Page 1 of 2 12 LastLast
Results 1 to 10 of 1567

Hybrid View

  1. #1

    Join Date
    Jul 2017
    Posts
    3,601
    Credits
    3,784
    Quote Originally Posted by Gludateton View Post
    -- Let's just say she does nothing for your team and she makes mine faster.
    How? With magic? Surely there's a argument to be made.
    Quote Originally Posted by Gludateton View Post
    That was my point with "amazing and trash" Kamihime. Things are either black or white, nothing in between. And what if you have injured Kamihime that you want to keep alive ? What if you want to stack cuts ? Yeah, strong damage cuts are incredibely powerful, but then one of Kamihime dies to random 2x triple attack and shit just goes wrong.
    And that's exactly my point as well. Want to know how to not need to heal a single Hime because of unlucky Triple attacks?

    Bring Triton. Done. There, an SR is again performing much better than Saraswati.
    Of course, doesn't work against bosses with extreme Combo rates, or are debuff immune. But then again - next to nothing does. Debuff immune content is stupid.

    As for black and white... well, yeah? I mean, you ARE able to compose teams to match the content you want to fight in this game. That kinda turns all Hime into some that are useful and into some that just are not - black and white. And this can wildly differ depending on what Hime you have available to you. These forums are far too obsessed with "the very perfect team" which is something that only ultra-whales can have in multiple elements, and even MT users can struggle to reach in a single element. Anyway, the point is, the circumstances where some Hime becomes grey because of the content you want to fight and what you have available to you is extreeeeemely rare. How about case of point: Snow Raphael. A master of nothing, decent in almost everything. You'd think that she'd often be grey, but anything that poses any threat to you will quickly turn her white, and content where you need damage output (the one thing she doesn't dabble in) will quickly turn her black.
    Quote Originally Posted by Gludateton View Post
    Also, if we get back to my team: with 0 LB Kaiser cuts on team are 60/80/80/100/30. Would 30%/40% all damage cut be better ? Probably. Is Saraswati doing enough ? In most cases. Do remember that those strong cuts have very often 1T uptime.
    They are 1 turn, yes. With the exception of Karin, who has 2t. However, she pays for this with a longer cooldown - making it ultimately a worse ability. Anyway, 1 turn is is usually enough as damage cuts are generally used for one purpose only - surviving one or two turns longer. Basically only Sloth has such a long Overdrive meter that you can just mitigate it every time, for everything else, the next Overdrive is the one you can't mitigate and it will bring your team a game over. Overdrive doesn't hurt that much? Well, those are just ignored outright.

    As such, the only time where Saraswati's longer duration would help would be in content where she can help tank something twice. But this only works against Raging 2-bubble enemies - and Kaiser buffs are already gone.
    I guess you can also say that it works against 1-bubble enemies, but that's literally just Ult Fire? The Rage Overdrive there is not something you're going to be tanking multiple turns. ... well, I guess you CAN if you really build for it... but even such a build would be using Poseidon.
    Quote Originally Posted by Gludateton View Post
    But it's also nice when applied to for example Shiva with 2 nuke abilities. It also counts as 2 buffs to Herc.
    Does Herc ever need help to hit damage cap? Assuming content with debuffs, Herc seems to easily hit cap without any external help.

    As for Shiva... eeeeh? Well, fine. That is like... 7.25ish more attacks on single target? Much more if AoE. Plenty decent enough.
    Quote Originally Posted by Gludateton View Post
    As pointed above, it doesn't have to be for everyone to be good. Awakened Tit has her combo buff for one party member and damn it's soooo good.
    Titania's strength isn't about that Combo buff alone. But it sure helps, since not only is it much stronger (still not guaranteed Combo until Tiara set bonus though), but also uptime of 75%.

    Titania's main use lies in the way that she can near-guarantee prep three party members for Full Burst in just three turns, by herself. Herself with her passive, the fifth slot guaranteed to reach 60 Burst through Titania's +30 and three auto-attacks, while still leaving the Combo buff spare for a third party member. Just one turn later, on turn 4, she has her +30 Burst ready again and you're nearly guaranteed to have a Full Burst on your hands. Titania will more or less guarantee a Full Burst in five turns even in the worst cases. Add up that Wind certainly isn't short of Hime who can crank this up further.

    Titania can basically carry an entire Chaingun team on her shoulders. Not quite, but she's close. She's clearly in a different league than Saraswati, but eh, that's Awakened Hime for you. Not to mention that different elements do different things easily.
    Quote Originally Posted by Gludateton View Post
    About trash bin, as I've said before: you are free to think whatever you want and as it looks neither will you convince me, nor will I convince you.
    I don't need to convince you of anything, nor do you need to convince me of anything. There is intrinsic value in just the process of argumentation. I have never understood why people have to "win" or "lose" in things like these. I'll admit "defeat" if you can bring forth arguments which makes Saraswati work.

