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  1. #14
    I'm not sure if we want to consider the far off future or the near future at this point.. Light currently is pretty good dmg-wise because currently only water & light got access to 50% def debuff & to top it, light's is light element unique. And secondly, the OP dmg dealers are yet to be introduced in the game, so this "damage build" is pretty silly compared to those. Currently only thing that really makes difference is more def debuff.

    As for far-off future, yeah. Light.. isn't cut for dmg based builds. Sure you can just throw in whatever you got as a "dps" unit, but you will do nowhere enough dmg compared to other elements. Wind bursting all the time, dark getting OP selfbuffers with Pluto to boost 'em, thunder is starting to outdmg even fire which is just called "explosion". Water is.. well. Nearly the same as now. Light is more of a survivor element.

    And as for heroes(souls).. once hero weapons are introduced, I will go with Hercules. The weapon has -25% def debuff burst effect, which will cover for 50% with Diana/SSArty + Tsuku, so you can EX Shingen's burst buff, and it's enough to have it when you burst.. for light, that is. Ofc, that's for soloing, you can freely adjust your team for raids, but as I mentioned, light won't be able to compete with other teams in dps.
    Last edited by nonsensei; 02-20-2018 at 08:32 AM.

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