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  1. #881
    I have read enough posts on this forum to know that there are two types of Kamihime: amazing and trash. Still I find it funny to say the least.

    Quote Originally Posted by Slashley View Post
    Saraswati is so bad it's utterly disgusting. I thought I'd finally get some use out of her in Tower, but nope. She didn't Combo attack once over nine turns. Not. ONCE.
    Sure, I was unlucky, but Saraswati without a synergistic Hime (which is literally just Vohu in Water?) is just trash tier.
    And Water Osiris (why I didn't pull her), that's obviously not meta, but pretty good defensive combo.
    As for Saraswati herself: she's no Titania AW when it comes to BG control, but still she makes my water team one of the fastest one (thunder would probably still be faster because Noel/Krishna/Cyclops). In general I find her really useful and tbh I don't get your hate for her.

    Quote Originally Posted by Unregistered View Post
    Utterly disgusting is Nike U and light Nike and I mean it literally.
    Furthermore Nike U is just shit. Nice for a new player but for stronger people, she is dead weight.
    Nike U will get some buffs next year though. And I wouldn't call either of Nike useless, they have their respective uses, albeit they're not meta (saw lot of people using Light Nike for second dummy event, it does make perfect sense though).


  2. #882

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    Quote Originally Posted by Unregistered View Post
    Furthermore Nike U is just shit. Nice for a new player but for stronger people, she is dead weight.
    Heals are heals. Heals make your runs safer. A healer with offensive debuffs? Sounds good to me.

    Of course, in content where debuffs don't work it's not all that good, but heals are still heals. And that content is still the minority - even though it seems to be the majority of the end-game to come.
    Quote Originally Posted by Gludateton View Post
    I have read enough posts on this forum to know that there are two types of Kamihime: amazing and trash. Still I find it funny to say the least.
    Not really? Most Himes have their uses. As I said, Saraswati works well with Vohu due to guaranteed Triple making her being able to literally get 10 attacks during Saraswati's Elem+ buffs. Making Saraswati literally... well... TEN times better.

    ... and then there's Hime like pre-rebalance Tyr, or pre-Awakening Acala, or Jupiter, which requires such extreme circumstances to work that you probably never find a good use out of them. And Saraswati belongs in that bin without Vohu. Speaking of that bin... let's go back to this:
    Quote Originally Posted by Unregistered View Post
    Utterly disgusting is Nike U and light Nike and I mean it literally.
    Uh, Light Nike is the absolute Queen of long combat fights. If your teams are perfect and you never, ever fight long fights then she belongs in the bin. Otherwise... Light Nike is outright amazing. Like, amazing enough that I'd probably swap to running every GO with my pathetic Light team just because Light Nike would make that team actually the strongest team that I'd have.
    Quote Originally Posted by Gludateton View Post
    And Water Osiris (why I didn't pull her), that's obviously not meta, but pretty good defensive combo.
    Yeah, fair enough. I was thinking of the Elem+ buff more than anything, but that damage cut works too. Of course, assuming you're fighting Fire.
    Quote Originally Posted by Gludateton View Post
    -- In general I find her really useful and tbh I don't get your hate for her.
    Because literally any other SSR (or even Water's SR Queens Belphegor and Triton) would do a better a job than her. Until Saraswati gets an Awakening or a rebalance, her buffs just aren't anywhere near powerful enough to justify her presence in a team. Three turns per buff, six turns cooldown, two targets (one of which is set to be Saraswati whether she needs it or not). If you have three fast Hime in a team (with Saraswati being one of them), then Saraswati can bring the last one up to speed. But how many fast Water Hime do we have? Well... ... none?

  3. #883

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    i can sort of see where slashley is coming from, cause my only mileage out of Saraswati has been where she was helping others catch up for full burst prep.

    plus since my water team still relies on a lot of SR, I tend to use them more over her unless I can get a burst off with that team for sure, since i'm bogged down so much with heal/cleanse kami for water. If it wasn't for Aphrodite's TA buff, I'd likely have no use for Saraswati right now either...

    but do gotta give that burst increase some credit. use it on herself and that's half the bar instantly...

  4. #884
    Quote Originally Posted by Slashley View Post
    Because literally any other SSR (or even Water's SR Queens Belphegor and Triton) would do a better a job than her.
    At what ? Because I don't see anyone in Water that would speed up FB as much as Saraswati. 30% DA, 20% TA and +25 BG for self and one party member is no joke. I am pretty much always using party of Herc/Saraswati/Shiva/Atalanta/Triton and difference between this and my light team with literally everyone being slowpoke is huge. And no, till now I didn't even once thought about replacing Saraswati with Belphy in this team.

    Quote Originally Posted by Slashley View Post
    Until Saraswati gets an Awakening or a rebalance, her buffs just aren't anywhere near powerful enough to justify her presence in a team. Three turns per buff, six turns cooldown, two targets (one of which is set to be Saraswati whether she needs it or not). If you have three fast Hime in a team (with Saraswati being one of them), then Saraswati can bring the last one up to speed. But how many fast Water Hime do we have? Well... ... none?
    Her buffs are powerful, that's why they're limited to her and one other party member. Still that's enough to bring faster FB from garbage level to something actually doable.

