This is a good post and I don't have much to add/question, so I'll just respond to this point. An optimized build was required to clear the Wind Catastrophe, and this has been an ongoing theme in Guild Orders as well. Elemental advantage trivializes content so that it can be cleared without much forethought. Meanwhile, without elemental advantage you need prepared counters. Your base Burst damage will often be insufficient to knock a boss out of rage in 1 turn, so you need a way to boost your spike damage or endure the hard hits. This just gets amplified when debuffs can't be landed. I needed a build optimized for 3-turn damage to avoid the Rage overdrive in the Wind Catastrophe, and without Gaia even the normal overdrive would be lethal. Once I had those pieces in place the fight was actually easier than the Water Catastrophe, which seems to have more that can go wrong. Presumably future content will also have attacks that cannot be endured without high levels of damage cut and elemental resistance (which could be summarized as "damage resistance") that are difficult to achieve without specific abilities from kamihime of the advantaged element and the respective Kaiser Dragons.
As for competing with other players for rewards... well, the winner will always be those who invest the most time and money. I've given up on being competitive in that sense, as I have neither unlimited time nor funds. But yes, elemental advantage will undoubtedly give you an edge there, though it's only one of many factors.





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