Quote Originally Posted by Leoxsama View Post
Is that new Kamihime, Aether good for a wind team? Im thinking of picking her up.
She has the role of making your Full Bursts hit like a truck. This means that if your team is already good at building bursts (which Wind teams usually are) or is good at tanking (Gaia helps), then Aether can shine.

If you don't have at least one of these options already, then I wouldn't get her. She is a fantastic support for an already functional team, but isn't a hard carry in her own right.
Quote Originally Posted by Gludateton View Post
I just... really... just read what you wrote few times, because it's... I don't even know how to respond to it.
What's wrong with it? If a Hime doesn't get Triple smacked, then she doesn't need to get healed in the first place.

Combo- entirely removes Double and Triple attacks from mobs. Again, obviously not from debuff immune mobs or ones with exceptional Combo stats (Phoenix, Ult Wind). This makes Combo- extremely valuable and has been underrated by... well, everyone. Removing those "bad luck runs" is extremely valuable. In addition, most them are AoE, such as Triton or EX skill Desertion can remove "bad luck" even from trash mob waves.
Quote Originally Posted by Gludateton View Post
-- I just think that whatever argument I will give here you will find a way to say it's not right (after all combo buff 30%/20% for 3T does nothing half of the time).--
Don't like something? Just dish out the maths to prove it wrong.
Quote Originally Posted by Gludateton View Post
Let's assume my own team, because I know how it works: Herc/Saraswati/Shiva/Atalanta/Triton.
They need 100/90/80/70/60 BG for full burst. Let's ignore incoming damage, it highly depends on content. Assuming worst case scenario this team needs 6/7/6/5/6 turns for FB, it's therefore 2T faster than slowpoke team with Herc. Now, if Saraswati hits at least one combo attack it becomes 6 turns and that's very likely (about 94% chance with no other combo rate modifiers), If you have tad bit more luck you can get to 5T per hime save for last one. Now, if you have really good luck with combo attacks, you can get to 4T. But yeah, in general you can expect to consistently being able to FB in 6T and very often in 5T, that's main power of Saraswati.
Before I go into this proper, could you open up the maths on that 6/7/6/5/6 for me?
1. If we're really talking worst-case scenarios and no incoming damage, Herc generates 75 Burst over 6 turns. With Relic, this is 105. You're counting Shiva on getting the 25 Burst and Atalante using her guaranteed Double. This was your intent, I believe?
2. Are we talking non-PF builds here? I guess we are, since effectively you need to reach 150 Burst since 6 turns in worst-case scenarios which... isn't quite a thing.