Put it this way.
"Debuffs are a thing of the past" is more of saying it's only useful for content that was introduced in the past. Ragnaroks (here, it would be DMM's Ultimate), some GOs (Barong and Icarus are examples of debuff punishing bosses), AQ5 and below and stuff are still vulnerable to debuffs.
What happens when you move on to tower and hrags and AQ6, however, with quite the debuff resistance? That is what we mean by debuff is a thing of the past. We don't mean never use debuffs (that would be silly, why would you never use a tool on your arsenal?), we mean don't use it as a crutch, and most certainly don't center your strategy around only the debuffs, which we observe happens quite a lot here in this forum.
I will quote you and take a different context out of your quote to explain my point. The reason why new himes > old himes is precisely because they offer something other than debuffs. E.g. Iris isn't broken just because she has the 30% light res down, das a good reason, but she's also broken because of the prism passive. Contrast that to... let's say Samael. Her debuffs are all pretty good, but at the end of the day, pit her against an LCatRag and she's... well you get my idea. Debuffs are still appreciated, debuff slaves aren't.Thing here is that new Kamihime tend to have something more than debuffs and every 30% ele down hime is basically broken as fuck.
Continue with your current ways, while being aware of what the future meta holds.
That's mostly relevant in the field of whaling sure, but potentially what you can do now:
1. Wait for the correct himes to save your jewels for/ whale for.
2. Mtix the correct (those that won't be invalidated) himes for future content. Mike should be a priority pick because of her AW for example.
3. Avoid those himes that can get powercreeped hard if you can help it.
So in conclusion... not much really. Do research, continue powering your grid and profit.
And since this is a miracle ticket thread, surely now you know what you can do with the knowledge of future content?
Edit: Vohu's case... would be freeing up space for less debuff slaves, as well as being able to reasonably keep up burst gen for the cost of her skill 3. What she is is basically a massive middle finger to fire content (that don't got silly debuff res) with her 30% atk down and def break equivalents, which then allows you to drop a whole lotta debuff slaves (otherwise you normally run Ryu-Oh, Cthulhu and Snow Raphy to hit cap). Pick 1 of the 3, and you have 2 slots for dps. Slip in Asherah, and Shiva AW and you now have more dmg output than you normally would with the old setups.






Reply With Quote