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  1. #1

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    Quote Originally Posted by KitKat View Post
    Amaterasu is already falling out of the meta if Uriel is not an option Fire Amon would be best.
    Oh? Would you care to explain how so?
    I still haven't seen the debuff immune content that the debuff doomsayers have been warning us about, so Amaterasu seems perfectly fine by me. At least, for now.
    Quote Originally Posted by KitKat View Post
    No, Elemental attack>Character Attack
    This... isn't true. Character Atk and Elemental Atk are equally powerful, but you want more of the one you have less of. And if you're running with a Friend P2W Eidolons (which you will against any content that matters), an offensive Soul weapon (which you should) and elemental advantage (which you might), then Character > Elemental.
    Quote Originally Posted by Unregistered View Post
    Furthermore Uriel will be out of the meta, mostly for fire bakas who can reach the 2mio cap.
    If you think you wont hit the cap next year, then please just get Uriel.
    Reaching even 1.3m is a stretch for non-whales... I don't see any way that you reasonably reach even 1.6m, outside of owning Belial yourself.

  2. #2
    Unregistered Guest
    Quote Originally Posted by Slashley View Post
    Reaching even 1.3m is a stretch for non-whales... I don't see any way that you reasonably reach even 1.6m, outside of owning Belial yourself.
    I said a fire baka, which are mostly whales, who runs Ascalon+Mars spears in their grid and ofc Belial / Cerberus later.
    For example I am already hitting my current 1.6 mio cap off-ele and my grid isn't even done.

    For me Uriel will be useless later and I said if he isnt even near to hit the cap, he should get Uriel.

    Why do you ignore some details, which I already explained?

  3. #3

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    Quote Originally Posted by Unregistered View Post
    I said a fire baka, which are mostly whales, --
    For example I am already hitting my current 1.6 mio cap off-ele and my grid isn't even done.
    --
    Why do you ignore some details, which I already explained?
    You live in a completely different reality from me it seems, that'd be why.

  4. #4
    Unregistered Guest
    Quote Originally Posted by Unregistered View Post
    I said a fire baka, which are mostly whales, who runs Ascalon+Mars spears in their grid and ofc Belial / Cerberus later.
    For example I am already hitting my current 1.6 mio cap off-ele and my grid isn't even done.

    For me Uriel will be useless later and I said if he isnt even near to hit the cap, he should get Uriel.

    Why do you ignore some details, which I already explained?
    Pls don’t talk about whale meta when giving advice for a player that you are not know they are whale or not. And since when you had to whale to be allowed to main fire.

  5. #5

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    Oh? Would you care to explain how so?
    I still haven't seen the debuff immune content that the debuff doomsayers have been warning us about, so Amaterasu seems perfectly fine by me. At least, for now.
    Ammy is falling out of the meta in the sense that someone with the ideal fire team already wont run her any more and there are better options coming out in the next few months.
    Considering that i dont think its reasonable to recommend Amaterasu for MTing at this stage.

    This... isn't true. Character Atk and Elemental Atk are equally powerful, but you want more of the one you have less of. And if you're running with a Friend P2W Eidolons (which you will against any content that matters), an offensive Soul weapon (which you should) and elemental advantage (which you might), then Character > Elemental.
    I understand how ele/char attack works but Ele atk> Char atk eidos is still the general rule to follow , the situation you described doesnt change that.
    Last edited by KitKat; 06-17-2019 at 02:23 PM. Reason: typo

  6. #6

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    Quote Originally Posted by KitKat View Post
    Ammy is falling out of the meta in the sense that someone with the ideal fire team already wont run her any more and there are better options coming out in the next few months.
    Considering that i dont think its reasonable to recommend Amaterasu for MTing at this stage.
    Oh? And would you care to explain this "ideal fire team" then?
    Quote Originally Posted by KitKat View Post
    I understand how ele/char attack works but Ele atk> Char atk eidos is still the general rule to follow , the situation you described doesnt change that.
    You mean that in 99% of the cases when things matter... doesn't count somehow? Care to explain how on that one as well?
    Quote Originally Posted by dreamlitz View Post
    I wanted to point out that while Slashley's explanation is correct, KitKat's answer about not worth spending eidolon orbs on Cthugha is also generally the correct one for a different reason. That is Adramelech gives 45% elemental at MLB, while Cthugha only gives 40% char atk at MLB. Adramalech's atk stats are also much better than Cthugha. Cthugha also gives 20% HP so you might want that if you can't get your hp high enough to tank an OD or two.

