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  1. #961

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    Quote Originally Posted by Cobblemaniac View Post
    Guaranteed triple atk (granted long cd), a debuff skill so strong she basically covers 2 himes worth of debuff against fire. And to offset her cd, she can force normal atk with 2nd skill. And a random turn off cd if she gets hit.

    This means quite a lot for her burst gain... and water is terribly lacking in fast burst hime.
    The problem with having one fast Hime is that... well, that doesn't really do anything for you. Vohu will be ready to burst on turn 3 yes, but then what? Your third slot is still at ~20 burst, and ~6 turns away from being ready.

    Bring Saraswati to back her up and then you'll have a fast Water team. Either one alone... doesn't do all that much. But Saraswati by herself is... more than than lacking if you ask me.


  2. #962

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    Is Vohu gonna be in the next mtix?
    BaM BAm

  3. #963

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    Quote Originally Posted by BamBam View Post
    Is Vohu gonna be in the next mtix?
    We can never tell for sure since Nutaku things happen, but most likely yes.

  4. #964

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    Well, I finally got my Miracle Ticket. Tried saving the non-Rate Up pulls for Light Nike/Thunder Aphro/Tish, but nope. well, that was to be expected.

    I have several options:
    1. Buffing my weakest element (that can be saved). Basically, my Fire team is utter shit and needs some serious help. With Awakened Ares I do decent damage per turn, but overall the team is just weak. The answer is simple: Uriel. All problems solved.
    2. Tower pick. I'm going to tryhard the next Tower (and only the next Tower), and I'm missing quite a lot of Thunder SSRs. Tyr, Marduk, Athena. While the other two will become good later, Athena is just the Water killing god right now.
    3. Light. At the moment, Light is by far my weakest element and there is no single Hime to save it (in this Miracle Ticket). Still, if I want to get aboard the "just throw Light at it lol" train, I'd need to grab Michael now. The problem with this pick is that my Light team wouldn't be functional until seven months later, and locking me into specific Hime for the next two MTs. ... so I'm not very fond of that idea, to be honest.


    4. Then there's also the problem with Tower 15F off-element clear. At the moment, I simply don't have a team that I can say will handle it. With debuffs? Just about all of my teams could do it, no problem. Hell, double the HP on the boss, still no problem. Without debuffs... ... well, shit. With at most 12 Ori to work with, it's either Wind with its inbuilt PF (+160% burst damage from Exceeds) or Dark.

    The problem with Wind is that I don't have very much HP. While Gaia's abilities can save a ton of HP, I don't think I have enough dual-Defenders to live. I'd probably enter Wave3 in tatters. Wind could use Aether, since with just 5 stacks everyone would reach burst damage+ hardcap. But even then, I don't think that I'd be able to oneshot Wave3, which would most likely lead to a wipe.

    On the other hand, Dark already has a lot of dual-skills - and I could get 4x FLB Defenders more (3x Axe + Apoc Lance). But is ALL THE HP enough when I'd hit the boss like a wet noodle? Assuming I don't need Burst for Wave2, Pluto will Burst like a truck ONCE. I just pulled Cherno, so that's another reliable damage dealer. I don't think there's anyone in Dark that I could Miracle Ticket. Berith, I guess, but with the team of Pluto, Awakened Susanoo, Osiris and Cherno, she'd be hard to fit in. She'd probably replace either Osiris (for a big damage boost and fuck heals) or Awakened Susanoo (for some damage boost).

  5. #965
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    Quote Originally Posted by Slashley View Post
    Well, I finally got my Miracle Ticket. Tried saving the non-Rate Up pulls for Light Nike/Thunder Aphro/Tish, but nope. well, that was to be expected.

    I have several options:
    1. Buffing my weakest element (that can be saved). Basically, my Fire team is utter shit and needs some serious help. With Awakened Ares I do decent damage per turn, but overall the team is just weak. The answer is simple: Uriel. All problems solved.
    2. Tower pick. I'm going to tryhard the next Tower (and only the next Tower), and I'm missing quite a lot of Thunder SSRs. Tyr, Marduk, Athena. While the other two will become good later, Athena is just the Water killing god right now.
    3. Light. At the moment, Light is by far my weakest element and there is no single Hime to save it (in this Miracle Ticket). Still, if I want to get aboard the "just throw Light at it lol" train, I'd need to grab Michael now. The problem with this pick is that my Light team wouldn't be functional until seven months later, and locking me into specific Hime for the next two MTs. ... so I'm not very fond of that idea, to be honest.


