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  1. #1
    Quote Originally Posted by Cobblemaniac View Post
    What I wager was they took some asset files that can be found in the website's code (similar to how they extract the harem scene folders) and actually broke down the code from there.

    Of course, given I have zero coding experience this might just be plain bs, but for now I'd take that as a possibility.
    Depends on how it's coded i guess, but I would assume, the client doesn't have any info on things like that (at least it really shouldn't). Usually all data like that would just be saved on the server side, player sends the command, I used skill X -> server does all the calculations and sends back the result. Also the reason why you get the "connecting" every time you use a skill/attack, it's waiting for the server response with all calculations, then it starts the animations on the client side.

    Getting the scenes is a different story: client says: give me scene X, server confirms: player has unlocked scene X, therefore sends him the scene. Now the client has scene data which can get extracted. There's no reason to ever send a variable that's only used to calculate damage to the client though. You'll just send the result of the calculation.
    Last edited by blubbergott; 03-03-2018 at 11:44 AM.

  2. #2

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    Quote Originally Posted by blubbergott View Post
    Depends on how it's coded i guess, but I would assume, the client doesn't have any info on things like that (at least it really shouldn't). Usually all data like that would just be saved on the server side, player sends the command, I used skill X -> server does all the calculations and sends back the result. Also the reason why you get the "connecting" every time you use a skill/attack, it's waiting for the server response with all calculations, then it starts the animations on the client side.
    While logical, Jap coding skills tend to be something entirely different.
    ... just based on PC ports of just about any Jap company...

    "Why spend our server resources calculating stuff when the players can do it for us?" is the other possible route.

  3. #3

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    Double posting, since this is clearly super important.

    With just today and tomorrow left, Karin is #11 with 4.4%. She's probably 0.0% behind Susanoo, so it's not impossible for Karin to be in the top10 by the end.
    Vote for Karin~

  4. #4

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    Quote Originally Posted by Slashley View Post
    Vote for Karin~
    i've been feeding tickets to her and Dakki the whole time on the SSR list...

    Karin cause she's limited, Dakki cause of my fox girl fetish.


    still, it is said that they'll do a gacha for sure with the top voted kami, but if karin is low in the top 10, she may not even get a gacha appearance.. forgot exactly where, but it was on their twitter

  5. #5

    Exclamation

    ALL R VOTES SHOULD GO ON KUSHINADA!

    This game needs more Yuri content!!!!! Especially yuri loli content! :P
    • Games played:
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    • Kamihime Dets:

      As up-to-date as possible, though the specific stats like Overall Atk, Soul's/Kamihime's HP & Atk, and Weapon's HP & Atk will be different due to constant enhancement.

  6. #6

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    Balloots in the Gacha-kh-votes.jpg
    Not sure if there's one more day or not... if not, then this is my final. 1467 Karin votes.

  7. #7
    hardcore leveling amon unleashed that i just got, all those votes that i will obtain from that are going to susanoo

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