Heals are heals. Heals make your runs safer. A healer with offensive debuffs? Sounds good to me.
Of course, in content where debuffs don't work it's not all that good, but heals are still heals. And that content is still the minority - even though it seems to be the majority of the end-game to come.Not really? Most Himes have their uses. As I said, Saraswati works well with Vohu due to guaranteed Triple making her being able to literally get 10 attacks during Saraswati's Elem+ buffs. Making Saraswati literally... well... TEN times better.
... and then there's Hime like pre-rebalance Tyr, or pre-Awakening Acala, or Jupiter, which requires such extreme circumstances to work that you probably never find a good use out of them. And Saraswati belongs in that bin without Vohu. Speaking of that bin... let's go back to this:Uh, Light Nike is the absolute Queen of long combat fights. If your teams are perfect and you never, ever fight long fights then she belongs in the bin. Otherwise... Light Nike is outright amazing. Like, amazing enough that I'd probably swap to running every GO with my pathetic Light team just because Light Nike would make that team actually the strongest team that I'd have.Yeah, fair enough. I was thinking of the Elem+ buff more than anything, but that damage cut works too. Of course, assuming you're fighting Fire.Because literally any other SSR (or even Water's SR Queens Belphegor and Triton) would do a better a job than her. Until Saraswati gets an Awakening or a rebalance, her buffs just aren't anywhere near powerful enough to justify her presence in a team. Three turns per buff, six turns cooldown, two targets (one of which is set to be Saraswati whether she needs it or not). If you have three fast Hime in a team (with Saraswati being one of them), then Saraswati can bring the last one up to speed. But how many fast Water Hime do we have? Well... ... none?