    4. Then there's also the problem with Tower 15F off-element clear. At the moment, I simply don't have a team that I can say will handle it. With debuffs? Just about all of my teams could do it, no problem. Hell, double the HP on the boss, still no problem. Without debuffs... ... well, shit. With at most 12 Ori to work with, it's either Wind with its inbuilt PF (+160% burst damage from Exceeds) or Dark.

    The problem with Wind is that I don't have very much HP. While Gaia's abilities can save a ton of HP, I don't think I have enough dual-Defenders to live. I'd probably enter Wave3 in tatters. Wind could use Aether, since with just 5 stacks everyone would reach burst damage+ hardcap. But even then, I don't think that I'd be able to oneshot Wave3, which would most likely lead to a wipe.

    On the other hand, Dark already has a lot of dual-skills - and I could get 4x FLB Defenders more (3x Axe + Apoc Lance). But is ALL THE HP enough when I'd hit the boss like a wet noodle? Assuming I don't need Burst for Wave2, Pluto will Burst like a truck ONCE. I just pulled Cherno, so that's another reliable damage dealer. I don't think there's anyone in Dark that I could Miracle Ticket. Berith, I guess, but with the team of Pluto, Awakened Susanoo, Osiris and Cherno, she'd be hard to fit in. She'd probably replace either Osiris (for a big damage boost and fuck heals) or Awakened Susanoo (for some damage boost).
    1. Fire... You mostly want Uriel now and later SSR Fire Amon and SSR Fire Freyr. Ares is nice but she can't replace that little monster with 2 guns.
    2. Athena is the Queen for the next Tower F15 run if you lack the damage. She can easily tank the trigger from the Boss and stay alive.
    3. Just gonna say... Micha AW is nice but imo I would only get her if you are passionate to main light because if you choose Michael then your next MT will be mostly Tish and then Lugh unless you pull them.

    I think your dark team can handle F15. However Berith > Chernobog.
    Berith would help you way more.

    Tbh I have no idea what you want to focus on.
    If your goal is mostly Tower then light can wait!
    If you want one meta team either go with fire or light.

  6. #966
    Quote Originally Posted by Slashley View Post
    4. Then there's also the problem with Tower 15F off-element clear. At the moment, I simply don't have a team that I can say will handle it. With debuffs? Just about all of my teams could do it, no problem. Hell, double the HP on the boss, still no problem. Without debuffs... ... well, shit. With at most 12 Ori to work with, it's either Wind with its inbuilt PF (+160% burst damage from Exceeds) or Dark.
    Why not water? Should be sufficiently grid'ed from last tower already, no?
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  7. #967

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    My Water team is extremely debuff dependant (whose isn't at this stage?). I have enough Orb Eaters there that if it was only about Overdrives, it could work, but Triggers would just kill me. Or if I had SSR Nike/Aphrodite, I could maybe turn it into an endurance battle and just grind it out, but without, I doubt that tactic would work.

    So I doubt it. I mean, I wiped my Water team against Fire Tower. And the only real difference between now and then is that I'd have 30% more HP through Rahab Knives, but that advantage is kinda pointless when I don't have elemental advantage anymore.

  8. #968
    You can always go with Soul/Saraswati/SRaphy/Shiva/Asherah. That build is not overly debuff dependent and you have pretty decent speed and nice damage cut (especially if you also have Thunder Kaiser). Aphro with cleanse would be really useful though. I don't know how it would fare, but it seems reasonable.

  9. #969

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    Quote Originally Posted by Gludateton View Post
    You can always go with Soul/Saraswati/SRaphy/Shiva/Asherah. That build is not overly debuff dependent and you have pretty decent speed and nice damage cut (especially if you also have Thunder Kaiser). Aphro with cleanse would be really useful though. I don't know how it would fare, but it seems reasonable.
    I don't really understand the benefit of that team instead of just using my Wind team? Wind would simply be faster (Titania vs. Saraswati), hit harder (Awakened Odin vs. Shiva) and have more defensive options (Awakened Gaia vs. Snow Raphael). Water would have more HP thanks to Rahab, that's true, but...

  10. #970

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    hit harder (Awakened Odin vs. Shiva)
    dont tell me... u really found a place for AW Odin in wind team?

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