With the debuff CD fix (in Accessory Quests), ATK debuff nerf, and Vine (really important to a lot of builds right now), offensive builds have overtaken endurance builds in terms of relative potency and ease of use in solo content. The ATK debuff cap severely nerfed pure Endurance builds. This lead will only grow as the +100% eidolons are released and become available as Friend eidolons. Endurance builds won't regain this lost ground until the introduction of weapons with the Ascension skill, which massively increases healing.
Last edited by sanahtlig; 02-20-2018 at 12:11 PM.
Magicami Starter Guide: Rerolling for Success
Rerolling in Kamihime Project: How to get FREE SSR Kamihime
Sanahtlig's Kamihime Project Toolbox: Includes damage calculators and other useful tools, data, and info I've designed and collected. Make a copy to edit.
I'm not sure if we want to consider the far off future or the near future at this point.. Light currently is pretty good dmg-wise because currently only water & light got access to 50% def debuff & to top it, light's is light element unique. And secondly, the OP dmg dealers are yet to be introduced in the game, so this "damage build" is pretty silly compared to those. Currently only thing that really makes difference is more def debuff.
As for far-off future, yeah. Light.. isn't cut for dmg based builds. Sure you can just throw in whatever you got as a "dps" unit, but you will do nowhere enough dmg compared to other elements. Wind bursting all the time, dark getting OP selfbuffers with Pluto to boost 'em, thunder is starting to outdmg even fire which is just called "explosion". Water is.. well. Nearly the same as now. Light is more of a survivor element.
And as for heroes(souls).. once hero weapons are introduced, I will go with Hercules. The weapon has -25% def debuff burst effect, which will cover for 50% with Diana/SSArty + Tsuku, so you can EX Shingen's burst buff, and it's enough to have it when you burst.. for light, that is. Ofc, that's for soloing, you can freely adjust your team for raids, but as I mentioned, light won't be able to compete with other teams in dps.
Last edited by nonsensei; 02-20-2018 at 08:32 AM.
Magicami Starter Guide: Rerolling for Success
Rerolling in Kamihime Project: How to get FREE SSR Kamihime
Sanahtlig's Kamihime Project Toolbox: Includes damage calculators and other useful tools, data, and info I've designed and collected. Make a copy to edit.
If nothing else, I'm amused at how Shingen further highlights how crippled Metatron will be for another half a year.
Provisional Forest maxes out at +200% to the burst multiplier. The current cap is +300%. Metatron's entire purpose in life can thus only add another +100% to that... which is equivalent to 1x normal hit in damage.
Michael of course blows away Metatron here by ensuring Shingen's burst and thus also the difference between 4-person and 5-person burst streak (ie going from 33% to 50%). But we already agree on that.
I tend to think that Raphael's orb removal and rage gauge reduction still offers more than current-Metatron in a burst build though... :P
What's particularly good about Michael is that the Burst gauge bonus is +20 rather than +15. That allows Shingen to Burst within 1T. That makes a big difference when you're trying to time a Burst for when the boss is Raging, but before it uses its Overdrive. 2T out makes it much more likely that you'll get the timing wrong and eat that Overdrive, possibly causing a wipe.
Magicami Starter Guide: Rerolling for Success
Rerolling in Kamihime Project: How to get FREE SSR Kamihime
Sanahtlig's Kamihime Project Toolbox: Includes damage calculators and other useful tools, data, and info I've designed and collected. Make a copy to edit.
Oh, yea, the newest SSR on DMM, Vohu Manah, apparently fills that element resist debuff hole for water. That particular debuff looks to be quite strong, but at high cost (eats 30 burst gauge). Looks like she'll have to be slotted in 4th/5th slot and/or you play around with her first two skills more carefully.