Quote Originally Posted by sanahtlig View Post
I was actually reading yesterday that DoTs in general have damage caps too (even on team members), and every ability is different. So while in principle what you say is true, the DoTs may cap out eventually and make HP worth investing in.
True, for example SSR Beelz burn is capped at 1000 damage per turn, 10% of max HP. So if you get over 10k - and you can even outside Union events - then you'll benefit a bit extra from HP.
(and as a sidenote, Regen also scales with your HP - I remember getting Belebog early on and couldn't cap her Regen, huehuehue)

But each of Sloth's DoTs does a mere 3% max HP to you. Even my Zeal hurts me more. I don't know if it's feasible to hit the damage cap on those... anyone put 100 HP in yet?