Quote Originally Posted by Unregistered View Post
What can I say - I love math.
What I don't like is math which might be horrendously wrong. I noticed mistakes and had to revise a couple of times, so things could be badly wrong there. Should've made a spreadsheet to calculate the stuff for me...
I have masters degree in maths and... well, I probably love math much less than you. But numbers are nice.

Quote Originally Posted by Unregistered View Post
When I stopped playing for four months, I had all Water SSRs except Ea and the two healers (much to my annoyance).

Since then, Neptune, Water Osiris and Celia have come out, I believe.

I'm running Herc/Cthulhu/Snow Raph/Ryu-Oh/Asherah. The biggest reason for this comp is that it runs a fun balance between control (two Orb eaters, BP, -35% Atk debuff, 30% damage cut) and damage (PF, -80% Def debuff) with Asherah and Fenrir there just for Crit and burst memes. Is it optimal? Hell no, but I just love playing control too much. Having access to a on-element healer sure would be nice, but what can you do. RNG is going to RNG. Oh RNG, why you give me almost all Waters, but zero Lights (1st MT was Sol) and almost zero Darks? Anyway, Dark AQ5 was great fun when juggling Orb eating, Charm and BP to take zero Overdrives. Am certainly looking forward to that again next week, I bet something will go horrendously wrong~
Understandable, that's composition looks actually really good and I'd change either Ryu-Oh or Snow Raph (probably former) for Sarawswati only if I wanted more damage. Yours team is more stable though and if it's not about complete damage race it should be more fail-proof. My choices are quite... constricted, so I am working with what I have.