    For example, I've learned that she has quite impressive synergy with Water Osiris. And isn't that what's important - learning new things?

  2. #2
    Quote Originally Posted by Slashley View Post
    And that's exactly my point as well. Want to know how to not need to heal a single Hime because of unlucky Triple attacks?

    Bring Triton. Done. There, an SR is again performing much better than Saraswati.
    I just... really... just read what you wrote few times, because it's... I don't even know how to respond to it.

    Quote Originally Posted by Slashley View Post
    They are 1 turn, yes. With the exception of Karin, who has 2t. However, she pays for this with a longer cooldown - making it ultimately a worse ability. Anyway, 1 turn is is usually enough as damage cuts are generally used for one purpose only - surviving one or two turns longer.
    And that's how Saraswati cut works also, just not for overdrives, but single target attacks. Say you were unlucky and only one Kamihime got hit by mobs, Saraswati can cut further damage received by her by half, effectively saving her life (she can also add 2k heal, just in case).
    Also, Snow Raph and Water Osiris cuts are 2T too.

    Quote Originally Posted by Slashley View Post
    How? With magic? Surely there's a argument to be made.
    Quote Originally Posted by Slashley View Post
    I don't need to convince you of anything, nor do you need to convince me of anything. There is intrinsic value in just the process of argumentation. I have never understood why people have to "win" or "lose" in things like these. I'll admit "defeat" if you can bring forth arguments which makes Saraswati work.

    For example, I've learned that she has quite impressive synergy with Water Osiris. And isn't that what's important - learning new things?
    I am not about "win" or "lose" situation here. I just think that whatever argument I will give here you will find a way to say it's not right (after all combo buff 30%/20% for 3T does nothing half of the time). But well, I'll try.
    Let's assume my own team, because I know how it works: Herc/Saraswati/Shiva/Atalanta/Triton.
    They need 100/90/80/70/60 BG for full burst. Let's ignore incoming damage, it highly depends on content. Assuming worst case scenario this team needs 6/7/6/5/6 turns for FB, it's therefore 2T faster than slowpoke team with Herc. Now, if Saraswati hits at least one combo attack it becomes 6 turns and that's very likely (about 94% chance with no other combo rate modifiers), If you have tad bit more luck you can get to 5T per hime save for last one. Now, if you have really good luck with combo attacks, you can get to 4T. But yeah, in general you can expect to consistently being able to FB in 6T and very often in 5T, that's main power of Saraswati. Note that I almost never use BG up at turn 0, because I find it more useful for adjusting BG later (hitting FB in 5th turn is not that rare).
    She has her other uses though, saving someone with 50% cut, saving someone with 2k heal. She's kinda Jack of all trades, she doesn't absolutely excel at one thing, but has her uses at various situations.

  3. #3
    This will lead to nothing tbh, you won't convince slash at all, hes "special", ill just put it like that, let's just say that saras shines in good teams, while scrubs still need heals like the ones Nike U provides, cause when you don't care about heals, you start to care about other stuff, and saras brings specifically that "other stuff".
    Shade on KH, fire main.

    Wind Rag farming team:

  4. #4
    Personally I think ea is a good mtix option

  5. #5

    Join Date
    Jun 2017
    Location
    in a state of depression
    Posts
    1,394
    Credits
    746
    Items User Name Style ChangeProfile Music
    Quote Originally Posted by muckok View Post
    Personally I think ea is a good mtix option
    selling brand new account with L/E SSR and full plus more fire team.

    has at least 1 SSR of each element.

    rank 41 .
    pm me teehee xox

  6. #6
    Quote Originally Posted by Kitty View Post
    il fking knock u out

  7. #7

    Join Date
    Jun 2017
    Location
    in a state of depression
    Posts
    1,394
    Credits
    746
    Items User Name Style ChangeProfile Music
    Quote Originally Posted by muckok View Post
    il fking knock u out
    selling brand new account with L/E SSR and full plus more fire team.

    has at least 1 SSR of each element.

    rank 41 .
    pm me teehee xox

  8. #8

    Join Date
    Jul 2017
    Posts
    3,601
    Credits
    3,784
    Quote Originally Posted by Leoxsama View Post
    Is that new Kamihime, Aether good for a wind team? Im thinking of picking her up.
    She has the role of making your Full Bursts hit like a truck. This means that if your team is already good at building bursts (which Wind teams usually are) or is good at tanking (Gaia helps), then Aether can shine.