    For fire, usually ppl go for dps though, assuming your assault value is at least 117 (9 x SR disaster weapons) Adramelech comes out ahead in every conceivable scenario except the one Slashley pointed out, where you have friend Belial + soup weapon + elemental advantage, where Cthugha might come out ahead but only slightly.
    You never want to use Orbs on Cthugha though, since Crom's Crotch has the same effect with WAY more stats. Good enough stats that you might not even regret it once she becomes available in Epic Quests. Maybe.

  7. #7
    Quote Originally Posted by Slashley View Post
    You never want to use Orbs on Cthugha though, since Crom's Crotch has the same effect with WAY more stats. Good enough stats that you might not even regret it once she becomes available in Epic Quests. Maybe.
    Nitpick, but Adramelech is also better than Crom Cruach in firepower. So, I guess we all agree that Cthugha sucks, 'cos there're better options, just which option is most suitable for OP...

  8. #8

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    Hi everyone, first post for me here.

    Two questions: how to improve my line-up ? Which kami should i choose with my MT?
    Here the teams

    Wind:
    Eidolon: Jabber lvl40
    Soul: Hercules (starting to farm for shingen)
    SSR: Azazael, Gaia (AW), Odin (AW), Titania (AW), Set, Isis
    Line-up: Azazael, Gaia, Oberon, Set
    I started a defense team and now i'm playing more offense. Do i need to get Cybele to replace Oberon? Or going to get Cu and switch burst build?

    Fire:
    Eidolon: Ifrit lvl40
    Soul: Morgan
    SSR : Sonsaku, Beelzebub EoH, Dakki, Amateratsu
    Line-up: Same except i change Beelzebub for Themis
    Love to play a rampage team, even if it's not the more efficient at the moment. I think i could improve it by taking Ares or Svarog but i'm not sure if it's a good move. Maybe fire Amon is a good one too but she's lacking of combo attack empowerment.

    Water:
    Eidolon: Fenrir lvl40
    Soul: Shingen
    SSR : Neptune, Cthulhu, Shiva, Lakshmi
    Line-up: Neptune, Cthulhu, Gabriel, Shiva (just hit shiva and lakshmi, did'nt set my line-up yet)
    Trying to make a burst party. I'm lacking of survivability so maybe pick an healer?

    Thunder:
    Eidolon: Huang lvl55
    Soul: Hercule
    SSR : Tyr (AW)
    Line-up: Tyr, Baal, Cyclop, Nemesis
    Not a strong team, dont think it's a good idea to spend my MT here.

    Light:
    Eidolon: Thunderbird lvl70 or Yule Goat lvl100
    Soul: Hercule thinking to get Shingen
    SSR : Sol(AW), Michael (AW), Eros, Artemis, Takemintaka, Tsukuyomi
    Line-up: Takemi, Artemis, Sol, Michael
    I got some strong hime recently and i didn't play light a lot since. I think it's maybe my strongest team but i need advices to set the line-up and maybe to spent the MT here. Maybe going for Tishtrya can be a good one? I'm thinking to farm for shingen's weapon instead of Herc.

    Dark:
    My wors team, only got SSR Chernobog so...

    Thanks a lot for your anwsers.
    Last edited by Ztzzpz; 06-17-2019 at 03:26 PM.

  9. #9

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    Quote Originally Posted by Ztzzpz View Post
    Two questions: how to improve my line-up ? Which kami should i choose with my MT?
    This is something I think everyone should always ask: ''With what team do you enjoy playing the most?'' So best aesthetics/wafiu's etc. Answer that for yourself and chose your team accordingly!

    I don't know anything about Wind and Thunder so I'll let others answer that! Also from what I have heared Dark isn't good unless you have the 100% Eidolon.

    Quote Originally Posted by Ztzzpz View Post
    Fire:
    Eidolon: Ifrit lvl40
    Soul: Morgan
    SSR : Sonsaku, Beelzebub EoH, Dakki, Amateratsu
    Line-up: Same except i change Beelzebub for Themis
    Love to play a rampage team, even if it's not the more efficient at the moment. I think i could improve it by taking Ares or Svarog but i'm not sure if it's a good move.
    I main Fire and have read a lot about it from different people and different perspectives. Don't take Ares, it's not MT worthy, you use Ares if you don't have anyone else. If you want to go with Fire pick Svarog for a consistent 30% ATK Buff and insane Ability Damage. Uriel has insane burst, but I believe Svarog holds more value (and she has twintails). UA Svarog is insane as well!

