Quote Originally Posted by Slashley View Post
And that's exactly my point as well. Want to know how to not need to heal a single Hime because of unlucky Triple attacks?

Bring Triton. Done. There, an SR is again performing much better than Saraswati.
I just... really... just read what you wrote few times, because it's... I don't even know how to respond to it.

Quote Originally Posted by Slashley View Post
They are 1 turn, yes. With the exception of Karin, who has 2t. However, she pays for this with a longer cooldown - making it ultimately a worse ability. Anyway, 1 turn is is usually enough as damage cuts are generally used for one purpose only - surviving one or two turns longer.
And that's how Saraswati cut works also, just not for overdrives, but single target attacks. Say you were unlucky and only one Kamihime got hit by mobs, Saraswati can cut further damage received by her by half, effectively saving her life (she can also add 2k heal, just in case).
Also, Snow Raph and Water Osiris cuts are 2T too.

Quote Originally Posted by Slashley View Post
How? With magic? Surely there's a argument to be made.
Quote Originally Posted by Slashley View Post
I don't need to convince you of anything, nor do you need to convince me of anything. There is intrinsic value in just the process of argumentation. I have never understood why people have to "win" or "lose" in things like these. I'll admit "defeat" if you can bring forth arguments which makes Saraswati work.

For example, I've learned that she has quite impressive synergy with Water Osiris. And isn't that what's important - learning new things?
I am not about "win" or "lose" situation here. I just think that whatever argument I will give here you will find a way to say it's not right (after all combo buff 30%/20% for 3T does nothing half of the time). But well, I'll try.
Let's assume my own team, because I know how it works: Herc/Saraswati/Shiva/Atalanta/Triton.
They need 100/90/80/70/60 BG for full burst. Let's ignore incoming damage, it highly depends on content. Assuming worst case scenario this team needs 6/7/6/5/6 turns for FB, it's therefore 2T faster than slowpoke team with Herc. Now, if Saraswati hits at least one combo attack it becomes 6 turns and that's very likely (about 94% chance with no other combo rate modifiers), If you have tad bit more luck you can get to 5T per hime save for last one. Now, if you have really good luck with combo attacks, you can get to 4T. But yeah, in general you can expect to consistently being able to FB in 6T and very often in 5T, that's main power of Saraswati. Note that I almost never use BG up at turn 0, because I find it more useful for adjusting BG later (hitting FB in 5th turn is not that rare).
She has her other uses though, saving someone with 50% cut, saving someone with 2k heal. She's kinda Jack of all trades, she doesn't absolutely excel at one thing, but has her uses at various situations.