Results 1 to 10 of 1567

Threaded View

  1. #11

    Join Date
    Jan 2018
    Location
    Singapore
    Posts
    1,431
    Credits
    1,038
    Quote Originally Posted by Slashley View Post
    The problem with that is, there isn't much else you CAN build your team around. Because yeah, debuffs really are that good. I remember asking Bear the "then what?" question, but Bear being Bear, he basically just waved off the whole question. I think his best answer was "Berserk + Guard + Intercept", which is nice... for a turn. If the enemy happens to triple attack that turn. And only works for a select few element with select few exact Hime.

    Aside from Svarog and Uriel, there's basically no Hime that can do respectable damage when debuffs aren't up (though we are getting more). Debuffs are extremely central to the game, and high resistance bosses just ruin the game for everyone who isn't an ultraspacewhale. You know, people not able to bring forth the very best full SSR combinations of on-element Hime into every fight.

    You work with what you have, and debuffs are what makes "what you happen to have" work so far. Well, actually, we're past that stage now - you work with what you have and you have that full slvl20 Assault Grid to back it up.
    You're on the right track. Work with whatever you have, but the idea is that you take your focus away from debuffs as the main cornerstone of your teambuilding strategy moving forward. That does mean you're working with less, and the idea sucks, but that's how it is.

    It's a good thing to have, a luxury, that when it lands, you take full advantage of it. But you can't treat it as a necessity anymore, not with the incoming mainstay mechanics that invalidate debuffs. You can still use debuffs to handle the current content in the future, but you gonna have to use something else other than debuffs for the higher level content. It alone simply is not sufficient.

    Aside from Svarog and Uriel, there's basically no Hime that can do respectable damage when debuffs aren't up (though we are getting more). Debuffs are extremely central to the game, and high resistance bosses just ruin the game for everyone who isn't an ultraspacewhale. You know, people not able to bring forth the very best full SSR combinations of on-element Hime into every fight.
    There actually exists a perfect (relatively) dps setup for light in DMM right now, if you're willing to take some time to look at the DMM wiki. (Which is why I banzai'ed light somewhere else). The future himes do actually do a lot more than just debuff and do have respectable dmg output methods (fast burst setups, fast nukes, you name it). That's where I'd be aiming my theorycrafting at, future content. Because as I feel this forum tends to miss, it doesn't look very far at future content and wonder what they'll be doing with it at all. There isn't any reason we shouldn't be using the information to our own advantage and yet we're kinda staling with the old meta.

    You work with what you have and you have that full slvl20 Assault Grid to back it up.
    Exactly.
    Last edited by Cobblemaniac; 12-01-2018 at 05:48 AM.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •