Quote Originally Posted by nonsensei View Post
My boner for wind meta prevailed in the end, so Titania.
Mammon wouldn't have been a good upgrade for tower purpose coz weak nuke without d'Art & her debuff is useless against the last boss. So is d'Art. Sooo, yeah. Rip thunder. My grid being as is, I doubt I'm gonna have trouble except the last 2-3 floors.
Now my only problem is that I can't yet play with my new toy coz I wanna save up HEs for Phoenix 2nd, as I only have a 1* copy of the bow. Gonna take a while to level Titania to 80.. twice.
Do tell how it feels to rapid fire burst man.

Also, iirc it's only the bosses in the tower that have silly debuff res? I'm looking at the DMM wiki section for tower and it mentions "resistance" for most trash mobs are... beginner to standard level? I'm thinking that means debuff res, but might also refer to def values. A speed run for extra tower points could use some Mammon, if that applies? Of course, you could just Baal U too, but hey you already spent the miracle ticket.

Quote Originally Posted by Unregistered View Post
Pluto or Asherah?

Dark: Satan, Amon, Osiris and Hades
Water: Ryu-Oh, Cthulhu, Snow Raphael and Neptune
Asherah most likely, so you can boost your already solid water team. Can't provide better insight as there isn't really a good glimpse of your entire setup and situation.