    Quote Originally Posted by Ztzzpz View Post
    Water:
    Eidolon: Fenrir lvl40
    Soul: Shingen
    SSR : Neptune, Cthulhu, Shiva, Lakshmi
    Line-up: Neptune, Cthulhu, Gabriel, Shiva (just hit shiva and lakshmi, did'nt set my line-up yet)
    Trying to make a burst party. I'm lacking of survivability so maybe pick an healer?
    If you are really lacking survivability look into Aphrodite, but you yourself are probably the best judge in that.
    If you wanna go a burst build you will probably need Asherah (Burst Damage Stacking Frame +30% at lvl 75 every 3 turns, Stacks consumed upon use)
    Asherah also has ATK UP A Frame, Shiva has ATK UP A Frame as well. So you will have a good 20% ATK buff for a long time.

    Quote Originally Posted by Ztzzpz View Post
    Light:
    Eidolon: Thunderbird lvl70 or Yule Goat lvl100
    Soul: Hercule thinking to get Shingen
    SSR : Sol(AW), Michael (AW), Eros, Artemis, Takemintaka, Tsukuyomi
    Line-up: Takemi, Artemis, Sol, Michael
    I got some strong hime recently and i didn't play light a lot since. I think it's maybe my strongest team but i need advices to set the line-up and maybe to spent the MT here. Maybe going for Tishtrya can be a good one? I'm thinking to farm for shingen's weapon instead of Herc.
    Tish yes.

    Hope this helped!
    Last edited by Zendo; 06-17-2019 at 03:17 PM. Reason: Typo... I'm tired D:

  10. #10
    Quote Originally Posted by Ztzzpz View Post
    Two questions: how to improve my line-up ? Which kami should i choose with my MT?
    I think light is your strongest, though your wind is very solid, too. Your light himes cover a lot of bases though and is extremely versatile if you learn how to use them, so I would go with light. Also, LB2 Thunderbird is very good, she's like a mini-fluffy and is as good as you can get until you draw fluffy herself (if ever, I'm still waiting for mine.)

    MT: definitely Tish.

    For most light builds, Mike AW and Tish will be the backbone, then you decide what you need most for a given encounter. Nice thing about light is that every SSR hime fits a certain role almost perfectly:

    Sol - use her when you need group heal and/or deal with annoying debuffs and/or deal with annoying buffs
    Eros - use her when Sol can't deal with some annoying debuffs (primarily paralyze and ability seal; zombie can be a problem for Sol as she heals before she cleanses; Eros can also deal with doom if your hime is near full health though I usually use Sol for that, too)
    SSR Arty - frame A def down and nuke (frame B is already covered by Tish btw)
    LT - elemental def down, mob control (AoE blind) or dark nuke (Tish + Arty + LT = def down cap)
    Take - short encounters, debuff resistant or low hp bosses (basically every advent rag or lower and low lvl UE battles - Take will make short work of them.) Note that though it takes practice, but you can use Take effectively for long encounters, too.

    If you ever have the good fortune to pull more light SSRs, note that they're generally very easy to slot in and out depending on what you need:

    Lugh (released in several days) - C frame def down and insane DPS machine (like Uriel AW level insane) - should be your next mtix if you stick with light
    Metatron (AW) - burst repair - put her in the first sub slot, so if accidents happen, she can burst instantly and not break your full burst. With AW, she's actually worthy of taking Arty/LT's spot for debuff resistant stuff.
    Frey - rage punisher
    Raphael (AW) - ultimate staller with orb eat, dizzy and BP (with AW coming soon)

    For what you have, assuming you mtix Tish, a beginner friendly lineup would be Tish, Mike, Arty, LT. Once you learn to use Take, I would use her instead of Arty or LT and either Ex Ambush or rely on Herc's axe to make up for the def down.

    Don't be afraid to go into battle without Sol, since Tish's single target heal is a full-health heal (for 20% cost of Tish's hp.) With someone like Take, you usually finish the enemy before they finish you, and Tish can deal with those random consecutive DATA proc on the same hime emergency heal situations.

    The typical ordering would be Tish, Michael AW, then the other two you pick - Tish casts TA buff on burst bottleneck (usually the soul, but if you're using Herc or Shingen, it might be Michael.) If you're using Take or draw someone like Lugh, you might want her in front of Tish since they're both faster than Tish when they use their abilities.

    When you have so many light SSRs, it should be easy and fun to adapt your light team, since they all fill different roles and fill they very well. For some other elements, when you try to swap one hime out, it's like you have to resolve a Rubik's cube to cover all the buffs and debuffs again. Not so with light. I enjoy building light teams so much that I even composed a poem for it:

    Mike plus Tish equals burst machine.
    Pick two more and you have a great team.
    They all have their roles and don't step on each others' toes.
    Choosing is easy as pie then you kiss your enemies good bye.

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