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  1. #1

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    Quote Originally Posted by MagicSpice View Post
    probably 100 atk, 100 HP, 50 resist, 50 recover, 50 double and 50 triple...
    Don't put any points into triple until double is maxed.
    Quote Originally Posted by lolix View Post
    soo...what ? do they reset each day , or what |?
    Yes, at daily reset.
    Quote Originally Posted by BlazeRai View Post
    We actually put 100 grails on HP today, and the max damage i receive from those dots doesnt go past 350 for me.--
    If true, just 11k HP is enough to hit cap then. I'm close to that even without Union buffs, heh.

    Will test in ~30 minutes.

  2. #2

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    Quote Originally Posted by Slashley View Post
    just 11k HP is enough to hit cap then. I'm close to that even without Union buffs, heh.

    Will test in ~30 minutes.
    there's an HP cap on those debuffs? if so, just getting +20% HP from a friend eidolon would send some of my wind team to the cap then since they'll be at 11k-12k normally

  3. #3
    Unregistered Guest
    13,579 HP still takes 407 (3%) from (Expert) Sloth's DoTs.

  4. #4

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    Quote Originally Posted by Unregistered View Post
    13,579 HP still takes 407 (3%) from (Expert) Sloth's DoTs.
    My 17k Dartagnan is taking over 500, so yeah. That was bogus information, sadly.

  5. #5

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    Quote Originally Posted by Slashley View Post
    My 17k Dartagnan is taking over 500, so yeah. That was bogus information, sadly.
    I'm sorry for saying something without confirming it 100%, my max HP doesn't reach that high so I never guessed it would increase lol.

    So is it still worth putting grails on HP buff?

  6. #6

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    Quote Originally Posted by BlazeRai View Post
    So is it still worth putting grails on HP buff?
    Data inconclusive.

    Does your Union reach high Ultimate levels? Then maybe. If not? Not really.
    I'd say go with what Sanathlig recommended.

  7. #7

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    Quote Originally Posted by Slashley View Post
    Data inconclusive.

    Does your Union reach high Ultimate levels? Then maybe. If not? Not really.
    I'd say go with what Sanathlig recommended.
    Hmm, I see. I'll keep that in mind.
    Thanks again for the useful tips

  8. #8

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    considering the damage increased with hp , it seems useless IMO. It;s pointless to have 20k hp (i'm using round numbers to be more clear) if you take 600 damage per turn , instead of taking 300 for 10k hp. From that point of view , it's an equal trade. I'd rather buff resistance if since it makes it's damage miss entirely.


    Ofc , it's entirely possible that i'm wrong as well....so feel free to corect me people if i'm missundertstanding the mechanics here

  9. #9
    Unregistered Guest
    You're basically right.
    As far as just getting all the prizes here, you probably don't need to fight demons whose levels are so high that you need +HP to avoid dying instantly to an overdrive. So in that context, you probably want to go with something like what sanahtlig suggested.

    But, be prepared to adapt accordingly if your union is at a point where the bulk of your members need the turns but are struggling to survive past 2-3 overdrives, and that you're not on pace to get all the rewards.

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