Quote Originally Posted by Cobblemaniac View Post
Well crap, I thought I already had my teams figured out. This belongs to so many threads I don't even know which one to stick in, but I guess this takes most priority for me.

Just gonna stick this here again for convenience...



This time, add Frey, Diana and Eros to my light collection. Frey Diana from the SSR guaranteed and Eros from jewels. My feelings are... confused.

So as you can guess with that above paragraph, I'll probably be asking the resident light main nonsensei 2 questions:

1. How much more viable is it to m-tix for my light team compared to fire and wind?

2. Am I pretty much set for "throw light at everything"?

3. If I do m-tix light, go for light Tsuku or something else?
if you got Diana for your light team, then I would go light tsuki.... my team of raph, sol, light tsui, and diana can nearly hit the cap on both atk and def debuffs (sniper shot puts them at the cap and even without it, mordred's outrage sticks both to at least 40%). and until you get some offensive kami for it (or herc relic), that team can hold you for quite a while (it's not super OP, but it's very reliable).

otherwise, your water team is actually looking good too, more so than fire...


it's more a choice of if you want to solidify a team for a while (most likely light or possibly even water), or if you want others to catch up (guild order is coming soon after all so that'd make the ticket go to fire)

at least, that's my take on this... (partially light biased though)