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  1. #11

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    Quote Originally Posted by Cobblemaniac View Post
    There's not really much wrong planning around tower if it fits along with content you'll be running in the long term. Tower picks are usually quite meta in terms of running the same girl for other content as well, if that is what worries you. After all, a tower only hime would be a truly terrible pick.
    To expand on this:
    1. What is the (solo?) content that players in the DMM version are striving to clear?
    2. How does optimizing to clear this content improve a player's strength long-term?
    3. What are the main focuses in the meta? Spike damage to get through a particular phase? Sustained damage to end a long fight more quickly (e.g., before a deathblow type of ability)? Certain defensive abilities? Are these focuses general-purpose, or would they be expected to become obsolete or marginalized in future content?
    4. How valuable are healing, cleanse, and dispel and other general utility skills (from kamihime)?
    5. How frequent is high debuff resistance?
    6. How often will a typical player have to worry about hitting damage caps?
    7. Presumably elemental advantage is a current focus. How does this affect one's ability to clear content and one's efficiency at earning rewards?


    No one person needs to answer all of these, by the way. But a discussion around some of these topics might be useful.
    Last edited by sanahtlig; 12-06-2018 at 06:41 AM.
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