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  1. #701

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    Quote Originally Posted by Cobblemaniac View Post
    -- Wind will continue to do wind chain burst things, but now everyone is a Herc with the inclusion of Azzy AW... which btw if you haven't seen what she does, give her DMM entry a read. I creamed the first time I saw it.--
    The day I do that properly will be the day I update the Encyclopedia. No promises about that.

    But if memory serves, she was able to turn her self-buffs into team-buffs at the start of the fight and after each burst, or something? Yeah, that's impressively strong and is a very change to the extremely underwhelming SSR Hime.
    Quote Originally Posted by Cobblemaniac View Post
    -- Diancecht also exists to sustain your team (and maybe even for Afro if need be) potentially harder than Sol given this setup.--
    Although Diancecht is truly healer extraordinaire, her problem is that she does absolutely nothing else at all in the slightest. That makes basically a dead-weight in non-Aphro teams, no? While amazing with her since Vigor is great IF you're at FULL health. Otherwise, since stuff like AQ5 is "lul kill or die from full"...

    And yeah, Thunder Aphrodite is a Limited Hime. Good luck with that.
    Quote Originally Posted by Cobblemaniac View Post
    Oh, and I wanted to move this to general because this is becoming more a discussion than a thread for recommending mtixes.
    Isn't it fine? We're literally discussing the future of Miracle Tickets. Nothing wrong with that in a thread about Miracle Tickets.


  2. #702
    lalala Guest

    Red face

    Quote Originally Posted by Cobblemaniac View Post
    Mike, Tish, Lugh, Iris is the optimal direction if you're gonna commit to light.
    Why this team for light? Considering that their skills cause HP to decrease, is there a particular soul you need to use them with?

    Also what's the value of Michael AW? Her dmg sucks. I'd rather have Swimsuit Gabriel.

  3. #703

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    Quote Originally Posted by lalala View Post
    Why this team for light? Considering that their skills cause HP to decrease, is there a particular soul you need to use them with?

    Also what's the value of Michael AW? Her dmg sucks. I'd rather have Swimsuit Gabriel.
    Shingen. The whole point is you nuke them down faster than they can kill you. Also, remember when Slashley mentioned support builds? That's when these guys come in handy.

    Of course, that's in a comp without any degree of survivability. Switching one out for Sol or Atum where you need still works, and in fact if need be you should be doing so where it counts. Heals aren't out of meta.

    Michael AW? Her dmg sucks.
    I'm sorry. What the fuck?

    Miracle ticket thread-467157062598524928.png

    You mean to tell me her burst effect, which adds +20BG to everyone, meaning the last girl can catch up from 40BG, or everyone starts the cycle with extra 20BG isn't good dmg?

    +100% burst dmg multiplier + 30% cap is too low dmg? +another 20BG on the same skill? And DA+ for 5t for skill 1?

    Summer Gabriel better than all that?

    There's a fine line between dick pick and meta pick mang.

    Miracle ticket thread-467157062598524928.png Miracle ticket thread-467157062598524928.png Miracle ticket thread-467157062598524928.png
    Last edited by Cobblemaniac; 12-01-2018 at 10:24 AM.

  4. #704
    Hey, Summer Gabriel is an A+ benis trembler okay
    Weapon Grid Project R

  5. #705

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    Quote Originally Posted by Kimoi View Post
    Hey, Summer Gabriel is an A+ benis trembler okay
    Benis inverted

  6. Michael makes my benis tremble more than gabriel though....

  7. #707

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    Is Vishnu not considered in a burst team or something?

    Sure if she gets whacked, her stacks vanish (hence why she has 2 turns of damage cut and eventually gets rebalanaced to get barrier upon burst)...

    But she generates no less than 30 burst a turn considering her buffs have 1 turn cooldown and stack... so assuming you use all 3 skills and get triple with her, that's 60 on a turn and she can easily get the other 40 on turn 2 if you got someone like Michael.

    Is the others just better, or is vishnu's drawback that detrimental?

  8. #708
    Quote Originally Posted by MagicSpice View Post
    Is Vishnu not considered in a burst team or something?

    Sure if she gets whacked, her stacks vanish (hence why she has 2 turns of damage cut and eventually gets rebalanaced to get barrier upon burst)...

    But she generates no less than 30 burst a turn considering her buffs have 1 turn cooldown and stack... so assuming you use all 3 skills and get triple with her, that's 60 on a turn and she can easily get the other 40 on turn 2 if you got someone like Michael.

    Is the others just better, or is vishnu's drawback that detrimental?
    The thing is light is too tight. You have AW Michael which is broken, because +20 BG on burst to all party members is ridiculous in itself. Obviously that's not everything she has.
    You have Lugh, that with some support can do 700k+ damage every turn from her one ability (add to it normal damage and 20/30 BG from said ability).
    You need one strong healer to allow Lugh to actually do this 700k damage every turn. You have options of Tishtrya (full heal every 6T, 50% TA boost, solid crit buff, 15% ATK/DEF debuff + affliction rst debuff, +10 BG to self on ability use), Atum (solid heal and barrier every 4T/burst with right setup, 50% Vigor buff, auto-res, increased ability power, affliction rate up, cooldown reduction) or Sol (if you need some utility of dispel/cleanse)
    And you have one space left and 15%/30% def debuff (Tishtrya or Sol/Atum) to fill if you need it. Even if you don't, there's a question whether risk of losing all self-buffs when getting hit is worth it or not. Generally if you don't use Atum it's not, if you do... it's still probably not, because Atum has hands full with healing Lugh (using auto-res on Lugh and heal/barrier on Vishnu is an option, obviously can't say how it works in practice).

    In overall I think, that when Kamihime like Michiru are called shit/bad, there's really something wrong/OP in element in question.

  9. #709

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    Quote Originally Posted by Gludateton View Post
    The thing is light is too tight. You have AW Michael which is broken, because +20 BG on burst to all party members is ridiculous in itself. Obviously that's not everything she has.
    You have Lugh, that with some support can do 700k+ damage every turn from her one ability (add to it normal damage and 20/30 BG from said ability).
    You need one strong healer to allow Lugh to actually do this 700k damage every turn. You have options of Tishtrya (full heal every 6T, 50% TA boost, solid crit buff, 15% ATK/DEF debuff + affliction rst debuff, +10 BG to self on ability use), Atum (solid heal and barrier every 4T/burst with right setup, 50% Vigor buff, auto-res, increased ability power, affliction rate up, cooldown reduction) or Sol (if you need some utility of dispel/cleanse)
    And you have one space left and 15%/30% def debuff (Tishtrya or Sol/Atum) to fill if you need it. Even if you don't, there's a question whether risk of losing all self-buffs when getting hit is worth it or not. Generally if you don't use Atum it's not, if you do... it's still probably not, because Atum has hands full with healing Lugh (using auto-res on Lugh and heal/barrier on Vishnu is an option, obviously can't say how it works in practice).

    In overall I think, that when Kamihime like Michiru are called shit/bad, there's really something wrong/OP in element in question.
    Well honestly, my current light situation with SSR is Sol, Raph, Tsuki, Vish, Mike, Frey, Shamash, Atum (JUST pulled her last night), and Metatron (also another strong burst kami after awakening). And next Mtix, I really want to get SSR Artemis... making a 9th...


    and honestly, michael is still good right now without awakening cause she still gives burst gen and a light attack buff. if I swap her in to replace raph, then i currently have two sets of buffs to push my burst damage further (cause with max possible buffs that's diana's, michael's, god kaiser, and meng huo with the right timing, on top of what herc, tsuki, and diana does for self buffs, vishnu as well if i don't need sol).

    plus looking at the list... we're getting kinda close to light nike too.... useful or not, i want her....

    honestly, my luck with light (aside from eidolons) is so good that it's stupid not to aim for that team. there's even points where I try really hard for managarmr too...
    Last edited by MagicSpice; 12-01-2018 at 06:51 PM.

  10. #710
    So earlier I asked about using a mt on fire. However, what element is the “safe bet” when it comes to preparing for the future? I’ve seen posts saying some hime that are S tier now get benched later and etc. that being said, here are my SSR.

    Fire: Beezle, Acala, Mars. (Also the only element I have a 100% Eidolon for)

    Water: Raph, Nike Unleashed, Poseidon, Cthulhu, Ruiz-Oh, Aphrodite, Ashera, and Neptune.

    Wind: Definitely not pulling for wind.

    Thunder: Tyr Awakened, Mammon, Brahma Awakened, and Athena.

    Dark: Lucifer, Hades, Pluto, And Susanna. (Dark looks like a fun element).

    Light: Sol awakened, Tsuko, Michael, Shamash, Eros, and Atum.

    As of now I’m just farming soul weapon mats for as many elements, other than wind, as possible.

    I feel like my Light And Dark Himes have a lot of potential, however I also have 105 Belial so that throws a wrench in the gears of my brain.

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