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  1. #22
    Quote Originally Posted by sanahtlig View Post
    Putting aside the fact that two weapon skills are usually better than one, and you won't have a wide selection of SSR weapons to choose from, equippable Burst buffs are not especially good, and I explain why in my Accessory buff guide.

    Remember that Burst damage starts with a 5x rather than a 1x multipler (for SSR kamihime). Therefore any Burst buff's effect should be divided by 5 to approximate the effect on damage. Shingen's ability is a +200% buff, which is why it's so powerful. To get the same effect with weapon skills, you'd need 7 SLVL20 (small effect) weapons, which would yield +42% Burst damage. Meanwhile, 7 equivalent Assault skill weapons would give you +70% character attack, or +31.5% damage. Would you rather have +31.5% damage all the time, or +42% damage on Bursts only?

    In short, Shingen is good because her Burst buff (+42% Burst damage) is uncommonly strong vs. the alternatives available for character ATK (e.g., +9% damage from Arthur). Throughout the rest of the game, you don't see that same lopsided ratio.
    Good math, just totally missed the point, which is so obvious:
    1. As Cobblemaniac said, the CAP.
    2. Kamiless SSRs with burst skill have assualt skill as well.


    Quote Originally Posted by sanahtlig View Post
    The formula is listed here, if you can read Japanese: http://xn--hckqz0e9cygq471ahu9b.xn--...BC%8F#c85da2b9

    The damage cap increase applies only to Burst damage, judging by the Japanese wording. It'll only help you if you're already at the cap, e.g., from Shingen's buff. My SSR kamihime's Burst damage shouldn't be any more than 500k, even with Shingen's full +100% buff, so I don't see the damage cap impacting me with current effects and equipment. With double +100% eidolons hitting the cap becomes more likely, but I don't expect to ever be in that situation. And in any case, this isn't practically relevant since the majority of endgame players right now don't have a full grid of SSRs, so that choosing between SSR weapons is even necessary.
    Majority of endgame players on DMM version (don't think Nutaku version is anything near "endgame") HAVE a full grid of SSRs and often hit the cap.
    Last edited by Wanderer; 02-25-2018 at 09:05 PM.

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