    Quote Originally Posted by Slashley View Post
    Yeah, fair enough. I was thinking of the Elem+ buff more than anything, but that damage cut works too. Of course, assuming you're fighting Fire.
    That's one of her good things though, 50% fire res with 3/6 uptime ? In some niche uses it's really powerful, in others it makes Saraswati (and one party member) less prone to dying (heal helps here too).

    I'm not gonna try and convice you she's good or anything, but putting her in a trash bin... well, you are free to do whatever you want. I find her to be really decent (without Vohu or Osiris), you seem to have a little less 'positive' experiences with her.

    Quote Originally Posted by MagicSpice View Post
    i can sort of see where slashley is coming from, cause my only mileage out of Saraswati has been where she was helping others catch up for full burst prep.
    That's her primary use though: to make team faster (not only catch up, combo rate buff is strong). Aside from that you have 50% fire res and some heal, but that's not really why you use her (it obviously helps).


    P.S. Also, her character design is masterpiece. Including musical instrument, swan and peacock are really nice touches.

  5. #885
    Quote Originally Posted by Slashley View Post
    Because literally any other SSR (or even Water's SR Queens Belphegor and Triton) would do a better a job than her.
    Those 2 sucks ass leading fb along your soul, making them utter trash in that regard, while saras is arguably the best water unit in that scenario.

    Quote Originally Posted by Slashley View Post
    If you have three fast Hime in a team (with Saraswati being one of them), then Saraswati can bring the last one up to speed. But how many fast Water Hime do we have? Well... ... none?
    And thats what makes saras good, all water units are slow af except Ea Aw but yeah... shes the only water unit that can keep up with shingen/herc, that alone makes her good, and as a bonus she speeds up another unit on your team, unless you are fine with Nike U cucking all your full bursts (since that was the comparison in the first place), the difference between saras in first spot vs nike U in first spot is not even reasonable to consider, we all know the answer.
    Shade on KH, fire main.

    Wind Rag farming team:

  6. #886

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    Quote Originally Posted by Gludateton View Post
    That's her primary use though: to make team faster (not only catch up, combo rate buff is strong). Aside from that you have 50% fire res and some heal, but that's not really why you use her (it obviously helps).


    P.S. Also, her character design is masterpiece. Including musical instrument, swan and peacock are really nice touches.
    Honestly, her combo buff rate doesn't seem to do much for me... but maybe that's just luck. I get more combos off when I use either Shingen's buff, Aphrodite's buff, or an eidolon giving a combo rate increase (like two tiamats, one as my main and one as a friend). not sure if you can compare this, but even managarmr's summon effect forces at least one of my light characters to combo nearly every turn thus far. But AQ5 has been giving me a lot of combo rate effects (both double and triple) so maybe this could change.


    And yeah, I do like her design actually. Aphrodite's and Snow Raph's too.

  7. #887

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    Quote Originally Posted by MagicSpice View Post
    Honestly, her combo buff rate doesn't seem to do much for me... but maybe that's just luck. I get more combos off when I use either Shingen's buff, Aphrodite's buff, or an eidolon giving a combo rate increase (like two tiamats, one as my main and one as a friend). not sure if you can compare this, but even managarmr's summon effect forces at least one of my light characters to combo nearly every turn thus far. But AQ5 has been giving me a lot of combo rate effects (both double and triple) so maybe this could change.


    And yeah, I do like her design actually. Aphrodite's and Snow Raph's too.
    When it comes to RNG something can always seem to perform worse than it actually does.

    Saras's DATA buff isn't Titania or Tish tier... but it's something for an element that's otherwise pathetically slow.

  8. #888
    Unregistered Guest
    I'm firmly in the Saras is decent camp. She has some uses and is more helpful when you have a stronger team trying to get even stronger, but not particularly amazing herself, so can't really carry the day or anything. Eventually, you'll get to a certain point where her heal and protection buff is enough to cover anyone from dying, and you can transition into a more offensive team. That's where Saras starts becoming good, while Nike just keeps falling further behind (even with the new buff she just got - don't get me wrong, it makes her better, but it doesn't really fix the main issue).

    That said, I'd still say don't use an mtix on Saras unless you know for sure you're going to be maining water (have rudra, will pick up vohlu later, etc...). I'm sure there's a better pick out there.

  9. #889
    Quote Originally Posted by Unregistered View Post
    That said, I'd still say don't use an mtix on Saras unless you know for sure you're going to be maining water (have rudra, will pick up vohlu later, etc...). I'm sure there's a better pick out there.
    Im completely with you on this, i just had to jump cause saraswati is waaay above trash, still not mtix worthy now and prob wont be in the next one (cause most likely next one will include vohu and a lot of people will go for her), water is in a meh spot atm, in stand by basically just waiting for their mesias vohu, so i would strongly recommend tixing for another element (besides we already had fire tower, so thats another reason to not tix water himes).
    Shade on KH, fire main.

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  10. #890
    lalala Guest
    Saras + Neptune make a pretty good combo. Happened to draw them both slightly apart through 10-pull magic jewels.

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