    If you don't have at least one of these options already, then I wouldn't get her. She is a fantastic support for an already functional team, but isn't a hard carry in her own right.
    Quote Originally Posted by Gludateton View Post
    I just... really... just read what you wrote few times, because it's... I don't even know how to respond to it.
    What's wrong with it? If a Hime doesn't get Triple smacked, then she doesn't need to get healed in the first place.

    Combo- entirely removes Double and Triple attacks from mobs. Again, obviously not from debuff immune mobs or ones with exceptional Combo stats (Phoenix, Ult Wind). This makes Combo- extremely valuable and has been underrated by... well, everyone. Removing those "bad luck runs" is extremely valuable. In addition, most them are AoE, such as Triton or EX skill Desertion can remove "bad luck" even from trash mob waves.
    Quote Originally Posted by Gludateton View Post
    -- I just think that whatever argument I will give here you will find a way to say it's not right (after all combo buff 30%/20% for 3T does nothing half of the time).--
    Don't like something? Just dish out the maths to prove it wrong.
    Quote Originally Posted by Gludateton View Post
    Let's assume my own team, because I know how it works: Herc/Saraswati/Shiva/Atalanta/Triton.
    They need 100/90/80/70/60 BG for full burst. Let's ignore incoming damage, it highly depends on content. Assuming worst case scenario this team needs 6/7/6/5/6 turns for FB, it's therefore 2T faster than slowpoke team with Herc. Now, if Saraswati hits at least one combo attack it becomes 6 turns and that's very likely (about 94% chance with no other combo rate modifiers), If you have tad bit more luck you can get to 5T per hime save for last one. Now, if you have really good luck with combo attacks, you can get to 4T. But yeah, in general you can expect to consistently being able to FB in 6T and very often in 5T, that's main power of Saraswati.
    Before I go into this proper, could you open up the maths on that 6/7/6/5/6 for me?
    1. If we're really talking worst-case scenarios and no incoming damage, Herc generates 75 Burst over 6 turns. With Relic, this is 105. You're counting Shiva on getting the 25 Burst and Atalante using her guaranteed Double. This was your intent, I believe?
    2. Are we talking non-PF builds here? I guess we are, since effectively you need to reach 150 Burst since 6 turns in worst-case scenarios which... isn't quite a thing.

  9. #9
    Quote Originally Posted by Slashley View Post
    What's wrong with it? If a Hime doesn't get Triple smacked, then she doesn't need to get healed in the first place.
    It's like saying that Brynhildr performs better than Amaterasu, because she has 1200 heal once per 6T, instead of 1200 regen every 7T. We're comparing apples and oranges here. Saraswati being mainly burst gauge control with other uses (defensive buff being one) and Triton being basically defensive debuffer.

    Quote Originally Posted by Slashley View Post
    Don't like something? Just dish out the maths to prove it wrong.
    Numbers say what you want them to, as proven by BG per turn earlier. But there are some numbers later on.

    [QUOTE=Slashley;1Before I go into this proper, could you open up the maths on that 6/7/6/5/6 for me?
    1. If we're really talking worst-case scenarios and no incoming damage, Herc generates 75 Burst over 6 turns. With Relic, this is 105. You're counting Shiva on getting the 25 Burst and Atalante using her guaranteed Double. This was your intent, I believe?
    2. Are we talking non-PF builds here? I guess we are, since effectively you need to reach 150 Burst since 6 turns in worst-case scenarios which... isn't quite a thing.[/QUOTE]
    Yes and yes. Herc still requires SS to hit the debuff cap, so no PF.

  10. #10

    Join Date
    Dec 2018
    Posts
    12
    Credits
    12
    Hello,

    Until now I had a fire and wind party and I was focusing more on the fire one, but I got a SSR wind eidolon and I'm thinking if I should change to the wind one :/ I want to use the miracle ticket but I would like a bit of help to decide:

    Fire party:


    Miracle ticket thread-fire1.jpg
    Miracle ticket thread-fire2.jpg

    I use: uriel, nataku, motu, brynhildr (and andromeda)

    Eidolon: Fafnir (+40%)
    3 SSR accesories





    Wind party:


    Miracle ticket thread-wind1.jpg
    Miracle ticket thread-wind2.jpg

    I use: Odin, arianrod, iblis, ramiel (and andromeda)

    Eidolon: Sleipnir (+50%)
    Accesories: No good ones



    I have a better wind eidolon, 2 SSR wind himes vs 1 fire (but the fire one is better, I think), but I have better fire weapons (and accessories) and more level on the fire himes.
    Which one should I focus and what SSR hime should I pick with the ticket?

    Thanks for the advices.
    Last edited by trew; 12-23-2018 at 04:32 AM.

Page 1 of 2 12 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •