW as well somewhere in the team.

    Dark is kinda like the meme of DMM now. The best way I can describe dark teams... they're no more than the sum of their abilities. Just use whatever has the best combo of abilities lul.

    And that's a really rough breakdown of the hime setups you can go with teams other than light. There are options outside of debuffs.

    Oh, and I wanted to move this to general because this is becoming more a discussion than a thread for recommending mtixes. Uh... reply wherever and I'll answer wherever.
    Last edited by Cobblemaniac; 12-01-2018 at 09:13 AM.

  7. #7

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    Quote Originally Posted by Cobblemaniac View Post
    -- Wind will continue to do wind chain burst things, but now everyone is a Herc with the inclusion of Azzy AW... which btw if you haven't seen what she does, give her DMM entry a read. I creamed the first time I saw it.--
    The day I do that properly will be the day I update the Encyclopedia. No promises about that.

    But if memory serves, she was able to turn her self-buffs into team-buffs at the start of the fight and after each burst, or something? Yeah, that's impressively strong and is a very change to the extremely underwhelming SSR Hime.
    Quote Originally Posted by Cobblemaniac View Post
    -- Diancecht also exists to sustain your team (and maybe even for Afro if need be) potentially harder than Sol given this setup.--
    Although Diancecht is truly healer extraordinaire, her problem is that she does absolutely nothing else at all in the slightest. That makes basically a dead-weight in non-Aphro teams, no? While amazing with her since Vigor is great IF you're at FULL health. Otherwise, since stuff like AQ5 is "lul kill or die from full"...

    And yeah, Thunder Aphrodite is a Limited Hime. Good luck with that.
    Quote Originally Posted by Cobblemaniac View Post
    Oh, and I wanted to move this to general because this is becoming more a discussion than a thread for recommending mtixes.
    Isn't it fine? We're literally discussing the future of Miracle Tickets. Nothing wrong with that in a thread about Miracle Tickets.

  8. #8
    lalala Guest

    Red face

    Quote Originally Posted by Cobblemaniac View Post
    Mike, Tish, Lugh, Iris is the optimal direction if you're gonna commit to light.
    Why this team for light? Considering that their skills cause HP to decrease, is there a particular soul you need to use them with?

    Also what's the value of Michael AW? Her dmg sucks. I'd rather have Swimsuit Gabriel.

  9. #9

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    Quote Originally Posted by lalala View Post
    Why this team for light? Considering that their skills cause HP to decrease, is there a particular soul you need to use them with?

    Also what's the value of Michael AW? Her dmg sucks. I'd rather have Swimsuit Gabriel.
    Shingen. The whole point is you nuke them down faster than they can kill you. Also, remember when Slashley mentioned support builds? That's when these guys come in handy.

    Of course, that's in a comp without any degree of survivability. Switching one out for Sol or Atum where you need still works, and in fact if need be you should be doing so where it counts. Heals aren't out of meta.

    Michael AW? Her dmg sucks.
    I'm sorry. What the fuck?

    Miracle ticket thread-467157062598524928.png

    You mean to tell me her burst effect, which adds +20BG to everyone, meaning the last girl can catch up from 40BG, or everyone starts the cycle with extra 20BG isn't good dmg?

    +100% burst dmg multiplier + 30% cap is too low dmg? +another 20BG on the same skill? And DA+ for 5t for skill 1?

    Summer Gabriel better than all that?

    There's a fine line between dick pick and meta pick mang.

    Miracle ticket thread-467157062598524928.png Miracle ticket thread-467157062598524928.png Miracle ticket thread-467157062598524928.png
    Last edited by Cobblemaniac; 12-01-2018 at 11:24 AM.

  10. #10
    Hey, Summer Gabriel is an A+ benis trembler okay
    Weapon Grid Project R

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