Quote Originally Posted by Gludateton View Post
-- Let's just say she does nothing for your team and she makes mine faster.
How? With magic? Surely there's a argument to be made.
Quote Originally Posted by Gludateton View Post
That was my point with "amazing and trash" Kamihime. Things are either black or white, nothing in between. And what if you have injured Kamihime that you want to keep alive ? What if you want to stack cuts ? Yeah, strong damage cuts are incredibely powerful, but then one of Kamihime dies to random 2x triple attack and shit just goes wrong.
And that's exactly my point as well. Want to know how to not need to heal a single Hime because of unlucky Triple attacks?

Bring Triton. Done. There, an SR is again performing much better than Saraswati.
Of course, doesn't work against bosses with extreme Combo rates, or are debuff immune. But then again - next to nothing does. Debuff immune content is stupid.

As for black and white... well, yeah? I mean, you ARE able to compose teams to match the content you want to fight in this game. That kinda turns all Hime into some that are useful and into some that just are not - black and white. And this can wildly differ depending on what Hime you have available to you. These forums are far too obsessed with "the very perfect team" which is something that only ultra-whales can have in multiple elements, and even MT users can struggle to reach in a single element. Anyway, the point is, the circumstances where some Hime becomes grey because of the content you want to fight and what you have available to you is extreeeeemely rare. How about case of point: Snow Raphael. A master of nothing, decent in almost everything. You'd think that she'd often be grey, but anything that poses any threat to you will quickly turn her white, and content where you need damage output (the one thing she doesn't dabble in) will quickly turn her black.
Quote Originally Posted by Gludateton View Post
Also, if we get back to my team: with 0 LB Kaiser cuts on team are 60/80/80/100/30. Would 30%/40% all damage cut be better ? Probably. Is Saraswati doing enough ? In most cases. Do remember that those strong cuts have very often 1T uptime.
They are 1 turn, yes. With the exception of Karin, who has 2t. However, she pays for this with a longer cooldown - making it ultimately a worse ability. Anyway, 1 turn is is usually enough as damage cuts are generally used for one purpose only - surviving one or two turns longer. Basically only Sloth has such a long Overdrive meter that you can just mitigate it every time, for everything else, the next Overdrive is the one you can't mitigate and it will bring your team a game over. Overdrive doesn't hurt that much? Well, those are just ignored outright.

As such, the only time where Saraswati's longer duration would help would be in content where she can help tank something twice. But this only works against Raging 2-bubble enemies - and Kaiser buffs are already gone.
I guess you can also say that it works against 1-bubble enemies, but that's literally just Ult Fire? The Rage Overdrive there is not something you're going to be tanking multiple turns. ... well, I guess you CAN if you really build for it... but even such a build would be using Poseidon.
Quote Originally Posted by Gludateton View Post
But it's also nice when applied to for example Shiva with 2 nuke abilities. It also counts as 2 buffs to Herc.
Does Herc ever need help to hit damage cap? Assuming content with debuffs, Herc seems to easily hit cap without any external help.

As for Shiva... eeeeh? Well, fine. That is like... 7.25ish more attacks on single target? Much more if AoE. Plenty decent enough.
Quote Originally Posted by Gludateton View Post
As pointed above, it doesn't have to be for everyone to be good. Awakened Tit has her combo buff for one party member and damn it's soooo good.
Titania's strength isn't about that Combo buff alone. But it sure helps, since not only is it much stronger (still not guaranteed Combo until Tiara set bonus though), but also uptime of 75%.

Titania's main use lies in the way that she can near-guarantee prep three party members for Full Burst in just three turns, by herself. Herself with her passive, the fifth slot guaranteed to reach 60 Burst through Titania's +30 and three auto-attacks, while still leaving the Combo buff spare for a third party member. Just one turn later, on turn 4, she has her +30 Burst ready again and you're nearly guaranteed to have a Full Burst on your hands. Titania will more or less guarantee a Full Burst in five turns even in the worst cases. Add up that Wind certainly isn't short of Hime who can crank this up further.

Titania can basically carry an entire Chaingun team on her shoulders. Not quite, but she's close. She's clearly in a different league than Saraswati, but eh, that's Awakened Hime for you. Not to mention that different elements do different things easily.
Quote Originally Posted by Gludateton View Post
About trash bin, as I've said before: you are free to think whatever you want and as it looks neither will you convince me, nor will I convince you.
I don't need to convince you of anything, nor do you need to convince me of anything. There is intrinsic value in just the process of argumentation. I have never understood why people have to "win" or "lose" in things like these. I'll admit "defeat" if you can bring forth arguments which makes Saraswati work.

For example, I've learned that she has quite impressive synergy with Water Osiris. And isn't that what's important - learning new things?